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Evolution of Physics in Video Games - lafur Andri

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<strong>Evolution</strong> <strong>of</strong> <strong>Physics</strong> <strong>in</strong> <strong>Video</strong> <strong>Games</strong><br />

33. Havok. Press Release. Havok Announces HydraCore. [Onl<strong>in</strong>e] July 12, 2005. [Cited:<br />

March 24, 2008.] http://www.havok.com/content/view/86/53/.<br />

34. Micros<strong>of</strong>t. Careers - Job Details. [Onl<strong>in</strong>e] Aug 8, 2005. [Cited: March 28, 2008.]<br />

http://members.micros<strong>of</strong>t.com/careers/search/details.aspx?JobID=6b94ac4f-0627-4851-8e6a-<br />

633186d96261.<br />

35. Xbit Labs. Micros<strong>of</strong>t Works on Direct <strong>Physics</strong> Eng<strong>in</strong>e for GPUs. [Onl<strong>in</strong>e] June 20, 2006.<br />

[Cited: March 28, 2008.]<br />

http://www.xbitlabs.com/news/multimedia/display/20060620235215.html.<br />

36. AnandTech. PhysX‟s Big Break? Unreal Tournament 3 PhysX Performance. [Onl<strong>in</strong>e]<br />

Dec 14, 2007. [Cited: March 28, 2008.]<br />

http://www.anandtech.com/video/showdoc.aspx?i=3171&p=4.<br />

37. BFG Tech. Products. PhysX Card. [Onl<strong>in</strong>e] [Cited: March 24, 2008.]<br />

http://bfgtech.com/bfgrphysx128p.aspx.<br />

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