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The Chronicles of Riddick: Escape From Butcher ... - BaziCenter.com

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Shotgun<br />

<strong>The</strong> shotgun <strong>of</strong>fers the best damage potential at close-range. But attempting to use the weapon<br />

at long-range is little more than a waste <strong>of</strong> ammunition. When using the shotgun, wait until you’ve<br />

approached the target at close-range (which won’t be difficult in <strong>The</strong> Pit, a great section for the<br />

shotgun). You should also use the shotgun to drop an enemy riot guard. Shoot the riot guard in<br />

the back <strong>of</strong> the head several times at close-range with the shotgun. Until you receive eyeshine,<br />

use the shotgun’s flashlight to see in dark places.<br />

Assault Rifle<br />

<strong>The</strong> assault rifle possesses a high rate-<strong>of</strong>-fire but at a price--it’s relatively inaccurate at long-range,<br />

especially in full automatic mode. Don’t keep your finger on the trigger. It wastes ammunition; fire<br />

in burst rounds to increase accuracy. Also, look out for explosive barrels. Fire at barrels from longrange<br />

with the assault rifle; a detonation creates an explosion large enough to kill any enemies<br />

within the blast radius.<br />

Tranquilizer Gun<br />

<strong>The</strong> tranquilizer gun is a multi-purpose weapon. Its greatest feature is limitless ammunition. You<br />

can use it as much as you want without worry <strong>of</strong> exhausting its internal battery or other power<br />

source. But the tranquilizer gun does have an unwieldy reload time after each shot, which can<br />

pose problems in a firefight. You’ll use the tranquilizer gun primarily to shock and temporarily<br />

disable guards. Once you score a hit, the guard slumps over in shock. He’ll get back up eventually;<br />

if you want to knock him out permanently, move over to the guard and stomp on his head. You’ll<br />

have to use the stomp if you want to recover any items <strong>of</strong>f <strong>of</strong> the guard.<br />

You should also use the tranquilizer gun to shoot out lights. <strong>The</strong> tranquilizer gun is your primary<br />

weapon at the time <strong>of</strong> its use. <strong>The</strong>refore it’s important to remain out <strong>of</strong> sight as much as possible<br />

in order to get the first shot <strong>of</strong>f at guards. Blast out lights using the tranquilizer gun to create<br />

shadows to move and hide within. Each time you enter a new area, scan for lights and blast them.<br />

Toggle your eyeshine ability to see in the dark and navigate around threats and hostiles. You can<br />

also use the tranquilizer gun to temporarily disable laser security traps.<br />

Minigun<br />

You’ll be able to recover a minigun from the riot guards later in the game (starting with the<br />

Central Storage level). It’s an impressive weapon--high damage potential, extreme rate-<strong>of</strong>-fire,<br />

and an enormous quantity <strong>of</strong> ammunition. But like all good first-person shooter weapons, its<br />

strengths are <strong>of</strong>fset by several weaknesses. First, when you fire the minigun, it takes a few<br />

seconds to get going. During this time you can suffer damage from your target. Second, you can’t<br />

change weapons while carrying the minigun. If you want to use the shotgun, you’ll have to drop<br />

the minigun <strong>com</strong>pletely. Not a major problem since you can pick it right back up! Finally, and most<br />

importantly, the minigun significantly impairs your movement speed.

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