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Smoothed Particle Hydrodynamics - AMD Developer Central

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OpenCL simulation<br />

The final algorithm:<br />

– Organize particles into voxels<br />

hash<strong>Particle</strong>s, sort, sortPostPass<br />

– Compute spatial index from voxel to particles<br />

indexx, indexPostPass<br />

– For every particle<br />

Examine local region of 2x2x2 voxels<br />

– findNeighbors<br />

Compute interactions with 32 particles<br />

– computeDensityPressure, computeAcceleration, integrate<br />

24 | <strong>Smoothed</strong> <strong>Particle</strong> <strong>Hydrodynamics</strong> | November 2010

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