- Page 1 and 2: Human-Computer Collaboration in Vid
- Page 3 and 4: Abstract The role of the computer h
- Page 5 and 6: Ipswich, I have collaborated with m
- Page 7 and 8: 2.3 Video Augmented Environments (V
- Page 9 and 10: 5.4 Fusion . . . . . . . . . . . .
- Page 11 and 12: List of Figures 1.1 Mixed Reality.
- Page 13 and 14: 4.5 Stripes being projected onto a
- Page 15 and 16: 6.17 Correspondence Mode: correlate
- Page 17 and 18: List of Acronyms AD Absolute Intens
- Page 19 and 20: Chapter 1 Introduction 1.1 Problem
- Page 21: the power of computer, in a visual
- Page 25 and 26: Chapter 8 draws the conclusions and
- Page 27 and 28: Although the system proposed here c
- Page 29 and 30: 2.1 Image based 3D capture methods
- Page 31 and 32: Comprehensive reviews of the aforem
- Page 33 and 34: 2.2 Active Shape Acquisition Method
- Page 35 and 36: assigned to each pixel to their cor
- Page 37 and 38: (a) Hardware setup. (b) The Digital
- Page 39 and 40: corresponds to the conclusion that
- Page 41 and 42: Figure 2.4: User interacts with the
- Page 43 and 44: tions according to the contents on
- Page 45 and 46: (a) A maze-solving agent tries to f
- Page 47 and 48: mally different objects represents
- Page 49 and 50: Designed with the technology of VAE
- Page 51 and 52: Chapter 3 Calibration 3.1 Introduct
- Page 53 and 54: Calibration principle To calibrate
- Page 55 and 56: section 3.5. Conclusions are given
- Page 57 and 58: 3.3 Calibration Parameters 3.3.1 In
- Page 59 and 60: α is the skew coefficient, a scala
- Page 61 and 62: 3.3.2 The Reduced Camera Model The
- Page 63 and 64: ordinate, ⎛ ⎜ ⎝ Xc Yc Zc ⎞
- Page 65 and 66: ⎛ ⎞ ⎛ x ⎜ ⎟ ⎜ ⎜ ⎟
- Page 67 and 68: garded as in world coordinate space
- Page 69 and 70: manually it is very hard to hold th
- Page 71 and 72: (a) blue and cyan mixed pattern (b)
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3.4.5 Camera Calibration An automat
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dimensional distortion vector is us
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Cancel out the scale factor w by di
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⎛ ⎞ ⎛ ⎞ Xw ⎜ ⎟ xc ⎜
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Freedom (DOF), a minimum of 4 point
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Although not having a comprehensive
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(a) projector brightness = 0 (b) pr
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Chapter 4 Shape Acquisition 4.1 Int
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application and the generation of t
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served image is fixed for every pix
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methods have their own strengths, h
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e discussed later in section 4.4).
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Row Decimal (Binary) 0 767 (1011111
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Figure 4.4: Binary encoded pattern
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By iterating this approach across t
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(a) level = 5. (b) level = 10. (ali
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(a) Before the subtraction. (b) Aft
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y the lighting conditions. Figure 4
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This is inspired by one of the prop
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⎛ ⎞ m ⎜ ⎟ ⎜ ⎟ w ⎜ n
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Figure 4.10: Depth map. 113
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Figure 4.12: Scattered point set in
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perimental results suggest these pr
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contribution. In section 4.4.2 a me
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Chapter 5 Registration of Point Set
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ut also that this is what humans ar
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5.2 Background Figure 5.1: A routin
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and di (equation 5.2) to the origin
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Dy = ⎡ ⎤ −1 ⎢ 0 ⎣ −1 0
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To implement the algorithm, we firs
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(a) W = 64 (b) W = 256 Figure 5.4:
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form between them, as a result step
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Figure 5.7: Data structure of a poi
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Bigger and fewer voxels gives coars
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(a) vase (horizontal shot) (b) poin
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Figure 5.13: Manual tuning of point
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5.6 Conclusions In this chapter a f
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sults by adjusting the parameter se
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data are visualised. 2. A planar su
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6.2 Widgets Provided for Interactio
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(a) A projected image. (b) The obse
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of a user’s fingertips, and locat
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classifications by modelling them a
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in lighting conditions such as sunr
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In figure 6.5 shows the effect of c
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(a) The projected buttons. (b) The
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lob in the resultant foreground reg
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Figure 6.8: A screen shot of the wo
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6.4 Main Utilities In this section
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Figure 6.9: Screen shot of the syst
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In Inspect Mode, the user adjusts t
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Figure 6.10 shows the projected dis
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Figure 6.12: The row index picture
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6.4.4 Mode 3: Correspondence In Cor
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Figure 6.14: Correspondence Mode: t
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Figure 6.16: Correspondence Mode: e
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During the course of tuning, the fi
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panel area represented by the resis
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and translation vectors from view B
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and itself. By fusing view 4 into t
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6.5 Conclusions In this chapter we
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Chapter 7 System Evaluation Most of
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Thumbnail Object Description Cushio
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Object No. of views Initial error (
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(a) Depth map (b) Rendered model (c
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eing too high that the texture deta
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(a) Depth map (b) Colour map (c) De
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(a) Depth map (front view, before t
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if there is any obvious errors, bef
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objects. The correspondence search
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Chapter 8 Conclusions 8.1 Summary A
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configuration of the projector-came
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As mentioned in section 6.5.1, robu
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[7] S.S. Beauchemin and J.L. Barron
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[26] R. Cipolla, T. Drummond, and D
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[45] J. Guehring. Dense 3d surface
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[65] B.D. Lucas and T. Kanade. An i
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[84] K. Sato and S. Inokuchi. Three
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[105] G. Wiora. High-resolution mea
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28 10, 428, // 7: thumbnail (80 x 6
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124 CTRL_ROI_VSHRINK, 125 CTRL_ROI_
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214 void Flash(); 215 void Highligh
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31 CvScalar *mpColour_bk; 32 33 //-
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118 //-----------------------------
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31 CvRect mDepthRect, mTextRect, mM
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114 115 //-------------------------