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Computer-Assisted Language Learning: From Vision to Reality?

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CALICO Journal, 25(3) <strong>Computer</strong>-<strong>Assisted</strong> <strong>Language</strong> <strong>Learning</strong>: <strong>From</strong> <strong>Vision</strong> <strong>to</strong> <strong>Reality</strong><br />

can facilitate the development not only of interesting interactive capabilities but also of powerful<br />

research infrastructures. Implementation will enable extensive study of techniques of<br />

learning as well as language learning itself.<br />

SHARING THE RESULTS OF CALL IMPLEMENTATION<br />

Given the ubiquity of the web, the widespread availability of video playback, the increased<br />

functionality of development <strong>to</strong>ols, and increasingly powerful and affordable delivery systems,<br />

CALL appears <strong>to</strong> be poised on a threshold of fascinating developments. Yet the fundamental<br />

problem has remained unchanged over the past four decades: What is <strong>to</strong> be done <strong>to</strong> best<br />

implement presently available technology? How might CALL be integrated in<strong>to</strong> a language<br />

program along with the unique skills of the trained teacher?<br />

Given the level of interest in technology use that has been brought on by an increasingly<br />

connected and online student population, these questions are perhaps more urgent <strong>to</strong>day<br />

than in the past. Yet the discovery of answers might in some ways be more difficult than<br />

ever before. To be sure, <strong>to</strong>day’s technologically sophisticated context seems <strong>to</strong> call out for a<br />

different way of doing business, rendering almost anachronistic the sharing of ideas and research<br />

results through PowerPoint bullets in conference presentations or words in journal articles.<br />

Consider, for example, the statement that a picture is worth a thousand words and then<br />

reflect on how <strong>to</strong> describe a current, multimedia CALL application. How many words would<br />

it take <strong>to</strong> adequately describe software that enables learners <strong>to</strong> access a multitude of video<br />

clips, images, and text passages, separately, sequentially, at the same time, or randomly, all<br />

according <strong>to</strong> the individual needs of each learner? Although the classic approaches of conferences<br />

and journals will remain useful for sharing research results, they do not address the<br />

issue of how <strong>to</strong> best share the essence of complex (and correspondingly expensive) online<br />

multimedia work. Moreover, although sharing research results is important in any scholarly<br />

endeavor, the extensive investment required for CALL development demands wide use in order<br />

<strong>to</strong> provide a large number of user-learners over which costs can be amortized.<br />

One approach over the years <strong>to</strong> the informational aspect of the dissemination problem<br />

has been the CALICO Journal “Software Reviews” section, which provides an excellent service<br />

<strong>to</strong> the profession. Review edi<strong>to</strong>rs work hard <strong>to</strong> find individuals <strong>to</strong> review CALL applications,<br />

who in turn contribute significantly <strong>to</strong> the discussion of software capabilities and quality. All<br />

the same, the applicability of CALL software is very much dependent on the nature and goals<br />

of particular language-learning contexts, making it close <strong>to</strong> impossible <strong>to</strong> fully address in one<br />

software review the needs of all those who might use particular software packages.<br />

Although such a review-based approach facilitates an initial evaluation, it does not<br />

remove the challenge of actually testing the software in the context where it would be used.<br />

Further, even if the software appears <strong>to</strong> be appropriate for use in a particular program, full<br />

integration for testing purposes can be difficult or even impossible. Reading about an interesting<br />

CALL application or even seeing it demonstrated at a conference might be sufficient <strong>to</strong><br />

develop an understanding of the value of the ideas presented but is insufficient for colleagues<br />

who would want <strong>to</strong> embrace and/or extend through implementation the ideas instantiated<br />

in the software. Because such ideas are best expressed through software, then the software<br />

itself is most likely the best medium through which such an evaluation will be possible. Regrettably,<br />

cross-platform compatibility (or interoperability) is a serious obstacle <strong>to</strong> this type of<br />

evaluative implementation, not <strong>to</strong> mention the fact that exploration of how the software would<br />

actually be used by students can itself be a complex and even expensive process.<br />

The challenge of interoperability has been reduced <strong>to</strong> some extent with the advent of<br />

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