a tube primer for guitar and bass players - Guitar Amplifier Blueprinting
a tube primer for guitar and bass players - Guitar Amplifier Blueprinting
a tube primer for guitar and bass players - Guitar Amplifier Blueprinting
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Be<strong>for</strong>e we even get started … if you just want a few basics <strong>and</strong> hate to read<br />
There are three items that are the foundation of most of what is in this document. Tube <strong>and</strong> solid state differences, matching, <strong>and</strong> bias. I<br />
will cover these briefly.<br />
Brief Tube <strong>and</strong> solid state differences<br />
Much is available on this subject, but from a very high level there are a few points worth mentioning. Some folks feel that solid state <strong>and</strong><br />
digital components have greater frequency response than <strong>tube</strong> devices. I suppose this may be true in some area out in areas that are so<br />
far out in the frequency spectrum that it’s crazy, but <strong>for</strong> our purposes, this is not the case. Remember, there are <strong>tube</strong> devices operating in<br />
the gigahertz range, way beyond what we need in the world of audio. There are devices such as the DITTO, which have a b<strong>and</strong>width of 6<br />
Hz – 200 kHz which are <strong>tube</strong> units, as an example, in the audio business.<br />
Solid state devices have sort of an “on or off” aspect to their operation. This is something akin to one being in a dark room, with their eyes<br />
closed, while another in the room flips the light switch on <strong>and</strong> off. You cannot see the light, but know that something is going on, as you<br />
hear the switch being flipped. This is true in the digital realm, <strong>and</strong> is sometimes called “hash” or has other terms, <strong>for</strong> this by-product if<br />
digital products. You think this is no big deal or does not matter? Thankfully today, there are very powerful tools available to mere mortal<br />
men, only available in the past to folks that worked at places like Bell Labs. Pro Tools, a popular recording suite, can illustrate this pretty<br />
easily. Look at any digitally recorded aspect of one of your recordings. Drum tracks are great <strong>for</strong> this. Zoom in on one short area of a<br />
sample of the sound. You will see a lot of in<strong>for</strong>mation there. Now, borrow something like a DITTO box or Brick. “THE BRICK” is<br />
something of a DITTO but has onboard phantom power so you may use it <strong>for</strong> microphones also. THE BRICK shares some of the ViPRE<br />
technology. More can be found on THE BRICK at http://www.groove<strong>tube</strong>s.com/product.cfm?Product_ID=2084<br />
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