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88<br />

Tech-Priest<br />

T<br />

“Bzzttt… our alliance must terminate here—your objectives<br />

are no longer compatible with mine.”<br />

— Quintass Delta III, Mech-Wright, The Lathes.<br />

The Cult Mechanicus holds a virtual monopoly on <strong>tech</strong>nology.<br />

Its tenets and beliefs permeate through their rituals into the<br />

common superstition of Imperial citizens. The Adeptus<br />

Mechanicus is run by the Tech-Priests of Mars, an insular <strong>priest</strong>hood<br />

that worship the Machine God and whose goal is to harvest all<br />

the lost <strong>tech</strong>nology that has been missing since before the Age of<br />

Strife. The lowest ranks of Tech-Priests have mainly maintenance<br />

and construction duties, but as a Tech-adept progresses and acquires<br />

greater knowledge, he is relieved from the more trivial day-to-day<br />

tasks and allowed to study and learn of the greater mysterious and<br />

missing <strong>tech</strong>niques that have prevented any kind of progressive<br />

development in the Imperium’s <strong>tech</strong>nological base.<br />

All Tech-Priests have an advanced grasp of how to maintain<br />

most of the standard <strong>tech</strong>nologies that are used throughout the<br />

Imperium. There are also many specialities a Tech-Priest can<br />

study, such as the biologius, xenology and the use of rediscovered<br />

weaponry to name but a few.<br />

Tech-Priests are not confined to Mars or the numerous Forge<br />

Worlds that are scattered throughout the galaxy. Many are given<br />

leave to seek out lost <strong>tech</strong>nologies or investigate rumoured sightings<br />

of STC templates. It is on these missions Tech-Priests most likely<br />

come into contact with an Inquisitor or a cell.<br />

The relationship between the Inquisition and the Priesthood<br />

of Mars has been a stormy one, ranging from outright hostility<br />

to merely strained in less tumultuous times. Nevertheless, the<br />

two powerful organisations have worked together many times<br />

especially when it is perceived to be in the common interest.<br />

In these situations a Tech-Priest may be present in a cell. His<br />

knowledge of Imperial, and even xenos, <strong>tech</strong>nology will<br />

always prove useful. A Tech-Priest may even have the means,<br />

via a neural plug, to communicate directly with the machine<br />

spirit of certain <strong>tech</strong>nologies, making him a very desirable<br />

ally. However, the Tech-Priests are fiercely independent and<br />

distrustful of others who do not worship the Machine God; they<br />

will be cold, methodical and terse. A Tech-Priest Acolyte rarely fits<br />

in well with a team of non-Mechanicus personnel.<br />

The appearance of Tech-Priests can be frightening, even terrorinducing,<br />

to those who have never had contact with such beings<br />

before. As much as fifty to sixty per cent of a Tech-Priest’s body<br />

may have been replaced with bionics and even the addition of<br />

extra limbs like mechadendrites or in-built weaponry. This<br />

proportion of organic to machine parts increases as the Tech-Priest<br />

gets older. The Tech-Priests themselves explain that these changes<br />

bring them ever closer to their Machine God, the Omnissiah, and<br />

away from the weak frailties of the flesh. It is not uncommon<br />

for the most senior Tech-Priests, known as Magos, to be almost<br />

entirely machine, the last piece of withered organic material<br />

losing what was left of its humanity centuries ago. An Inquisitor<br />

is always wary when allying with a Magos as chances are they<br />

are following their own agenda, which is often quite separate from<br />

that of the other Acolytes.<br />

te c h-Pr I e s t<br />

ra N k s<br />

Technomancer<br />

XP Level: 6,000–7,999<br />

Cyber-Seer<br />

XP Level: 8,000–9,999<br />

Magos<br />

XP Level: 10,000–14,999<br />

Technographer<br />

XP Level: 0–499<br />

Mech-Wright<br />

XP Level: 500–999<br />

Electro-Priest<br />

XP Level: 1,000–1,999<br />

Engineer<br />

XP Level: 2,000–2,999<br />

Tech-Priest<br />

XP Level: 3,000–5,999<br />

Mech-Deacon<br />

XP Level: 6,000–7,999<br />

Omniprophet<br />

XP Level: 8,000–9,999<br />

Magos Errant<br />

XP Level: 10,000–14,999


te c h-Pr I e s t abIlItIes IN ga m e te r m s<br />

Whilst the abilities of Tech-Priests are a complicated blend of <strong>tech</strong>nology, mummery and religion, it is sometimes useful to<br />

know how to translate these seemingly miraculous powers into game terms.<br />

As far as Player Characters are concerned, Tech-Priest powers are expressed in a very simple way. In Da r k Heresy, each<br />

character in the Tech-Priest career starts play with the Mechanicus Implants trait. This represents the various augmentations<br />

that have been fitted inside the character. (See page 27 for the full details on each of these implants.) By spending<br />

Experience Points on various Talents, the character learns to use these implants to generate all sorts of effects, from bolts of<br />

bio-electrical energy to powerful magnetic fields.<br />

The augmentations described in the Mechanicus Implants trait are so closely intertwined with the Tech-Priest’s body they are<br />

not considered to be equipment. They are indistinguishable from his mortal flesh. These implants are such an integral part of a<br />

Tech-Priest that he would not survive their wholesale removal—or even want to. Life without them is no life at all. To all intents<br />

and purposes, a Tech-Priest’s Wounds represent damage to both his soft tissue and these trait-specific augmentations. As a Tech-<br />

Priest heals damage, he is considered to be repairing any damage to this machinery as well as to his body.<br />

In addition to these “free” augmentations, Tech-Priest Player Characters can also purchase other cybernetic implants,<br />

such as auger arrays, mechadendrites and bionic limbs. Unlike the augmentations granted by the Mechanicus Implants trait,<br />

these are treated just like any other cybernetic implant. They can be targeted, damaged, removed, or improved—see Bionic<br />

Replacement Limbs & Body Parts on page 153 for more details.<br />

As ever, questions about the damage or removal of implants, and what this does to a Tech-Priest’s Talents, should be adjudicated<br />

by the Game Master. No doubt this wise and august person will provide a common-sense answer, agreeable to all.<br />

Table 2-9: Tech-Priest Characteristic Advances<br />

Characteristic Simple Intermediate Trained Expert<br />

Weapon Skill 250 500 750 1,000<br />

Ballistic Skill 250 500 750 1,000<br />

Strength 500 750 1,000 2,500<br />

Toughness 100 250 500 750<br />

Agility 500 750 1,000 2,500<br />

Intelligence 100 250 500 750<br />

Perception 250 500 750 1,000<br />

Willpower 100 250 500 750<br />

Fellowship N/A N/A N/A N/A<br />

tec h N o g r a P h e r<br />

ad V a N c e sc h e m e<br />

“If yer find owt with mys<strong>tech</strong><br />

properties, like, tek it t’ Technographers.<br />

They’ll diagnosticatearise<br />

it alright.”<br />

Technographers learn the<br />

many patterns of manufacture<br />

and formation that<br />

they might better comprehend<br />

the many mysteries<br />

of the Omnissiah. They<br />

can identify and catalogue<br />

<strong>tech</strong>nology with ease.<br />

Advance Cost Type Prerequisites<br />

Common Lore (Machine Cult) 100 S —<br />

Common Lore (Tech) 100 S —<br />

Drive (Ground Vehicle) 100 S —<br />

Evaluate 100 S —<br />

Literacy +10 100 S Literacy<br />

Logic 100 S —<br />

Pilot (Civilian Craft) 100 S —<br />

Trade (Copyist) 100 S —<br />

Trade (Scrimshawer) 100 S —<br />

Basic Weapon Training (Primitive) 100 T —<br />

Basic Weapon Training (SP) 100 T —<br />

Binary Chatter 100 T —<br />

Chem Geld 100 T<br />

Feedback Screech 100 T Tech-Priest<br />

Light Sleeper 100 T Per 30<br />

Pistol Training (Primitive) 100 T —<br />

Pistol Training (SP) 100 T —<br />

Rapid Reload 100 T —<br />

Sound Constitution † 100 T —<br />

Technical Knock 100 T Int 30<br />

Thrown Weapon Training (Primitive) 300 T —<br />

† You may take this Talent up to two times at this Rank.<br />

89


90<br />

me c h-Wr I g h t<br />

ad V a N c e<br />

sc h e m e<br />

“Explosive breech… bzztttt…<br />

shell gantry five… gzzkkkkttt…<br />

plete macro cannon<br />

failure… zzztkkkk… mechwright<br />

team immediately!”<br />

Mech-Wrights learn the<br />

properties of metal, plasteel<br />

and many other materials.<br />

They conduct heavy repairs<br />

and tend dangerous manufactorum<br />

processes.<br />

el e c t r o -<br />

Pr I e s t ad V a N c e<br />

sc h e m e<br />

“Dunno what he said but this<br />

red light started blinking under<br />

the electro-<strong>priest</strong>’s hood, then it<br />

touched him, and Throne blind<br />

me if he didn’t fly back across the<br />

room with an almighty thump!<br />

I knew there was a reason they<br />

guarded the generator-temple!”<br />

Having mastered form<br />

and material components,<br />

Electro-Priests apply themselves<br />

to the sacred study of<br />

energy. Thence they learn<br />

the animating principles<br />

of machine spirits, and the<br />

means by which they may<br />

be propitiated.<br />

Advance Cost Type Prerequisites<br />

Common Lore (Tech) +10 100 S Common Lore (Tech)<br />

Demolition 100 S —<br />

Drive (Ground Vehicle) +10 100 S Drive (Ground Vehicle)<br />

Drive (Walker) 100 S —<br />

Medicae 100 S —<br />

Scholastic Lore (Chymistry) 100 S —<br />

Security 100 S —<br />

Tech-Use +10 100 S Tech-Use<br />

Trade (Miner) 100 S —<br />

Trade (Smith) 100 S —<br />

Trade (Technomat) 100 S —<br />

Arms Master 100 T BS 30, Basic Weapon Training (any two)<br />

Deadeye Shot 100 T BS 30<br />

Heightened Senses (Sight) 100 T —<br />

Iron Jaw 100 T T 40<br />

Luminen Charge 100 T Tech-Priest<br />

Mimic 100 T —<br />

Peer (Adeptus Mechanicus) 100 T Fel 30<br />

Quick Draw 100 T —<br />

Sound Constitution 100 T —<br />

Blind Fighting 200 T Per 30<br />

Luminen Shock 200 T Tech-Priest<br />

Advance Cost Type Prerequisites<br />

Common Lore (Machine Cult) +10 100 S Common Lore (Machine Cult)<br />

Common Lore (Imperial Creed) 100 S —<br />

Common Lore (Imperium) 100 S —<br />

Drive (Ground Vehicle) +20 100 S Drive (Ground Vehicle) +10<br />

Drive (Hover Vehicle) 100 S —<br />

Drive (Walker) +10 100 S Drive (Walker)<br />

Literacy +20 100 S Literacy +10<br />

Logic +10 100 S Logic<br />

Scholastic Lore (Numerology) 100 S —<br />

Secret Tongue (Tech) +10 100 S Secret Tongue (Tech)<br />

Speak Language (High Gothic) 100 S —<br />

Trade (Wright) 100 S<br />

Crack Shot 100 T BS 40<br />

Electrical Succour 100 T Tech-Priest<br />

Heightened Senses (Hearing) 100 T —<br />

Heightened Senses (Touch) 100 T —<br />

Leap Up 100 T Ag 30<br />

Mechadendrite Use (Utility) 100 T Tech-Priest<br />

Nerves of Steel 100 T —<br />

Sound Constitution 100 T —<br />

Ciphers (Acolyte) 200 S —<br />

Secret Tongue (Acolyte) 200 S —<br />

Basic Weapon Training (Bolt) 200 T —<br />

Basic Weapon Training (Launcher) 200 T —<br />

Luminen Blast 200 T Tech-Priest<br />

Mechadendrite Use (Medicae) 200 T Tech-Priest<br />

Melee Weapon Training (Shock) 200 T —<br />

Pistol Training (Bolt) 200 T —


eN g I N s e e r<br />

“Yes, sir, I know the enginseer<br />

is annoyed, but we had to open<br />

the machine casing… yes, but<br />

we would have lost the Chimera<br />

if we didn’t jury rig it… what?<br />

… demands penance? Front<br />

line you say? Throne… Well,<br />

if the Emperor commands…”<br />

Enginseers draw together<br />

their knowledge of form,<br />

energy and material components<br />

into the art of tending<br />

complicated machines. Using<br />

the alchemy of prayer and<br />

ritual, they cajole machine<br />

spirits into life, finding faults<br />

and removing error from all<br />

manner of <strong>tech</strong>nology.<br />

te c h-Pr I e s t<br />

“He stood before the fan cyclers<br />

barefoot and humble. In the<br />

language of the Tech-Priests he<br />

bid the engines start, that the hive<br />

breathe easy. He struck the sacred<br />

rune, donned his boots once more,<br />

and lo! The fans began.”<br />

Tech-Priests are initiated<br />

into the deeper mysteries<br />

of <strong>tech</strong>nology, and know<br />

many rites of maintenance,<br />

ignition and restarting. From<br />

simple door mechanisms<br />

to ancient <strong>tech</strong> dug from<br />

mouldering ruins, Tech-<br />

Priests seek out the many<br />

forms of the Omnissiah, to<br />

add yet more knowledge<br />

to the data crypts of the<br />

Adeptus Mechanicus.<br />

Advance Cost Type Prerequisites<br />

Chem-Use 100 S —<br />

Common Lore (Machine Cult) +20 100 S Common Lore (Machine Cult) +10<br />

Common Lore (War) 100 S —<br />

Demolition +10 100 S Demolition<br />

Drive (Hover Vehicle) +10 100 S Drive (Hover Vehicle)<br />

Drive (Walker) +20 100 S Drive (Walker) +10<br />

Evaluate +10 100 S Evaluate<br />

Navigation (Stellar) 100 S —<br />

Navigation (Surface) 100 S —<br />

Pilot (Military Craft) 100 S —<br />

Scholastic Lore (Astromancy) 100 S —<br />

Scholastic Lore (Chymistry) +10 100 S Scholastic Lore (Chymistry)<br />

Scholastic Lore (Numerology) +10 100 S Scholastic Lore (Numerology)<br />

Trade (Technomat) +10 100 S Trade (Technomat)<br />

Trade (Wright) +10 100 S Trade (Wright)<br />

Ambidextrous 100 T Ag 30<br />

Basic Weapon Training (Flame) 100 T —<br />

Concealed Cavity 100 T —<br />

Crippling Strike 100 T WS 50<br />

Ferric Lure 100 T —<br />

Heavy Weapons Training (SP) 100 T —<br />

Heightened Senses (Smell) 100 T —<br />

Mechadendrite Use (Manipulator) 100 T Tech-Priest<br />

Mechadendrite Use (Optical) 100 T Tech-Priest<br />

Pistol Training (Flame) 100 T —<br />

Resistance (Poisons) 100 T —<br />

Total Recall 100 T Int 30<br />

Two-Weapon Wielder (Ballistic) 100 T BS 35, Ag 35<br />

Two-Weapon Wielder (Melee) 100 T WS 35, Ag 35<br />

Awareness 200 S —<br />

Common Lore (Imperial Guard) 200 S —<br />

Secret Tongue (Acolyte) +10 200 S Secret Tongue (Acolyte)<br />

Melee Weapon Training (Chain) 200 T —<br />

Resistance (Fear) 200 T —<br />

Sound Constitution 200 T —<br />

Advance Cost Type Prerequisites<br />

Common Lore (Administratum) 100 S —<br />

Common Lore (Imperial Creed) +10 100 S Common Lore (Imperial Creed)<br />

Common Lore (Imperium) +10 100 S Common Lore (Imperium)<br />

Drive (Hover Vehicle) +20 100 S Drive (Hover Vehicle) +10<br />

Forbidden Lore (Archeo<strong>tech</strong>) 100 S —<br />

Logic +20 100 S Logic +10<br />

Scholastic Lore (Archaic) 100 S —<br />

Scholastic Lore (Chymistry) +20 100 S Scholastic Lore (Chymistry) +10<br />

Scholastic Lore (Imperial Creed) 100 S —<br />

Scholastic Lore (Tactica Imperialis) 100 S —<br />

Security +20 100 S Security +10<br />

Speak Language (High Gothic) +10 100 S Speak Language (High Gothic)<br />

Secret Tongue (Tech) +20 100 S Secret Tongue (Tech) +10<br />

Tech-Use +20 100 S Tech-Use +10<br />

Trade (Technomat) +20 100 S Trade (Technomat) +10<br />

Trade (Wright) +20 100 S Trade (Wright) +10<br />

Blademaster 100 T WS 30, Melee Weapon Training (any)<br />

Combat Master 100 T WS 30<br />

Disturbing Voice 100 T —<br />

Energy Cache 100 T Tech-Priest<br />

Independent Targeting 100 T BS 40<br />

Rite of Awe 100 T Tech-Priest<br />

Sound Constitution 100 T —<br />

Swift Attack 100 T WS 35<br />

Pilot (Spacecraft) 200 S —<br />

Basic Weapon Training (Melta) 200 T —<br />

Basic Weapon Training (Plasma) 200 T —<br />

Heavy Weapon Training (Bolt) 200 T —<br />

Maglev Grace 200 T Tech-Priest<br />

Melee Weapon Training (Power) 200 T —<br />

Mechadendrite Use (Gun) 200 T Tech-Priest<br />

Dodge 300 S —<br />

Command 300 S —<br />

Inquiry 300 S —<br />

Intimidate 300 S —<br />

91


92<br />

te c h N o m a N c e r<br />

“Minds sharp as knives, and<br />

know their way round the<br />

Administratum too. Don’t cross<br />

a <strong>tech</strong>nomancer, especially if<br />

you work on a spaceship. You’ll<br />

be reassigned to a leaky rig<br />

before you can sign the aquila.”<br />

Technomancers apply all<br />

their considerable mental<br />

powers to extracting information<br />

that may be of use<br />

to the Machine Cult. Be it<br />

currying favour with the<br />

Ecclesiarchy to interrogation<br />

of xenos prisoners,<br />

Technomancers conjure answers<br />

with ruthless logical<br />

efficiency.<br />

cY b e r se e r<br />

“They ain’t quite human no<br />

more. I mean, more than yer<br />

average Tech-Priest. No one<br />

could keep all that… you<br />

know… dangerous stuff in<br />

their skull an’ stay normal.”<br />

Cyber Seers delve into the<br />

forbidden and occult matters<br />

of machinery with frightening<br />

zeal. From unnatural<br />

geometries to warp-touched<br />

autonoma, Cyber Seers do<br />

not shirk or sway from looking<br />

upon the damning and<br />

heretical in their quest for<br />

knowledge.<br />

Advance Cost Type Prerequisites<br />

Ciphers (Secret Society) 100 S —<br />

Common Lore (Adeptus Arbites) 100 S —<br />

Common Lore (Ecclesiarchy) 100 S —<br />

Common Lore (Imperial Creed) +20 100 S Common Lore (Imperial Creed) +10<br />

Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10<br />

Evaluate +20 100 S Evaluate +10<br />

Interrogation 100 S —<br />

Medicae +10 100 S Medicae<br />

Scholastic Lore (Bureaucracy) 100 S —<br />

Scholastic Lore (Judgement) 100 S —<br />

Search 100 S —<br />

Speak Language (High Gothic) +20 100 S Speak Language (High Gothic) +10<br />

Armour of Contempt 100 T WP 40<br />

Autosanguine 100 T —<br />

Fearless 100 T —<br />

Gun Blessing 100 T Tech-Priest<br />

Jaded 100 T WP 30<br />

Master Chirurgeon 100 T Medicae +10<br />

Orthoproxy 100 T —<br />

Pistol Training (Plasma) 100 T —<br />

Deceive 200 S —<br />

Exotic Weapon Training (Needle Pistol) 200 T —<br />

Sound Constitution 200 T —<br />

Thrown Weapon Training (Shock) 300 T —<br />

Advance Cost Type Prerequisites<br />

Common Lore (Adeptus Arbites) +10 100 S Common Lore (Adeptus Arbites)<br />

Common Lore (Ecclesiarchy) +10 100 S Common Lore (Ecclesiarchy)<br />

Forbidden Lore (Archeo<strong>tech</strong>) +10 100 S Forbidden Lore (Archeo<strong>tech</strong>)<br />

Forbidden Lore (Warp) 100 S —<br />

Scholastic Lore (Bureaucracy) +10 100 S Scholastic Lore (Bureaucracy)<br />

Scholastic Lore (Judgement) +10 100 S Scholastic Lore (Judgement)<br />

Scholastic Lore (Legend) 100 S —<br />

Scholastic Lore (Occult) 100 S —<br />

Search +10 100 S —<br />

Dual Shot 100 T Ag 40, Two-Weapon Wielder (Ballistic)<br />

Foresight 100 T Int 30<br />

Lightning Reflexes 100 T —<br />

Marksman 100 T BS 35<br />

Mental Fortress 100 T WP 50, Strong Minded<br />

Rapid Reaction 100 T Ag 40<br />

Resistance (Psychic Powers) 100 T —<br />

Step Aside 100 T Ag 40, Dodge<br />

Strong Minded 100 T WP 30, Resistance (Psychic Powers)<br />

Deceive +10 200 S Deceive<br />

Interrogation +10 200 S Interrogation<br />

Scholastic Lore (Numerology) +20 200 S Scholastic Lore (Numerology) +10<br />

Dark Soul 200 T —<br />

Ferric Summons 200 T Ferric Lure, Tech-Priest<br />

Maglev Transcendence 200 T Tech-Priest, Maglev Grace<br />

Peer (Administratum) 200 T Fel 30<br />

Prosanguine 200 T —<br />

Sound Constitution 200 T —<br />

Thrown Weapon Training (Chain) 300 T —


ma g o s<br />

“An Adeptus Mechanicus Magos<br />

is a creature of narrow, but<br />

exceedingly deep vision. Each<br />

chooses a realm of dominion,<br />

and sets about learning all there<br />

is to know about said subject. Be<br />

wary of them, of their cunning<br />

and their obsessions.”<br />

A Magos has perfected<br />

and refined his field of<br />

expertise to render him the<br />

master of a certain study.<br />

From the fleshwise magos<br />

biologis to the alien hunting<br />

magos xenologis, these<br />

sage individuals serve the<br />

Adeptus Mechanicus with<br />

their enormous accumulated<br />

knowledge.<br />

me c h-de a c o N<br />

“T’were Mech-Deacon<br />

Abnightus that changed the<br />

forge-customs, an’ the millingengines,<br />

an’ the distillation<br />

plant. We makes twice what we<br />

did back then. T’aint nothin’<br />

he don’t know, I reckon.”<br />

The Mech-Deacon treads<br />

a broad path of knowledge,<br />

learning many ways<br />

of dealing with those ignorant<br />

of the Omnissiah.<br />

The Mech-Deacon also<br />

studies the art of self defence,<br />

to guard him in his<br />

wanderings.<br />

Advance Cost Type Prerequisites<br />

Forbidden Lore (Archeo<strong>tech</strong>) +20 100 S Forbidden Lore (Archeo<strong>tech</strong>) +10<br />

Forbidden Lore (Daemonology) 100 S —<br />

Forbidden Lore (Heresy) 100 S —<br />

Forbidden Lore (Inquisition) 100 S —<br />

Forbidden Lore (Psykers) 100 S —<br />

Forbidden Lore (Warp) +10 100 S Forbidden Lore (Warp)<br />

Scholastic Lore (Bureaucracy) +20 100 S Scholastic Lore (Bureaucracy) +10<br />

Scholastic Lore (Judgement) +20 100 S Scholastic Lore (Judgement) +10<br />

Scholastic Lore (Legend) +10 100 S Scholastic Lore (Legend)<br />

Scholastic Lore (Occult) +10 100 S Scholastic Lore (Occult)<br />

Scholastic Lore (Philosophy) 100 S —<br />

Dual Strike 100 T Ag 40, Two-Weapon Wielder (Melee)<br />

Hard Target 100 T Ag 40<br />

Iron Discipline 100 T WP 30, Command<br />

Lightning Attack 100 T Swift Attack<br />

Interrogation +20 200 S Interrogation +10<br />

Medicae +20 200 S Medicae +10<br />

Search +20 200 S Search +10<br />

Peer (Ecclesiarchy) 200 T Fel 30<br />

Peer (Inquisition) 200 T Fel 30<br />

Rite of Pure Thought 200 T Tech-Priest<br />

Sound Constitution 200 T —<br />

Pistol Training (Melta) 300 T —<br />

Thrown Weapon Training (Power) 400 T —<br />

Advance Cost Type Prerequisites<br />

Common Lore (Underworld) 100 S —<br />

Demolition +20 100 S Demolition +10<br />

Evaluate +20 100 S Evaluate +10<br />

Scholastic Lore (Archaic) +10 100 S Scholastic Lore (Archaic)<br />

Search 100 S —<br />

Secret Tongue (Military) 100 S —<br />

Sleight of Hand 100 S —<br />

Trade (Apothecary) 100 S —<br />

Trade (Embalmer) 100 S —<br />

Trade (Mason) 100 S —<br />

Trade (Tanner) 100 S —<br />

Autosanguine 100 T —<br />

Bulging Biceps 100 T S 45<br />

Cleanse and Purify 100 T Basic Weapon Training (Flame)<br />

Dual Shot 100 T Ag 40, Two-Weapon Wielder<br />

(Ballistic)<br />

Dual Strike 100 T Ag 40, Two-Weapon Wielder<br />

(Melee)<br />

Gun Blessing 100 T Tech-Priest<br />

Hard Target 100 T Ag 40<br />

Deceive 200 S —<br />

Inquiry +10 200 S Inquiry<br />

Medicae +10 200 S Medicae<br />

Scrutiny 200 S —<br />

Heavy Weapon Training (Las) 200 T —<br />

Heavy Weapon Training (Launcher) 200 T —<br />

Heavy Weapon Training (Primitive) 200 T —<br />

Iron Discipline 200 T WP 30, Command<br />

Sound Constitution 200 T —<br />

93


94<br />

om N I P r o P h e t<br />

“Hark unto the omniprophet!<br />

Get down on your knees and<br />

thank the air-recyks for their<br />

benediction. The very breath in<br />

your lungs is his blessing upon<br />

you! Pray, lest we cast you from<br />

the mine as a heretic!”<br />

The Omniprophet speaks<br />

with all manner of Imperial<br />

subjects, from bejewelled<br />

merchant princes to ragged<br />

colonists. He spreads the<br />

ways of the Cult Mechanicus,<br />

and also watches for any<br />

items or matters of interest<br />

to the Tech-Priests of Mars.<br />

ma g o s er r a N t<br />

“What we know of the Adranti<br />

Blood-Lighters is from the work<br />

of Abnightus, a magos errant<br />

attached to the Rogue Trader<br />

vessel, Luminol. The scroll is<br />

expunged of Adeptus Mechanicus<br />

matters, but still, we can infer<br />

much from what remains.”<br />

The master of many trades,<br />

the Magos Errant is expected<br />

to go forth on behalf<br />

of the Adeptus Mechanicus,<br />

to explore new frontiers,<br />

worlds and <strong>tech</strong>nologies.<br />

Privy to all manner of secret<br />

knowledge, the Magos<br />

Errant is prepared for all<br />

eventualities.<br />

Advance Cost Type Prerequisites<br />

Ciphers (War Cant) 100 S —<br />

Common Lore (Ecclesiarchy) 100 S —<br />

Scholastic Lore (Heraldry) 100 S —<br />

Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)<br />

Secret Tongue (Administratum) 100 S —<br />

Secret Tongue (Ecclesiarchy) 100 S —<br />

Sleight of Hand +10 100 S Sleight of Hand<br />

Tracking 100 S —<br />

Trade (Prospector) 100 S —<br />

Armour of Contempt 100 T WP 40<br />

Decadence 100 T T 30<br />

Furious Assault 100 T WS 35<br />

Jaded 100 T WP 30<br />

Marksman 100 T BS 35<br />

Step Aside 100 T Ag 40, Dodge<br />

Barter 200 S —<br />

Deceive +10 200 S Deceive<br />

Trade (Merchant) 200 S —<br />

Ferric Summons 200 T Tech-Priest, Ferric Lure<br />

Heavy Weapon Training (Melta) 200 T —<br />

Heavy Weapon Training (Plasma) 200 T —<br />

Maglev Transcendence 200 T Tech-Priest, Maglev Grace<br />

Peer (Imperial Navy) 200 T Fel 30<br />

Sound Constitution 200 T —<br />

Advance Cost Type Prerequisites<br />

Ciphers (Underworld) 100 S —<br />

Common Lore (Adeptus Arbites) 100 S —<br />

Forbidden Lore (Archaeo<strong>tech</strong>) +10 100 S Forbidden Lore (Archeo<strong>tech</strong>)<br />

Forbidden Lore (Xenos) 100 S —<br />

Gamble 100 S —<br />

Interrogation 100 S —<br />

Scholastic Lore (Archaic) +20 100 S Scholastic Lore (Archaic) +10<br />

Scholastic Lore (Beasts) 100 S —<br />

Scholastic Lore (Legend) 100 S —<br />

Scholastic Lore (Occult) 100 S —<br />

Deflect Shot 100 T Ag 50<br />

Die Hard 100 T WP 40<br />

Fearless 100 T —<br />

Master Chirurgeon 100 T Medicae +10<br />

Orthoproxy 100 T —<br />

Resistance (Psychic Powers) 100 T —<br />

Strong Minded 100 T WP 30, Resistance (Psychic Powers)<br />

Trade (Soothsayer) 200 S —<br />

Into the Jaws of Hell 200 T Iron Discipline<br />

Peer (Underworld) 200 T Fel 30<br />

Prosanguine 200 T —<br />

Rite of Fear 200 T Tech-Priest<br />

Sound Constitution 200 T —<br />

Barter +10 300 S Barter<br />

Deceive +20 300 S Deceive +10<br />

Performer (Musician) 300 S —

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