Warhammer 40,000 - Blood Angels 5th Edition Codex
Warhammer 40,000 - Blood Angels 5th Edition Codex
Warhammer 40,000 - Blood Angels 5th Edition Codex
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LAND RAIDERS<br />
Though its ancient origins lie shrouded by the mists of time,<br />
the Land Raider remains the single most destructive and<br />
versatile tank at the <strong>Blood</strong> <strong>Angels</strong>' command. Inside its<br />
bonded ceramite and adamantium hull, the Land Raider has<br />
a sealed-environment transport capacity sufficient for a full<br />
ten-man squad of Space Marines, their field supplies,<br />
communications gear, munitions and medical facilities.<br />
Over the centuries, differing Land Raider configurations<br />
have been accepted into the <strong>Blood</strong> <strong>Angels</strong> armoury. Most of<br />
these variations on the basic Land Raider design have fallen<br />
out of favour with the <strong>Blood</strong> <strong>Angels</strong>, having proved too<br />
temperamental or unsuitable for the <strong>Blood</strong> <strong>Angels</strong>' way of<br />
war, but two: the Land Raider Crusader and Land Raider<br />
Redeemer, have been embraced w ith all the enthusiasm<br />
of the original design. The Land Raider Crusader's murderous<br />
hurricane bolters and the fury of the Redeemer's flamestorm<br />
cannons are well-loved by the <strong>Blood</strong> <strong>Angels</strong> - few Space<br />
Marines appreciate the finer tactical uses of short range<br />
firepower more than the Scions of Sanguinius.<br />
There is only one shortcoming that the <strong>Blood</strong> <strong>Angels</strong> have<br />
been able to identify with the Land Raider design - try as<br />
they might, the Chapter's Techmarines cannot find a way<br />
to boost, overcharge or otherwise improve its engines.<br />
Unable to customise the Land Raider so it can keep pace<br />
with the Chapter's Lucifer-powered Rhinos, the <strong>Blood</strong> <strong>Angels</strong><br />
use Thunderhawk Transporters to drop them directly into the<br />
heart of the battle, trusting to the tank's sturdy nature to<br />
allow a safe landing for it and its crew This a risky ploy, to<br />
be sure, but one that swiftly proves its worth when the Land<br />
Raider's formidable armament opens up against an illdefended<br />
enemy position.<br />
Land Raider<br />
WARGEAR:<br />
Type<br />
Tank<br />
rArmour,<br />
B5 F 5 R<br />
4 14 14 14<br />
Land Raider:<br />
Two twin-linked lascannons, one twin-linked heavy<br />
bolter, smoke launchers.<br />
Land Raider Crusader:<br />
Two hurricane bolters, one twin-linked assault cannon,<br />
smoke launchers, frag assault launchers.<br />
Land Raider Redeemer:<br />
Two flamestorm cannons, one twin-linked assault<br />
cannon, smoke launchers, frag assault launchers.<br />
TRANSPORT: Land Raiders have a transport capacity<br />
of ten models. Land Raider Crusaders have a transport<br />
capacity of sixteen models. Land Raider Redeemers have<br />
a transport capacity of twelve models.<br />
Fire Points: None.<br />
Access Points: A Land Raider has one access point on each<br />
side of the hull and one at its front.<br />
SPECIAL RULES:<br />
Deep Strike. A unit that Deep Strikes via a Land Raider<br />
cannot assault in the turn it arrives.<br />
Power of the Machine Spirit: The vehicle can fire one<br />
more weapon than would normally be permitted. In<br />
addition, this weapon can be fired at a different target unit<br />
to any other weapons, subject to the normal rules for<br />
shooting. Therefore, a vehicle that has moved at combat<br />
speed can fire two weapons, and a vehicle that has either<br />
moved at cruising speed, or has suffered a 'Crew Stunned'<br />
or 'Crew Shaken' result can fire a single weapon.<br />
Assault Vehicle: Models disembarking from any access<br />
point on a Land Raider can launch an assault on the turn<br />
they do so. Note that a unit that Deep Strikes within a Land<br />
Raider cannot assault in the turn it arrives.<br />
The Angelic Host 37