MIS(S) Presentation Notes - Nathan Shedroff
MIS(S) Presentation Notes - Nathan Shedroff
MIS(S) Presentation Notes - Nathan Shedroff
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Make It So (Sexy):<br />
<strong>Presentation</strong> <strong>Notes</strong>, <strong>Nathan</strong> <strong>Shedroff</strong> and Chris Noessel<br />
<strong>MIS</strong>(S) is a subset of larger research and writing we are doing for a book called Make It So which<br />
explores how Science Fiction and design and development of real products and services relate to<br />
each other. In essence, itʼs a book about what interaction designers can learn from interfaces<br />
from Science Fiction films and television shows. <strong>Notes</strong> from this book are posted here:<br />
www.nathan.com/thoughts/MakeItSoSexy.pdf<br />
These notes cover our exploration of sexual interfaces in science fiction. We looked for<br />
appropriate references in SciFi pornography and, though by no means an exhaustive survey, we<br />
found very little sex interfaces. The typical approach in porn is something like Anal Intruder 9 (a<br />
pair of outer-space aliens land on Earth and plot to take over the planet, and their scheme<br />
involves having anal sex with every woman they can find), i.e. any SciFi conceits are merely set<br />
dressing, discarded when it comes to the actual act.<br />
As in the larger book, Make It So, weʼve uncovered paradigms where the development and<br />
design world influences Science Fiction by establishing paradigms on which SciFi must relate and<br />
reference in order to be understood. In this way, current technologies shape our understanding<br />
and context for future visions. Also, weʼve found several ways in which SciFi, in turn, influences<br />
the development of real interfaces by inspiring engineers and designers, setting expectations in<br />
our audiences and users, establishing a social context for interfaces, and by proposing wholly<br />
new paradigms. These influences are explored more deeply in Make It So.<br />
Because weʼre looking primarily at interfaces, this restricts the categories of scifi that is useful. It<br />
must be visual (no books), it must be moving (no graphic novels or illustrations), it must be
consistent (no hand-drawn depictions). This leaves us with television and movies. And for this<br />
particular subset, some porn, though it is surprisingly devoid of interfaces.<br />
In terms of the relationship between sex and technological interfaces, weʼve found three primary<br />
domains in which this happens:<br />
• Matchmaking<br />
• Coupling (Augmented and mediated)<br />
• Sex with Technology<br />
The authors note that future iterations of this content may distinguish between “augmented<br />
coupling” and “mediated coupling.”
All of these range from body interfaces to brain interfaces (and everything in between)
Match-making:<br />
Loganʼs Run (The Circuit) 1978<br />
Jessica puts herself on the Circuit only to end up<br />
in a Sandmanʼs residence.<br />
Total Recall 1990<br />
John specifies the type of love interest heʼd like<br />
in his manufactured memory vacation.<br />
Firefly 2005<br />
Weird Science 1985<br />
Gary and Wyatt specify the physical aspects of<br />
their ideal woman.
Inara, a companion (courtesan), is reviewing<br />
client applications at her next port of call when<br />
she is interrupted by a live video message.<br />
Matchmaking interfaces let the user specify some aspect of their target mate, or help people<br />
physically meet interested parties.<br />
Realworld examples:<br />
• Alt.com/Manhunt.com/Craiglist<br />
• iTrick (sex data fetish)<br />
• Lovegetty (only 3 settings, toy)<br />
Lessons:<br />
• Some of this is already happening as shown in past and current SciFi (alt.com, iTrick, escort<br />
review sites, etc.)<br />
• SciFi interface narratives too narrowly described to be of much use—not enough detail, though<br />
there are some representational aspects that might be inspirational. What we experience in real<br />
life is already better. Could re-establish the bar scene (loganʼs run) that Craigslist has destroyed.<br />
We can make some assumptions that preferences are not used in Loganʼs Run but it may be the<br />
case with Inara (Firefly)<br />
• General matchmaking interfaces have not been seen in scifi in some time, partially because the<br />
audience has likely experienced them in the real world first hand, and they<br />
• Where it can go: collaborative filtering, “magic” (realtime/nearby) matching, (ubiquitous<br />
sensing?)<br />
Sex with Technology<br />
Device-like interfaces:
THX-1138 1971<br />
THX receives physical gratification from a<br />
mechanical device while watching a sexy<br />
hologram.<br />
Sexbots:<br />
Buffybot, Buffy the Vampire Slayer 2001<br />
Spike becomes frustrated when the Buffybot<br />
breaks his illusion that it is really Buffy.<br />
Pris and Roy, Bladerunner 1982<br />
Though Pris is described as a “standard<br />
pleasure model” replicant for use by military<br />
peronnel, we only ever see her kissing another<br />
replicant.<br />
Serenity 2005<br />
Mr. Universeʼs sexbot wife helps him deliver a<br />
Space Truckers 1996<br />
Cindy is both a little excited and terrified at the<br />
sexual prosthetic sported by the cyborg villain<br />
Macanudo.<br />
Futurama 2001<br />
Fry downloads and dates a Lucy Lui-bot, much<br />
to the distress of the rest of the crew, who show<br />
him a PSA explaining the dangers.<br />
Creation of the Humanoids 1962<br />
Esme defiantly flaunts her love of the “clicker”<br />
Pax despite social prejudice against it.<br />
The Stepford Wives<br />
The Stepford Wives are perfect domestic
posthumous, final message to Mal. servants, right down to their sexual duties to<br />
their husbands.<br />
Battlestar Gallactica, 2004<br />
Though not specifically created for sex, the<br />
human-like cylons in the modern reboot of<br />
Battlestar Galactica are fully capable of having<br />
sex. The only way in which this act is unusual is<br />
the fact that the cylonʼs spine glows through the<br />
skin during the act.<br />
Westworld, 1973<br />
Peter expresses his discomfort to a sexbot in<br />
Westworld.<br />
Device-like and cybernetic sex is almost always characterizes negatively. Sexbots are often<br />
treated more sympathetically, but just as often are treated with disdain or as morality warnings.<br />
Sleeper (The Orgasmatron) 1973<br />
Luna and a guest spend 6 moaning seconds<br />
together in the Orgasmatron.<br />
Star Trek: The Next Generation<br />
Data reveals that he is “fully functional” in a<br />
scene with Lieutenant Yar.
The Outer Limits: Valerie 23, 1995<br />
Frank meets Valerie for the first time.<br />
VR/Holodeck:<br />
Star Trek: Voyager 1999<br />
The Doctor prescribes a tactile-holographic<br />
remedy to a vulcanʼs Pon Farr.<br />
The Outer Limits: Bits of Love, 1995<br />
…but can interact physically with Aiden in a<br />
special pod.<br />
Star Trek: Voyager 1999<br />
Tuvok satisfies his Pon Farr and avoids<br />
philandering with a holodeck version of his wife.<br />
Other VR/Holographic sex: The Matrix (reference), Star Trek: Deep Space Nine, Outer Limits:<br />
Bits of Love<br />
In Start Trek, sex with holographic characters is considered acceptable as long as it doesnʼt<br />
interfere with a current relationship. However, relationships with holographic characters (emotions<br />
and not only sex) are definitely taboo.<br />
Brainstorm<br />
Michael rescues Alex from a stupor induced by a looped full-sensory sex recording.
Realworld Examples:<br />
• State of the art of dildos, fucking machines, 10-T electrostim, (variable control?), seXbox 360,<br />
OhMiBod (dildo that vibrates to the beat of your iPod), Real Touch<br />
• Real Doll (Lars and the Real Girl): Asimo (gap between where we think we want to be and<br />
where we actually are).<br />
• Toshibaʼs Kenji emotional comfort robot<br />
• Virtual Jenna<br />
Issues:<br />
• Body to brain continuum<br />
• Device to Human (anthropomorphism) dimension very relevant. Uncanny Valley (Masahiro<br />
Mori): The more "human" the representation, the higher the expectations of behavior. When we<br />
cast technologies or processes in anthropomorphic ways, it raises expectations about the extent<br />
of their behavior. In SciFi this doesn't, necessarily, have to only be human (animals, aliens, etc.)<br />
but the effect is the same.<br />
• Addiction? Healthy depiction of sex?<br />
Lessons:<br />
• Why isnʼt it more prevalent/popular? Itʼs just the mechanics, not the other dimensions of sex.<br />
• SciFi typically extends the existing paradigm and teledidonics isnʼt a dominant paradigm<br />
Where it can go:<br />
• Not exploiting the network, feedback (as partner, gender…), synesthesia, combined<br />
experiences (bests, averages, etc.), realtime reporting of sex in the world/location, sex data<br />
fetish, sex with devices/spaces through transposing sensors signals (grad central station, world)<br />
• Havenʼt seen cybornetic sex parts (Robocop, terminator, six million dollar man/bionic woman,<br />
borg, steampunk sex parts?)
Augmented Coupling:<br />
Barbarella 1968<br />
Barbarella and Dildano have sex “like they do<br />
on Earth” by taking a pill and touching hands.<br />
Sexworld 1978<br />
A client to sexworld is distracted when music<br />
appears from out of nowhere.<br />
Barbarella 1968<br />
Barbarella undoes Duran Duranʼs murderous<br />
plans by outlasting his sexual torture device.<br />
Flash Gordon 1980<br />
Ming uses his ring to enthrall Dale, testing her<br />
sensual response as a prerequisite for<br />
marriage.
Demolition Man 1993<br />
John is surprised when Leninaʼs frank offer for<br />
sex turns out to be a virtual one.<br />
The Outer Limits, Skin Deep 1995<br />
Sid deactivates his holographic disguise, with<br />
which he plans to seduce his online love<br />
interest.<br />
Strange Days, 1995<br />
Lenny tries and critiques an amateur porn<br />
recording.<br />
Lawnmower Man 1992<br />
Jobe treats Marnie to a psychadelic<br />
introduction to cybersex.<br />
Brainstorm, 1983<br />
Michael rescues Alex from a stupor induced by<br />
a looped full-sensory sex recording.<br />
Realworld examples:<br />
• Second Life pose balls/Redlight Center already doing a little of this<br />
• Greg Larsonʼs The Machine<br />
• Benjamin Cowdenʻs Eating my Cake and Having it Too<br />
• Michale from CoxyProʼs Ultimate Sexual Arousal Vehicle (USAV)<br />
• Thrillhammer<br />
• Malebots.com (Jonathan DeMichaelʼs extensive mod and cosplay community focused, primarily,<br />
on cyborgs and robots, including resources for body tech modification): www.malebots.com<br />
(started around 2000 but flourishing today). Now defunct site and project: MechaMan Project<br />
• Some of the most interesting examples and ground to cover<br />
• Costumes (similar to The Outer Limitsʼ Skin Deep): leather and fetish communities like furries.<br />
Issues:<br />
Healthy? Technically impossible (so far)<br />
Where it can go: fantastic people/creations: lot of opportunity (Lawnmower Man only example),<br />
one/some/many to one/some/many, mass group sex (not exploiting the network), licensing<br />
likeness for avatar sex
Overall Lessons/Conclusion:<br />
Whoʼs leading the way?<br />
Sci Fi is a powerful cultural influence. It affects designer's ideas as well as those of our clients<br />
and audiences, however, in the subject of sex, itʼs not breaking new ground. Sex in Science<br />
Fiction and Sextech are on very different paths and have very little influence on each other, unlike<br />
"legitimate" technologies and interfaces. Sex in SciFi is driven by titillation and story while sextech<br />
is driven by an honest interest in being or doing something new sexually. The two just don't meet<br />
much. Unlike other technologies, itʼs the real world hobbyists that are advancing the state-of-theart,<br />
not Hollywood (despite their budgets). Very parochial and prudish. Sex can be strange and<br />
wonderfully new for those sex culture explorers.<br />
Why is there so little sex in SciFi?<br />
Itʼs about money and risk, ratings and sexual morays in the audience. The general prudishness of<br />
American media is a deterrent to more experimentation in narratives with sex. This is especially<br />
true in comparison to SciFi literature.
What about narrative?<br />
In cinema, every scene must establish something new (implying change, advancing the story).<br />
Interface, technology, and sex are prominent enough to take the focus off the story those scenes.<br />
So, what changes: the interface fails (we see a lot), or the sex itself has to have meaning. You<br />
canʼt really have a scene where two people have sex successfully through an interface because<br />
itʼs pure tech-porn and canʼt advance the plot (unless the tale is specifically and only about<br />
seduction or developing the tech in the first place). Sex needs to drive the story in cinema but in<br />
the realworld, sex is the story. Essentially, sex breaks SciFi storytelling. But there may be<br />
something more fundamental at work here…
The sex imperative is millions of years old, and deeply coded. Evolution is slow anyway, but the<br />
sex drive in particular seems resistant to anything that gets in the way of getting it on. Our<br />
hypothesis is that the reason we donʼt see a lot of sex tech in scifi isnʼt just that Hollywood is<br />
prude or greedy or sensitive about narrative. Itʼs respecting the purity of the sex drive. Itʼs<br />
mirroring nature.<br />
Essentially, SciFi (storytelling) breaks sextech.
• Thereʼs not enough sex in SciFi—at least interesting sex<br />
• Not interesting SciFi sex in porn!<br />
• Watching Science Fiction can be beneficial to your career!<br />
• Weʼre now available as consultants for conceiving of here-to-fore unconceived sexrelated<br />
interfaces. : )