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Physically Based Simulation - University of Southern California

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Offline Physics<br />

• Special effects (film, commercials)<br />

• Large models:<br />

millions <strong>of</strong> particles / tetrahedra / triangles<br />

• Use computationally expensive rendering<br />

(global illumination)<br />

• Impressive results<br />

• Many seconds <strong>of</strong> computation time per frame<br />

17

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