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Warhammer 40,000 - Blood Angels 5th Edition Codex

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-,<br />

LAND RAIDERS<br />

Though its ancient origins lie shrouded by the mists of time,<br />

the Land Raider remains the single most destructive and<br />

versatile tank at the <strong>Blood</strong> <strong>Angels</strong>' command. Inside its<br />

bonded ceramite and adamantium hull, the Land Raider has<br />

a sealed-environment transport capacity sufficient for a full<br />

ten-man squad of Space Marines, their field supplies,<br />

communications gear, munitions and medical facilities.<br />

Over the centuries, differing Land Raider configurations<br />

have been accepted into the <strong>Blood</strong> <strong>Angels</strong> armoury. Most of<br />

these variations on the basic Land Raider design have fallen<br />

out of favour with the <strong>Blood</strong> <strong>Angels</strong>, having proved too<br />

temperamental or unsuitable for the <strong>Blood</strong> <strong>Angels</strong>' way of<br />

war, but two: the Land Raider Crusader and Land Raider<br />

Redeemer, have been embraced w ith all the enthusiasm<br />

of the original design. The Land Raider Crusader's murderous<br />

hurricane bolters and the fury of the Redeemer's flamestorm<br />

cannons are well-loved by the <strong>Blood</strong> <strong>Angels</strong> - few Space<br />

Marines appreciate the finer tactical uses of short range<br />

firepower more than the Scions of Sanguinius.<br />

There is only one shortcoming that the <strong>Blood</strong> <strong>Angels</strong> have<br />

been able to identify with the Land Raider design - try as<br />

they might, the Chapter's Techmarines cannot find a way<br />

to boost, overcharge or otherwise improve its engines.<br />

Unable to customise the Land Raider so it can keep pace<br />

with the Chapter's Lucifer-powered Rhinos, the <strong>Blood</strong> <strong>Angels</strong><br />

use Thunderhawk Transporters to drop them directly into the<br />

heart of the battle, trusting to the tank's sturdy nature to<br />

allow a safe landing for it and its crew This a risky ploy, to<br />

be sure, but one that swiftly proves its worth when the Land<br />

Raider's formidable armament opens up against an illdefended<br />

enemy position.<br />

Land Raider<br />

WARGEAR:<br />

Type<br />

Tank<br />

rArmour,<br />

B5 F 5 R<br />

4 14 14 14<br />

Land Raider:<br />

Two twin-linked lascannons, one twin-linked heavy<br />

bolter, smoke launchers.<br />

Land Raider Crusader:<br />

Two hurricane bolters, one twin-linked assault cannon,<br />

smoke launchers, frag assault launchers.<br />

Land Raider Redeemer:<br />

Two flamestorm cannons, one twin-linked assault<br />

cannon, smoke launchers, frag assault launchers.<br />

TRANSPORT: Land Raiders have a transport capacity<br />

of ten models. Land Raider Crusaders have a transport<br />

capacity of sixteen models. Land Raider Redeemers have<br />

a transport capacity of twelve models.<br />

Fire Points: None.<br />

Access Points: A Land Raider has one access point on each<br />

side of the hull and one at its front.<br />

SPECIAL RULES:<br />

Deep Strike. A unit that Deep Strikes via a Land Raider<br />

cannot assault in the turn it arrives.<br />

Power of the Machine Spirit: The vehicle can fire one<br />

more weapon than would normally be permitted. In<br />

addition, this weapon can be fired at a different target unit<br />

to any other weapons, subject to the normal rules for<br />

shooting. Therefore, a vehicle that has moved at combat<br />

speed can fire two weapons, and a vehicle that has either<br />

moved at cruising speed, or has suffered a 'Crew Stunned'<br />

or 'Crew Shaken' result can fire a single weapon.<br />

Assault Vehicle: Models disembarking from any access<br />

point on a Land Raider can launch an assault on the turn<br />

they do so. Note that a unit that Deep Strikes within a Land<br />

Raider cannot assault in the turn it arrives.<br />

The Angelic Host 37

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