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The Ongoing Adventures of James Sirius Potter - James Potter series

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correctly keyed lock reveals a tableaux <strong>of</strong> a “danse macabre” (dance <strong>of</strong> death) carved into the<br />

door, thus revealing the door handle.<br />

Langlock Curse – A curse whereby the tongue is glued to the ro<strong>of</strong> <strong>of</strong> the mouth, rendering<br />

the person speechless. This curse, signified by orange jets <strong>of</strong> light, is used on the three<br />

burglars in the Ministry <strong>of</strong> Magic by one <strong>of</strong> the three cloaked figures. Goblins are apparently<br />

able to partially throw <strong>of</strong>f this curse.<br />

Memory Charms – <strong>The</strong>se charms modify or, in the most severe cases (Obliviations),<br />

completely erase a person’s memory <strong>of</strong> an event. Pr<strong>of</strong>. Franklyn suggests that Prescott be<br />

Imperioused into sending his crew away and then Obliviated. Pr<strong>of</strong>. McGonagall points out<br />

that such a decision is totally up to the Ministry <strong>of</strong> Magic. She was, however, said to have<br />

performed several “slight” memory charms on Detective Finny after he returned to London.<br />

*Relaxation Charms – <strong>The</strong>se charms are used on the mattresses in Hogwarts hospital wing<br />

to promote healing and rest.<br />

Repelling Charms: <strong>The</strong>se are spells which keep something away from the caster or a<br />

designated object or place. Using a “corked broom”, Miles Bletchly, former Quidditch player<br />

for the Thundelarra Thunderers, cast Repelling charms that caused the opposing team to<br />

fumble the Quaffle.<br />

Shield Charms – <strong>The</strong>se charms create a magical barrier against hexes or curses or provide<br />

protection against intrusion. Ralph suggests that Pr<strong>of</strong>. Jackson may have used a Shield Charm<br />

on the bag containing Merlin’s cloak which may prevent them from opening it. No such<br />

charm is in place however. Apparently Pr<strong>of</strong>. Jackson believed his ability to protect the bag<br />

beyond doubt required no need for such a safe-guard.<br />

*Time-loop Charm – Charm which utilizes a very short-term, reoccurring time-travel spell to<br />

insure the life <strong>of</strong> an otherwise short-lived resource, such as a candle or lantern. It is used to<br />

keep the floating swamplight globes from extinguishing their light in the Ministry <strong>of</strong> Magic.<br />

*Threshold Marker – A dimensional doorway used to communicate a message or secret over<br />

great time or distance. <strong>James</strong> is drawn through a threshold marker when he puts on Merlin’s<br />

cloak.<br />

*Trans-Dimensional Bridge Charm – An extremely complex bit <strong>of</strong> Technomancy used to<br />

allow cars in the trans-dimensional garage to exist in two places at once. Can only be used on<br />

inanimate objects.<br />

Protean Charm – A rather difficult spell which causes any changes made on an original object<br />

to reflect in its copies. It appears to be used mostly as a communication tool. It is unclear if<br />

<strong>James</strong> acquired the ducks already enchanted from WWW or if he cast the spell himself. It is<br />

considered to be a N.E.W.T level spell. Perhaps he learned it from his Aunt Hermione who<br />

was quite pr<strong>of</strong>icient at it.<br />

Accio – A summoning charm.<br />

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