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In the Classroom<br />

The first assignment requires students to memorize fables. Following<br />

our detailed study of two particular tales, I ask students to<br />

memorize them (one after the other, separated in time by about a<br />

week) in order to be able to recite them aloud to the class. This is,<br />

after all, how the original tales would have been transmitted as part<br />

of an oral storytelling tradition. Though often anxious about this assignment<br />

beforehand, my students do manage to learn two appropriate-length<br />

tales (of 18 and 22 verses, respectively). In doing so,<br />

they master the fable’s content, acquire the new vocabulary, practice<br />

advanced grammar structures, become more fluid in their articulation<br />

of the language, and gain confidence in their abilities—not<br />

only in the language but also in their ability to commit something to<br />

memory, all worthy outcomes!<br />

A second assessment requires students to reenact in groups their<br />

choice of one fable studied in class. This occurs near the conclusion<br />

of our unit. For this assignment, students are expected to maintain<br />

the original intrigue and lesson of the fable, but to present it<br />

in modified form and by means of less formal language. Although<br />

I originally had students act these out in front of the class, I now<br />

require them to record these fables and present them to the class<br />

in digital format. Some possible ways for them to accomplish this<br />

include burning a DVD, bringing in a Windows Media file (on a zip<br />

drive), or even posting their reenactment on YouTube. The digital<br />

delivery eliminates the challenges posed by live theater, such as<br />

illness, nervousness, and forgetting lines. Our students are already<br />

quite competent in their use of technology—indeed, even most cell<br />

phones are equipped with recording devices—so I have not found<br />

this to be an excessive demand. On the contrary, I am convinced that<br />

this new format encourages students to put their best efforts into the<br />

task of bringing their fable to life in video. Students are graded on<br />

their faithfulness to the original intrigue, transmittal of the lesson,<br />

depiction of the stereotypical characters, comprehensible pronunciation,<br />

and overall creativity. In addition, a portion of their grade on<br />

this project is assigned by the others in their group, which somewhat<br />

alleviates the problem of any one person slacking off. Innovative,<br />

imaginative, and humorous, these reenactments have been very successful<br />

ways to demonstrate student learning in my class.<br />

A third assessment, also a group project, is the creation of an<br />

original fable. Students compose this on a wiki (i.e., “what I know<br />

is”) page. As a consequence, the educator can see who contributed<br />

44<br />

to the tale’s composition and how much. As with the reenactment,<br />

then, each student’s participation—reflected clearly as a percentage<br />

on the wiki page—comprises one element of his or her grade on<br />

this assignment. This original fable should demonstrate all that they<br />

learned in the unit. Thus, while the students have extensive liberty in<br />

the content of their tale, they must by means of it demonstrate their<br />

knowledge of the required elements of this genre. Some students<br />

modernize fables we have studied; some change the point of view of<br />

the narrative; some imagine a prequel or a sequel to a tale; and some<br />

invent new intrigues entirely. I like the wiki form of this exercise as it<br />

requires the 21 st century skills of collaboration and critical thinking.<br />

Since students act as both authors and editors of the fable, they must<br />

assess and sometimes correct the work of their classmates to ensure<br />

a quality final product. And as with the reenactment of the fable,<br />

students are motivated by the fact that not only their teacher but<br />

also their classmates will be observing their work. The result is an<br />

improved final product.<br />

Before finishing this unit, we spend a class period reviewing what<br />

we have learned by means of a PowerPoint game of Jeopardy! The<br />

students are divided into two teams. Possible game categories might be<br />

the individual fables studied, or alternatively, the content of just one<br />

fable: Plot (to test knowledge of storyline and lesson/s), Characters<br />

(to review characterization of the fable’s protagonists), Language (to<br />

test understanding of difficult syntax or sophisticated construction),<br />

Vocabulary (to test their mastery of new words), and Mixed. This<br />

lively game allows us to review in a friendly but competitive setting.<br />

Those not quite familiar with the answers are gently encouraged to<br />

study before the upcoming test. A written exam, covering all that we<br />

have studied—from the history to the narratives, from characterization<br />

to the lessons, from grammar and vocabulary to meter and rhyme—<br />

constitutes the fourth and final assessment for this unit.<br />

Student Responses<br />

In my class, student reception of the fables has been extremely positive.<br />

They enjoy the narratives as mini-masterpieces in themselves.<br />

They appreciate the opportunity to draw analogies between the lessons<br />

or characters appearing in the fables and their own lives. They<br />

are empowered by their newly acquired understanding of authentic<br />

texts and consequently, less anxious about moving on to longer<br />

The Language Educator n February 2013

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