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boid - GAMA

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11<br />

BOIDS+<br />

3.Apply a limit on the angle (AL) that a bird can turn each step<br />

◐ Idea: use the min and max properties of the heading variable<br />

4.Transform AF, BF, CF, GF, SF, and AL into global parameters<br />

◐ (and play with them!)<br />

5.Add a new species of agents: obstacles.<br />

◐ Placed at random, immobile, cannot be “crossed” by birds<br />

◐ Add the necessary rule in birds<br />

◐ The flocks should split and reform with certain parameter sets (like “real birds”)<br />

6.Make the obstacles move slowly towards birds<br />

• Add the necessary parameters to the world to control them

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