Technology for Teaching & learning - Eduss
Technology for Teaching & learning - Eduss
Technology for Teaching & learning - Eduss
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EDUSS | The EDUcation Solutions Specialists | Call today <strong>for</strong> a competitive obligation free quote p: 1800 334 633 | e: info@eduss.com.au | w: www.eduss.com.au<br />
<strong>Technology</strong> <strong>for</strong><br />
<strong>Teaching</strong> & <strong>learning</strong><br />
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Monitor student<br />
fluency growth and its<br />
relationship to usage.<br />
Great <strong>for</strong> RTI progress<br />
monitoring!<br />
Educators can<br />
monitor student<br />
progress with a<br />
variety of easyto-use<br />
reports.<br />
Are your students fluent with their maths facts?<br />
If you said ‘no’, you are not alone. Traditional approaches work <strong>for</strong> some students, but many lag behind, despite the best ef<strong>for</strong>ts of educators.<br />
There is a better way. From the makers of Gizmos, ExploreLearning Reflex is the next-generation solution <strong>for</strong> maths fact fluency.<br />
Key Reflex features:<br />
� Adaptivity and individualization. Reflex continuously monitors each student’s per<strong>for</strong>mance to create the optimal experience <strong>for</strong> every child.<br />
� Intuitive and powerful reporting. Educators have everything they need to easily monitor and support student progress in Reflex.<br />
� Anytime, anywhere access. Students can build fluency with Reflex anywhere there is an Internet connection.<br />
Fun! Reflex is game-based so kids keep coming back <strong>for</strong> more.<br />
�<br />
eXplore<strong>learning</strong> refleX<br />
your soLutIon For maths FaCt FLuEnCy<br />
View current fluency<br />
by fact family or fact by<br />
fact. See how fluency<br />
has evolved using the<br />
‘back in time’ feature.<br />
The NCTM and the National<br />
Math Advisory Panel agree:<br />
Maths fact fluency is critical<br />
to student success.<br />
Individualization<br />
supports mastery<br />
and fun!<br />
Fluency Check<br />
Every Reflex session starts with a brief<br />
progress monitoring game that checks<br />
<strong>for</strong> fluency changes and optimises the<br />
student experience accordingly.<br />
Coaching<br />
Coach Penny uses a fact family<br />
approach to prepare students <strong>for</strong><br />
success in Reflex games.<br />
Engaging Games<br />
Students build fluency through a variety<br />
of exciting, fast-paced games.<br />
Rewards<br />
Students earn tokens <strong>for</strong> ef<strong>for</strong>t and<br />
progress in Reflex. They can spend their<br />
earnings to customize their avatars.<br />
Reflex specifications<br />
Reflex is targeted primarily at students in<br />
grades 2-6.<br />
Reflex uses extensive narration and<br />
limited on screen text. Reading ability<br />
should not be a factor <strong>for</strong> most students.<br />
Headphones are recommended <strong>for</strong><br />
classroom use.<br />
Students can be assigned to addition<br />
and subtraction or multiplication<br />
and division. The range of facts can<br />
be customized to meet your state’s<br />
requirements (0-9, 0-10, 0-12).<br />
Minimum technical requirements:<br />
- Flash player 10.1<br />
- Internet Explorer 7, Firefox 3,<br />
and Safari 3<br />
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