The Ongoing Adventures of James Sirius Potter - James Potter series
The Ongoing Adventures of James Sirius Potter - James Potter series
The Ongoing Adventures of James Sirius Potter - James Potter series
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correctly keyed lock reveals a tableaux <strong>of</strong> a “danse macabre” (dance <strong>of</strong> death) carved into the<br />
door, thus revealing the door handle.<br />
Langlock Curse – A curse whereby the tongue is glued to the ro<strong>of</strong> <strong>of</strong> the mouth, rendering<br />
the person speechless. This curse, signified by orange jets <strong>of</strong> light, is used on the three<br />
burglars in the Ministry <strong>of</strong> Magic by one <strong>of</strong> the three cloaked figures. Goblins are apparently<br />
able to partially throw <strong>of</strong>f this curse.<br />
Memory Charms – <strong>The</strong>se charms modify or, in the most severe cases (Obliviations),<br />
completely erase a person’s memory <strong>of</strong> an event. Pr<strong>of</strong>. Franklyn suggests that Prescott be<br />
Imperioused into sending his crew away and then Obliviated. Pr<strong>of</strong>. McGonagall points out<br />
that such a decision is totally up to the Ministry <strong>of</strong> Magic. She was, however, said to have<br />
performed several “slight” memory charms on Detective Finny after he returned to London.<br />
*Relaxation Charms – <strong>The</strong>se charms are used on the mattresses in Hogwarts hospital wing<br />
to promote healing and rest.<br />
Repelling Charms: <strong>The</strong>se are spells which keep something away from the caster or a<br />
designated object or place. Using a “corked broom”, Miles Bletchly, former Quidditch player<br />
for the Thundelarra Thunderers, cast Repelling charms that caused the opposing team to<br />
fumble the Quaffle.<br />
Shield Charms – <strong>The</strong>se charms create a magical barrier against hexes or curses or provide<br />
protection against intrusion. Ralph suggests that Pr<strong>of</strong>. Jackson may have used a Shield Charm<br />
on the bag containing Merlin’s cloak which may prevent them from opening it. No such<br />
charm is in place however. Apparently Pr<strong>of</strong>. Jackson believed his ability to protect the bag<br />
beyond doubt required no need for such a safe-guard.<br />
*Time-loop Charm – Charm which utilizes a very short-term, reoccurring time-travel spell to<br />
insure the life <strong>of</strong> an otherwise short-lived resource, such as a candle or lantern. It is used to<br />
keep the floating swamplight globes from extinguishing their light in the Ministry <strong>of</strong> Magic.<br />
*Threshold Marker – A dimensional doorway used to communicate a message or secret over<br />
great time or distance. <strong>James</strong> is drawn through a threshold marker when he puts on Merlin’s<br />
cloak.<br />
*Trans-Dimensional Bridge Charm – An extremely complex bit <strong>of</strong> Technomancy used to<br />
allow cars in the trans-dimensional garage to exist in two places at once. Can only be used on<br />
inanimate objects.<br />
Protean Charm – A rather difficult spell which causes any changes made on an original object<br />
to reflect in its copies. It appears to be used mostly as a communication tool. It is unclear if<br />
<strong>James</strong> acquired the ducks already enchanted from WWW or if he cast the spell himself. It is<br />
considered to be a N.E.W.T level spell. Perhaps he learned it from his Aunt Hermione who<br />
was quite pr<strong>of</strong>icient at it.<br />
Accio – A summoning charm.<br />
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