TSR 9072 - EX1 - Dun.. - Free
TSR 9072 - EX1 - Dun.. - Free
TSR 9072 - EX1 - Dun.. - Free
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Hat of Disguise: This normal-appearing chappeau contains a<br />
powerful enchantment which allows its wearer to alter his or<br />
her appearance as follows:<br />
Height: +/- 25% of actual height<br />
Weight: +/- 50% of actual weight<br />
Sex: Male or female<br />
Hair: Any color<br />
Eyes: Any color<br />
Complexion: Any color<br />
Facial Features: Highly mutable<br />
Thus, the wearer could appear as a comely woman, a half-orc,<br />
or possibly even a gnome. If the hat is removed, the dweomer is<br />
instantly dispelled as far as the disguise is concerned. Note<br />
that the hat can be changed to appear as a comb, ribbon, head<br />
band, fillet, cap, coif, hood, helmet, etc.<br />
XP Value: 600<br />
117-T-<strong>9072</strong><br />
MAGIC ITEMS<br />
GP Sale Value: 5,000<br />
30<br />
Deck of Illusions: This set of parchment cards is usually found<br />
in an ivory, leather, or wood box. A full deck consists of 34 of<br />
these plaques. Drawing one at random and casting it out forms<br />
an illusion with audial and visual components, which lasts until<br />
it is dispelled. The illusory creature will not go more than 30'<br />
from the card, but it will otherwise move and act as if it were<br />
real. When the illusion is dispelled, the card becomes blank<br />
and cannot be used again. If it is picked up, the illusion is<br />
automatically and instantly dispelled. The cards are:<br />
JOKER — Illusion of the Deck’s Owner<br />
JOKER — Illusion of the Deck’s Owner<br />
A — Red Dragon 10 Cloud Giant<br />
A — Beholder 10 Fire Giant<br />
A — Lich 10 Frost Giant<br />
A — Iron Golem 10 Ettin<br />
K — Fighter and 4 Guards 9 Hill Giant<br />
K — Magic-user and 1 Apprentice 8 Ogre Mage<br />
K — Cleric and 2 Underpriests 9 Troll<br />
K — Thief and 3 Cohorts 9 Ogre<br />
Q — Succubus 8 Bugbear<br />
Q — Night Hag 8 Gnoll<br />
Q — Medusa 8 Hobgoblin<br />
Q — Erinyes 8 Orc<br />
J — Druid 2 Goblin<br />
J — Assassin 2 Kobold<br />
J — Monk 2 Goblin<br />
J — Bard 2 Kobold<br />
Cards can differ or be missing. Illusions perform normal<br />
routines and respond to attacks (i.e. DMs are play them as if<br />
they were real creatures).<br />
XP Value: 1,500 GP Sale Value: 15,000