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Dresden Files - e23

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- Chapter Fourteen -<br />

Running<br />

The Game<br />

What the GM Does 306<br />

Running City and Character<br />

Creation 306<br />

Choosing Aspects 306<br />

Starting and Ending Scenes 307<br />

Starting Things Off 307<br />

When a Scene Isn’t a Scene 307<br />

Making the Transitions 308<br />

Adjudicating the Rules 308<br />

When to Call for a Roll 309<br />

Setting Difficulties 310<br />

Dealing with Time 314<br />

Adjudicating Aspects 316<br />

Adjudicating Skills 318<br />

Adjudicating Powers and<br />

Stunts 323<br />

Other Situations 324<br />

Creating the Opposition 326<br />

Types of NPCs 327<br />

Scaling the Opposition 331<br />

- Chapter Fifteen -<br />

Building<br />

Scenarios<br />

The Nuts & Bolts of<br />

Storytelling 340<br />

Assemble Aspects 340<br />

Choose Emphasis 341<br />

Make Connections 342<br />

Tension-Based Connections 342<br />

Cooperation-Based<br />

Connections 342<br />

Any page references that<br />

talk about material in<br />

Volume 2: our World<br />

will be noted with the<br />

prefix “oW”. So if you<br />

see “oW123”, that means<br />

page 123 of our World.<br />

Create Scenario Ideas 343<br />

Using Tension-Based<br />

Connections 343<br />

Using Cooperation-Based<br />

Connections 344<br />

Putting It All Together 345<br />

What to Do With Outlying<br />

Connections 345<br />

Create Opening Scene<br />

Hooks 346<br />

Begin at the Beginning 346<br />

Planning Ahead 347<br />

Create Additional Details 349<br />

The Scenario in Play 350<br />

Dynamic NPCs 351<br />

NPCs and Fate Points 351<br />

Ending a Scenario 353<br />

Alternate Scenario Creation<br />

Methods 354<br />

Starting with NPCs 355<br />

Improvising 355<br />

Keeping It Going 356<br />

- Chapter Sixteen -<br />

Nevermore/<br />

Baltimore<br />

Introduction 358<br />

Baltimore:<br />

Come for the Seafood, Stay<br />

for the Mind-Shattering<br />

Supernatural Terror 358<br />

What’s What in Baltimore 359<br />

The Mundane Community 359<br />

The Supernatural<br />

Community 360<br />

What’s at Stake: Points<br />

of Conflict 360<br />

Themes and Threats 362<br />

Who’s Who in Baltimore 362<br />

Vampires 362<br />

The Fae 364<br />

Ghoul Clan Ereshkigal 364<br />

The White Council 365<br />

Other Factions<br />

and Organizations 365<br />

Individuals 367<br />

What’s Where in Baltimore 389<br />

The Fall Line 389<br />

Federal Hill Park 389<br />

Fort McHenry 389<br />

Fort Carroll<br />

The Washington<br />

390<br />

Monument 391<br />

National Aquarium 391<br />

The “East Green” 392<br />

Fells Point/Canton 392<br />

Johns Hopkins Hospital 392<br />

Edgar Allan Poe House and<br />

Museum 393<br />

The Montrose Estate<br />

Clifton Gate House<br />

393<br />

(Heritage High School) 393<br />

Francis Scott Key Bridge 393<br />

Neutral Grounds<br />

Basilica of the National<br />

394<br />

Shrine of the Assumption<br />

of the Blessed Virgin<br />

Mary<br />

Maryland Men’s State<br />

Correctional Facility at<br />

394<br />

Baltimore 395<br />

Glossary 396<br />

Index<br />

Reference<br />

403<br />

Sheets 410<br />

a<br />

b<br />

c<br />

d<br />

e<br />

f<br />

g<br />

h<br />

i<br />

j<br />

k<br />

l<br />

m

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