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Technology for Teaching & learning - Eduss

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EDUSS | The EDUcation Solutions Specialists | Call today <strong>for</strong> a competitive obligation free quote p: 1800 334 633 | e: info@eduss.com.au | w: www.eduss.com.au<br />

<strong>Technology</strong> <strong>for</strong><br />

<strong>Teaching</strong> & <strong>learning</strong><br />

20<br />

Monitor student<br />

fluency growth and its<br />

relationship to usage.<br />

Great <strong>for</strong> RTI progress<br />

monitoring!<br />

Educators can<br />

monitor student<br />

progress with a<br />

variety of easyto-use<br />

reports.<br />

Are your students fluent with their maths facts?<br />

If you said ‘no’, you are not alone. Traditional approaches work <strong>for</strong> some students, but many lag behind, despite the best ef<strong>for</strong>ts of educators.<br />

There is a better way. From the makers of Gizmos, ExploreLearning Reflex is the next-generation solution <strong>for</strong> maths fact fluency.<br />

Key Reflex features:<br />

� Adaptivity and individualization. Reflex continuously monitors each student’s per<strong>for</strong>mance to create the optimal experience <strong>for</strong> every child.<br />

� Intuitive and powerful reporting. Educators have everything they need to easily monitor and support student progress in Reflex.<br />

� Anytime, anywhere access. Students can build fluency with Reflex anywhere there is an Internet connection.<br />

Fun! Reflex is game-based so kids keep coming back <strong>for</strong> more.<br />

�<br />

eXplore<strong>learning</strong> refleX<br />

your soLutIon For maths FaCt FLuEnCy<br />

View current fluency<br />

by fact family or fact by<br />

fact. See how fluency<br />

has evolved using the<br />

‘back in time’ feature.<br />

The NCTM and the National<br />

Math Advisory Panel agree:<br />

Maths fact fluency is critical<br />

to student success.<br />

Individualization<br />

supports mastery<br />

and fun!<br />

Fluency Check<br />

Every Reflex session starts with a brief<br />

progress monitoring game that checks<br />

<strong>for</strong> fluency changes and optimises the<br />

student experience accordingly.<br />

Coaching<br />

Coach Penny uses a fact family<br />

approach to prepare students <strong>for</strong><br />

success in Reflex games.<br />

Engaging Games<br />

Students build fluency through a variety<br />

of exciting, fast-paced games.<br />

Rewards<br />

Students earn tokens <strong>for</strong> ef<strong>for</strong>t and<br />

progress in Reflex. They can spend their<br />

earnings to customize their avatars.<br />

Reflex specifications<br />

Reflex is targeted primarily at students in<br />

grades 2-6.<br />

Reflex uses extensive narration and<br />

limited on screen text. Reading ability<br />

should not be a factor <strong>for</strong> most students.<br />

Headphones are recommended <strong>for</strong><br />

classroom use.<br />

Students can be assigned to addition<br />

and subtraction or multiplication<br />

and division. The range of facts can<br />

be customized to meet your state’s<br />

requirements (0-9, 0-10, 0-12).<br />

Minimum technical requirements:<br />

- Flash player 10.1<br />

- Internet Explorer 7, Firefox 3,<br />

and Safari 3<br />

21

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