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activity<br />

The Voyage of the Dawn Treader<br />

November/December 2010<br />

Genre Study<br />

Name:______________________________ Date:_____________<br />

What Makes a Fantasy?<br />

The Chronicles of Narnia are works of fantasy. But what does that mean? Fantasy is a genre—a<br />

category of books with similar features, stories, or characters. Each fantasy story is different, but<br />

some elements often reappear. In this activity, you’ll find examples of four elements of the fantasy<br />

genre from the play version of The Chronicles of Narnia: The Voyage of the Dawn Treader.<br />

Directions: Read The Voyage of the Dawn Treader and fill in the boxes with examples from the play of each of the<br />

elements of fantasy listed below.<br />

1. The story is set is a fictional world, often<br />

where supernatural events occur.<br />

3. Imaginary creatures exist.<br />

2. Some characters have magical powers.<br />

4. A conflict between good and evil is central<br />

to the plot, and it often involves a voyage<br />

and/or a battle.<br />

Critical Thinking<br />

Think of another example of the fantasy genre, such as a book you’ve read or a movie you’ve seen.<br />

Make a list of the fantasy elements from that story.<br />

© 2010 <strong>Scholastic</strong> Inc. Teachers may make copies of this page to distribute to their students.

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