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Representation and Self-Representation:

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Digital dignity:<br />

Distinctive narrative <strong>and</strong> Islamic<br />

heritage<br />

Digital Dignity: Distinctive Narrative <strong>and</strong> Islamic Heritage<br />

TAHTA al-HISAR, Afkar Media, 2005<br />

TAHTA al-HISAR<br />

Afkar Media, 2005<br />

„Our goal is to address people in the whole world <strong>and</strong> to enable<br />

them to see the peaceful truth coming out of our civilization <strong>and</strong><br />

religion <strong>and</strong> thus to stop spreading of the negative media<br />

image.<br />

Our goal is to address Muslims <strong>and</strong> Arabs in a way respecting<br />

their cultural heritage. We want to help them to feel equal to the<br />

other nations so that they can develop into a civilization which<br />

will enrich the surrounding world <strong>and</strong> not only take from it.“<br />

Digital Dignity: Distinctive Narrative <strong>and</strong> Islamic Heritage Conclusions<br />

QURAISH, Afkar Media, 2006<br />

Afkar Media, underash.net<br />

1. Reflection: Underst<strong>and</strong>ing of symbolic <strong>and</strong> ideological dimensions of<br />

in-game representation<br />

Challenges:<br />

• Underdeveloped computer game industry in the Middle East<br />

• Methodology for the research of game consumption missing<br />

2. Construction of serious <strong>and</strong> educational games<br />

Challenges:<br />

• Development costs<br />

• Competetive environment<br />

• Methodology for teaching missing<br />

5

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