Dresden Files - e23
Dresden Files - e23
Dresden Files - e23
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- Chapter Fourteen -<br />
Running<br />
The Game<br />
What the GM Does 306<br />
Running City and Character<br />
Creation 306<br />
Choosing Aspects 306<br />
Starting and Ending Scenes 307<br />
Starting Things Off 307<br />
When a Scene Isn’t a Scene 307<br />
Making the Transitions 308<br />
Adjudicating the Rules 308<br />
When to Call for a Roll 309<br />
Setting Difficulties 310<br />
Dealing with Time 314<br />
Adjudicating Aspects 316<br />
Adjudicating Skills 318<br />
Adjudicating Powers and<br />
Stunts 323<br />
Other Situations 324<br />
Creating the Opposition 326<br />
Types of NPCs 327<br />
Scaling the Opposition 331<br />
- Chapter Fifteen -<br />
Building<br />
Scenarios<br />
The Nuts & Bolts of<br />
Storytelling 340<br />
Assemble Aspects 340<br />
Choose Emphasis 341<br />
Make Connections 342<br />
Tension-Based Connections 342<br />
Cooperation-Based<br />
Connections 342<br />
Any page references that<br />
talk about material in<br />
Volume 2: our World<br />
will be noted with the<br />
prefix “oW”. So if you<br />
see “oW123”, that means<br />
page 123 of our World.<br />
Create Scenario Ideas 343<br />
Using Tension-Based<br />
Connections 343<br />
Using Cooperation-Based<br />
Connections 344<br />
Putting It All Together 345<br />
What to Do With Outlying<br />
Connections 345<br />
Create Opening Scene<br />
Hooks 346<br />
Begin at the Beginning 346<br />
Planning Ahead 347<br />
Create Additional Details 349<br />
The Scenario in Play 350<br />
Dynamic NPCs 351<br />
NPCs and Fate Points 351<br />
Ending a Scenario 353<br />
Alternate Scenario Creation<br />
Methods 354<br />
Starting with NPCs 355<br />
Improvising 355<br />
Keeping It Going 356<br />
- Chapter Sixteen -<br />
Nevermore/<br />
Baltimore<br />
Introduction 358<br />
Baltimore:<br />
Come for the Seafood, Stay<br />
for the Mind-Shattering<br />
Supernatural Terror 358<br />
What’s What in Baltimore 359<br />
The Mundane Community 359<br />
The Supernatural<br />
Community 360<br />
What’s at Stake: Points<br />
of Conflict 360<br />
Themes and Threats 362<br />
Who’s Who in Baltimore 362<br />
Vampires 362<br />
The Fae 364<br />
Ghoul Clan Ereshkigal 364<br />
The White Council 365<br />
Other Factions<br />
and Organizations 365<br />
Individuals 367<br />
What’s Where in Baltimore 389<br />
The Fall Line 389<br />
Federal Hill Park 389<br />
Fort McHenry 389<br />
Fort Carroll<br />
The Washington<br />
390<br />
Monument 391<br />
National Aquarium 391<br />
The “East Green” 392<br />
Fells Point/Canton 392<br />
Johns Hopkins Hospital 392<br />
Edgar Allan Poe House and<br />
Museum 393<br />
The Montrose Estate<br />
Clifton Gate House<br />
393<br />
(Heritage High School) 393<br />
Francis Scott Key Bridge 393<br />
Neutral Grounds<br />
Basilica of the National<br />
394<br />
Shrine of the Assumption<br />
of the Blessed Virgin<br />
Mary<br />
Maryland Men’s State<br />
Correctional Facility at<br />
394<br />
Baltimore 395<br />
Glossary 396<br />
Index<br />
Reference<br />
403<br />
Sheets 410<br />
a<br />
b<br />
c<br />
d<br />
e<br />
f<br />
g<br />
h<br />
i<br />
j<br />
k<br />
l<br />
m