Races of Eberron.indd - RPGNow
Races of Eberron.indd - RPGNow
Races of Eberron.indd - RPGNow
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INTRODUCTION<br />
6<br />
Introduction<br />
<strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> is a rules supplement for the DUNGEONS<br />
& DRAGONS® Roleplaying Game. It is primarily a player<br />
resource focusing on new options and expanded<br />
rules for D&D players whose characters are shifters,<br />
changelings, kalashtar, or warforged. DMs can<br />
use this book as a resource for creating NPCs and<br />
adventures, either in the EBERRON campaign setting<br />
or in any setting <strong>of</strong> their own creation that includes<br />
these unique and interesting races. This book also<br />
includes the basic descriptions <strong>of</strong> the races that it<br />
covers, making it possible to make and play characters<br />
<strong>of</strong> these races even if you don’t own the EBERRON<br />
Campaign Setting book.<br />
WHAT IS A RACE<br />
OF EBERRON?<br />
The four races described in the EBERRON Campaign<br />
Setting—the subtle changelings, the introspective<br />
kalashtar, the feral shifters, and the mighty warforged—<br />
are all thoroughly described and fl eshed out in this<br />
book, making them part <strong>of</strong> the core D&D experience<br />
in addition to preserving and accentuating the roles<br />
they play in the world <strong>of</strong> <strong>Eberron</strong>.<br />
Why is <strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> a core D&D supplement and<br />
not an <strong>Eberron</strong>-specifi c book? Changelings, kalashtar,<br />
shifters, and warforged are excellent additions to any<br />
D&D campaign, <strong>of</strong>fering fun and unique play experiences<br />
and enriching any setting. However, players<br />
should check with their DMs before creating such<br />
Sample file<br />
characters, just to be sure they’re valid options in the<br />
campaign. And, frankly, we’re so pleased with these<br />
new races that we want all DMs and players to think<br />
about including them in their games.<br />
WHAT’S IN THIS BOOK?<br />
This book contains information for players and DMs,<br />
showcasing new options for characters and creatures<br />
with a connection to these races.<br />
Warforged (Chapter 1): This chapter goes beyond<br />
the warforged description in Chapter 2 <strong>of</strong> the EBERRON<br />
Campaign Setting, detailing warforged psychology, with<br />
its emphasis on the strange mindset that these living<br />
constructs have, the limitations inherent in their recent<br />
creation, and many <strong>of</strong> their traditions and abilities.<br />
This chapter also discusses how to act and talk like a<br />
warforged and describes what it’s like to spend time<br />
immersed in warforged culture.<br />
Shifters (Chapter 2): Swift and feral humanoids with<br />
a trace <strong>of</strong> lycanthrope blood in their lineage, shifters<br />
can take on animalistic characteristics for a short time.<br />
In addition to the traditions, roleplaying advice, and<br />
descriptions <strong>of</strong> shifter attitudes that you’ll fi nd in this<br />
chapter, it includes four new shifter traits, providing<br />
even more options for this powerful race.<br />
Changelings (Chapter 3): Chapter 3 delves into the<br />
diffi culties <strong>of</strong> changeling life, highlighting the ways<br />
in which they deal with the distrust that others <strong>of</strong>ten<br />
show them. Changelings deal with their abilities and<br />
the mistrust they engender in remarkably diverse ways,<br />
and this chapter provides detailed advice on the ways<br />
that changelings express their abilities.<br />
Kalashtar (Chapter 4): The thoughtful kalashtar<br />
fi ght an unending struggle against the dreaming dark<br />
and the forces <strong>of</strong> the Inspired. The kalashtar have<br />
developed powerful psionic and martial traditions,<br />
and many <strong>of</strong> these are discussed along with the<br />
race’s description.<br />
Other <strong>Races</strong> (Chapter 5): A mix <strong>of</strong> subraces and<br />
cultural writeups appears here, and the humanoid<br />
races from the Player’s Handbook are discussed in terms<br />
<strong>of</strong> their role and characteristics within the EBERRON<br />
setting. Although this information might seem at fi rst<br />
applicable only to an EBERRON campaign, the traditions,<br />
customs, and roleplaying advice described in this<br />
chapter can be adapted to nearly any race, culture,<br />
or campaign.<br />
Character Options (Chapter 6): This chapter <strong>of</strong>fers<br />
new racial substitution levels and new feats for the<br />
races <strong>of</strong> <strong>Eberron</strong>. The new feat types introduced in<br />
the EBERRON Campaign Setting for warforged and shifter<br />
characters are greatly expanded, and other feat choices<br />
designed for changelings, kalashtars, elves, dwarves,<br />
and the other races <strong>of</strong> <strong>Eberron</strong> abound.<br />
Prestige Classes (Chapter 7): This chapter provides<br />
eight prestige classes, two for each <strong>of</strong> the main races<br />
described in this book.<br />
Equipment (Chapter 8): Included here are magic<br />
items and exotic gear that enhance the abilities <strong>of</strong> the<br />
races described in this book.<br />
Magic and Psionics (Chapter 9): The fi nal chapter<br />
<strong>of</strong> <strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> <strong>of</strong>fers new arcane and divine spells,<br />
artifi cer infusions, and psionic powers.<br />
WHAT YOU NEED TO PLAY<br />
<strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> makes use <strong>of</strong> the information in the<br />
three D&D core rulebooks—Player’s Handbook, Dungeon<br />
Master’s Guide, and Monster Manual. In addition, it<br />
includes references to material in the EBERRON Campaign<br />
Setting, the Expanded Psionics Handbook, Complete Divine,<br />
Complete Arcane, Monster Manual III, and Manual <strong>of</strong><br />
the Planes. Although possession <strong>of</strong> any or all <strong>of</strong> these<br />
supplements will enhance your enjoyment <strong>of</strong> this book,<br />
they are not strictly necessary.