Preview of the PDF - e23 - Steve Jackson Games
Preview of the PDF - e23 - Steve Jackson Games
Preview of the PDF - e23 - Steve Jackson Games
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Though <strong>the</strong>ir name has become associated with everything unwieldy and<br />
obsolete, from bankrupt superpowers to last year's computers, <strong>the</strong> tale <strong>of</strong><br />
<strong>the</strong> dinosaurs is one <strong>of</strong> <strong>the</strong> greatest success stories ever. Mammals<br />
evolved alongside <strong>the</strong> earliest dinosaurs and, for more than 165 million years,<br />
survived by being too small for <strong>the</strong> "terrible lizards" to bo<strong>the</strong>r chasing.* Long<br />
before <strong>the</strong> dagger-tooths and dire wolves, <strong>the</strong>re were five-ton carnosaurs and<br />
man-sized raptors. Before <strong>the</strong> mammoths and woolly rhinos, <strong>the</strong>re were<br />
sauropods as long as blue whales, elephant-sized hornfaces, armored ankylosaurs,<br />
and huge herds <strong>of</strong> hadrosaurs. Not until <strong>the</strong> dinosaurs had been gone for<br />
63 million years did hominids start banging rocks toge<strong>the</strong>r.<br />
After millenia <strong>of</strong> <strong>the</strong>ir bones inspiring myths <strong>of</strong> dragons and o<strong>the</strong>r monsters,<br />
dinosaurs were rediscovered in <strong>the</strong> mid-19th century (<strong>the</strong> word "dinosaur" is<br />
some 153 years old as I write), and quickly bullied <strong>the</strong>ir way into popular culture.<br />
Now, despite being extinct, <strong>the</strong>ir commercial dominion is enormous. We<br />
should look so good after 65 million years.<br />
This book is a bestiary and chronology <strong>of</strong> <strong>the</strong> "interesting and extinct," from<br />
<strong>the</strong> trilobites <strong>of</strong> <strong>the</strong> Paleozoic to <strong>the</strong> early tool-users <strong>of</strong> <strong>the</strong> Pleistocene. It is primarily<br />
intended as an aid for <strong>the</strong> GURPS Time Travel GM who wishes to send<br />
PCs to any era in prehistoric Earth, but it is also a source <strong>of</strong> monsters and lost<br />
worlds for any genre – Supers, Space, Atomic Horror, Fantasy, Cliffhangers,<br />
even Cyberpunk and Old West. Chapter 9 gives campaign and adventure suggestions<br />
for all <strong>of</strong> <strong>the</strong>se worlds and more, including stone age campaigns – realistic,<br />
fractured history, and slapstick. Chapters 9 and 10 give character creation<br />
and roleplaying information for early hominids and humans,<br />
with a brief guide to shamanic magic. Also included are a<br />
bibliography and filmography, for serious dinophiles.<br />
I would like to thank <strong>the</strong> Dinosaur Society for <strong>the</strong>ir<br />
help with this project and <strong>the</strong>ir sponsorship <strong>of</strong> dinosaur<br />
research and education. Thanks also to <strong>the</strong> paleontologists,<br />
museum staff, writers, and film-makers (some <strong>of</strong><br />
<strong>the</strong>m, anyway) for fueling a life-long fascination with <strong>the</strong><br />
"terrible lizards" and o<strong>the</strong>r prehistoric creatures.<br />
– Stephen Dedman<br />
About <strong>the</strong> Author<br />
Stephen Dedman has been an education <strong>of</strong>ficer and used dinosaur salesman<br />
for <strong>the</strong> Western Australian Museum, <strong>the</strong> manager <strong>of</strong> a science fiction bookshop,<br />
an editorial assistant for Australian Physicist, and an experimental subject. His<br />
o<strong>the</strong>r writing credits include GURPS Space Atlas 4, GURPS Martial Arts<br />
Adventures, a dinosaur bestiary for Car Wars, and two Villains and Vigilantes<br />
adventures. His short stories have appeared in Fantasy & Science Fiction,<br />
Asimov's Science Fiction, Science Fiction Age, and several anthologies. He lives<br />
in Perth with his wife, two saber-clawed cats, and a large collection <strong>of</strong> plastic<br />
dinosaurs.<br />
*Although "terrible lizard" is <strong>the</strong> common translation <strong>of</strong> "dinosaur," it should be noted that<br />
when Richard Owen coined <strong>the</strong> word in his 1842 text, British Fossil Reptiles, he gave <strong>the</strong> derivation<br />
as "fearfully great lizards."<br />
Amour GURPS<br />
<strong>Steve</strong> <strong>Jackson</strong> <strong>Games</strong> is committed to<br />
full support <strong>of</strong> <strong>the</strong> GURPS system. Our<br />
address is SJ <strong>Games</strong>, Box 18957, Austin,<br />
TX 78760. Please include a selfaddressed,<br />
stamped envelope (SASE) any<br />
time you write us! Resources now available<br />
include:<br />
Pyramid. Our bimonthly magazine<br />
includes new rules and articles for<br />
GURPS, as well as information on our<br />
o<strong>the</strong>r lines: Car Wars, Toon, INWO, Ogre<br />
Miniatures and more . . . and, <strong>of</strong> course,<br />
<strong>the</strong> new Dino Hunt! It also covers top<br />
releases from o<strong>the</strong>r companies<br />
—Traveller, Call <strong>of</strong> Cthulhu, Shadowrun,<br />
and many more.<br />
New supplements and adventures.<br />
We're always working on new material,<br />
and we'll be happy to let you know what's<br />
available. A current catalog is available<br />
for an SASE.<br />
Errata. Everyone makes mistakes,<br />
including us — but we do our best to fix<br />
our errors. Up-to-date errata sheets for all<br />
GURPS releases, including this book, are<br />
always available from SJ <strong>Games</strong>; be sure<br />
to include an SASE with your request.<br />
Q&A. We do our best to answer any<br />
game question accompanied by an SASE.<br />
Gamer input. We value your comments.<br />
We will consider <strong>the</strong>m, not only<br />
for new products, but also when we<br />
update this book on later printings!<br />
Online. For those who have home<br />
computers, Illuminati Online supports SJ<br />
<strong>Games</strong> with discussion areas for many<br />
games, including GURPS. Here's where<br />
we do a lot <strong>of</strong> our playtesting! It's up 24<br />
hours per day at 512-448-8950, at up to<br />
28.8K baud (28.8 users should dial directly<br />
to 512-448-8988) — or telnet to io.com.<br />
Give us a call! And visit us on <strong>the</strong> World<br />
Wide Web at http://www.io.com/<br />
sjgames/. We also have conferences on<br />
Compuserve, GEnie, and America Online.<br />
Page References<br />
Rules and statistics in this book are<br />
specifically for <strong>the</strong> GURPS Basic Set,<br />
Third Edition, Revised. Any page reference<br />
that begins with a B refers to <strong>the</strong><br />
GURPS Basic Set — e.g., p. B102 means<br />
p. 102 <strong>of</strong> <strong>the</strong> GURPS Basic Set, Third<br />
Edition, Revised. A reference that begins<br />
with CI indicates GURPS Compendium I:<br />
Character Creation. A reference that<br />
begins with TT indicates GURPS Time<br />
Travel.<br />
INTRODUCTION 5