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Races of Eberron.indd - RPGNow

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INTRODUCTION<br />

6<br />

Introduction<br />

<strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> is a rules supplement for the DUNGEONS<br />

& DRAGONS® Roleplaying Game. It is primarily a player<br />

resource focusing on new options and expanded<br />

rules for D&D players whose characters are shifters,<br />

changelings, kalashtar, or warforged. DMs can<br />

use this book as a resource for creating NPCs and<br />

adventures, either in the EBERRON campaign setting<br />

or in any setting <strong>of</strong> their own creation that includes<br />

these unique and interesting races. This book also<br />

includes the basic descriptions <strong>of</strong> the races that it<br />

covers, making it possible to make and play characters<br />

<strong>of</strong> these races even if you don’t own the EBERRON<br />

Campaign Setting book.<br />

WHAT IS A RACE<br />

OF EBERRON?<br />

The four races described in the EBERRON Campaign<br />

Setting—the subtle changelings, the introspective<br />

kalashtar, the feral shifters, and the mighty warforged—<br />

are all thoroughly described and fl eshed out in this<br />

book, making them part <strong>of</strong> the core D&D experience<br />

in addition to preserving and accentuating the roles<br />

they play in the world <strong>of</strong> <strong>Eberron</strong>.<br />

Why is <strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> a core D&D supplement and<br />

not an <strong>Eberron</strong>-specifi c book? Changelings, kalashtar,<br />

shifters, and warforged are excellent additions to any<br />

D&D campaign, <strong>of</strong>fering fun and unique play experiences<br />

and enriching any setting. However, players<br />

should check with their DMs before creating such<br />

Sample file<br />

characters, just to be sure they’re valid options in the<br />

campaign. And, frankly, we’re so pleased with these<br />

new races that we want all DMs and players to think<br />

about including them in their games.<br />

WHAT’S IN THIS BOOK?<br />

This book contains information for players and DMs,<br />

showcasing new options for characters and creatures<br />

with a connection to these races.<br />

Warforged (Chapter 1): This chapter goes beyond<br />

the warforged description in Chapter 2 <strong>of</strong> the EBERRON<br />

Campaign Setting, detailing warforged psychology, with<br />

its emphasis on the strange mindset that these living<br />

constructs have, the limitations inherent in their recent<br />

creation, and many <strong>of</strong> their traditions and abilities.<br />

This chapter also discusses how to act and talk like a<br />

warforged and describes what it’s like to spend time<br />

immersed in warforged culture.<br />

Shifters (Chapter 2): Swift and feral humanoids with<br />

a trace <strong>of</strong> lycanthrope blood in their lineage, shifters<br />

can take on animalistic characteristics for a short time.<br />

In addition to the traditions, roleplaying advice, and<br />

descriptions <strong>of</strong> shifter attitudes that you’ll fi nd in this<br />

chapter, it includes four new shifter traits, providing<br />

even more options for this powerful race.<br />

Changelings (Chapter 3): Chapter 3 delves into the<br />

diffi culties <strong>of</strong> changeling life, highlighting the ways<br />

in which they deal with the distrust that others <strong>of</strong>ten<br />

show them. Changelings deal with their abilities and<br />

the mistrust they engender in remarkably diverse ways,<br />

and this chapter provides detailed advice on the ways<br />

that changelings express their abilities.<br />

Kalashtar (Chapter 4): The thoughtful kalashtar<br />

fi ght an unending struggle against the dreaming dark<br />

and the forces <strong>of</strong> the Inspired. The kalashtar have<br />

developed powerful psionic and martial traditions,<br />

and many <strong>of</strong> these are discussed along with the<br />

race’s description.<br />

Other <strong>Races</strong> (Chapter 5): A mix <strong>of</strong> subraces and<br />

cultural writeups appears here, and the humanoid<br />

races from the Player’s Handbook are discussed in terms<br />

<strong>of</strong> their role and characteristics within the EBERRON<br />

setting. Although this information might seem at fi rst<br />

applicable only to an EBERRON campaign, the traditions,<br />

customs, and roleplaying advice described in this<br />

chapter can be adapted to nearly any race, culture,<br />

or campaign.<br />

Character Options (Chapter 6): This chapter <strong>of</strong>fers<br />

new racial substitution levels and new feats for the<br />

races <strong>of</strong> <strong>Eberron</strong>. The new feat types introduced in<br />

the EBERRON Campaign Setting for warforged and shifter<br />

characters are greatly expanded, and other feat choices<br />

designed for changelings, kalashtars, elves, dwarves,<br />

and the other races <strong>of</strong> <strong>Eberron</strong> abound.<br />

Prestige Classes (Chapter 7): This chapter provides<br />

eight prestige classes, two for each <strong>of</strong> the main races<br />

described in this book.<br />

Equipment (Chapter 8): Included here are magic<br />

items and exotic gear that enhance the abilities <strong>of</strong> the<br />

races described in this book.<br />

Magic and Psionics (Chapter 9): The fi nal chapter<br />

<strong>of</strong> <strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> <strong>of</strong>fers new arcane and divine spells,<br />

artifi cer infusions, and psionic powers.<br />

WHAT YOU NEED TO PLAY<br />

<strong>Races</strong> <strong>of</strong> <strong>Eberron</strong> makes use <strong>of</strong> the information in the<br />

three D&D core rulebooks—Player’s Handbook, Dungeon<br />

Master’s Guide, and Monster Manual. In addition, it<br />

includes references to material in the EBERRON Campaign<br />

Setting, the Expanded Psionics Handbook, Complete Divine,<br />

Complete Arcane, Monster Manual III, and Manual <strong>of</strong><br />

the Planes. Although possession <strong>of</strong> any or all <strong>of</strong> these<br />

supplements will enhance your enjoyment <strong>of</strong> this book,<br />

they are not strictly necessary.

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