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Oathbreaker, Book 1: The Knight's Tale - Colin McComb

Oathbreaker, Book 1: The Knight's Tale - Colin McComb

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<strong>The</strong> Sailor’s <strong>Tale</strong><br />

<strong>The</strong> errant knight met me on the streets of Westport. He offered money—and steel to back it up—<br />

for us to carry him to his destination, but we turned him down. We thought that’d be the end of it.<br />

<strong>The</strong> dockhands shouted curses at each other as they heaved the Ocarina to. We waited on board<br />

’til they had finished, and when the massive breakwater gates slammed shut at the mouth of the<br />

harbor, we started off-loading our cargo. As usual, we were exchanging friendly insults and<br />

stories with the lubbers about the far-flung coasts we’d seen, but aside from the storms, the trip<br />

wasn’t anything special, not like the time we’d seen a wizard’s castoff eyeing the ship hungrily<br />

and we had to waste ten shots from the heavy guns at it. <strong>The</strong> ports we’d visited had been dull,<br />

deadly dull. So we invented some tall tales to make ’em feel like they were missing out on more<br />

than salt spray. But our hearts wasn’t in it, and they could tell, too. <strong>The</strong>y didn’t rise to any of our<br />

half-hearted jokes, and that put a damper on everyone’s night.<br />

When it was done, we wanted to get to the Hulden guildhouse, get our pay, and go<br />

drinking—that might put some life back into us, but likely it’d take another sea voyage to wash<br />

this taste from our hearts. Besides, it was a dark night, and the sky was low with spring clouds,<br />

and none of us wanted to spend any more time in what would likely be a hell of a gusher when<br />

the clouds finally let loose. Still, we gathered the local gossip and discovered that we’d have the<br />

guildhouse to ourselves, a rare occurrence indeed—the other ships the Huldens or the Dengs<br />

controlled weren’t due in for a few days or had left earlier in the afternoon, laden with parts from<br />

the forges, steamshops, and alchemical presses. <strong>The</strong>re was a single dirigible docked at the mast in<br />

the square, and that meant no friendly rivalries with those crews. We could have passed our time<br />

by visiting the guildhouses of other merchants, but that usually led to brawls, and we'd have<br />

enough of those in the days ahead, we figured. That was a last-ditch effort for fun.<br />

Loading done, we collected our pay chits from Galves, the first mate, gathered our gear,<br />

and tramped up the hills of Westport to our bunks at the Hulden Sailors Guild. If you’ve never<br />

been, it’s a low-slung, rough stone building, with hewn beams and arches holding its weight.<br />

With some crowding, it can hold about three ships’ worth of sailors—about three hundred. <strong>The</strong><br />

ranking officers and mates stay on board their ship. <strong>The</strong> guild’s outer walls are dark and its<br />

<strong>Colin</strong> <strong>McComb</strong> <strong>Oathbreaker</strong>, <strong>Book</strong> 1: <strong>The</strong> <strong>Knight's</strong> <strong>Tale</strong><br />

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