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The Discussion on Influence of Website Usability ... - ResearchGate

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growth rate is <strong>on</strong>ly 0.3%. Institute for Informati<strong>on</strong> Industry’s<br />

FIND (2007) also explains that innovating c<strong>on</strong>tinuously is still<br />

<strong>on</strong>e <strong>of</strong> the important methods for the enterprise to maintain the<br />

competitive advantage when facing fast market change, and<br />

“the customer’s suggesti<strong>on</strong>”is the most important idea or<br />

informati<strong>on</strong> resource when the service subscribers are in the<br />

process <strong>of</strong> innovating products or services[4]. As a result, how<br />

to <strong>of</strong>fer c<strong>on</strong>sumers with more value-added and higher quality<br />

services <strong>on</strong>e <strong>of</strong> the important learning topics under the social<br />

change that c<strong>on</strong>sumers’demands are increasing day by day.<br />

B. <strong>Website</strong> <strong>Usability</strong><br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> pi<strong>on</strong>eer <strong>of</strong> website usability Jakob Nielsen and his<br />

research partner D<strong>on</strong>ald A. Norman have already proposed the<br />

c<strong>on</strong>cept <strong>of</strong> website usability in 1998[5]. Nielsen [6]also<br />

defines website usability as the applicati<strong>on</strong> <strong>of</strong> human-machine<br />

interface’s usability c<strong>on</strong>cept <strong>on</strong>to websites, so as to serve as<br />

the quality standards and targets <strong>of</strong> measuring the website’s<br />

human-machine interface. Krug [7]also defines website<br />

usability as the degree <strong>of</strong> comfort <strong>of</strong> guests using the website.<br />

<strong>Website</strong> usability not <strong>on</strong>ly established every <strong>on</strong>-site work<br />

firmly, but also understands how to allow the guest to use the<br />

website quickly and easily. Cowen [8] uses eye tracking to<br />

assess the questi<strong>on</strong> <strong>of</strong> website usability. Brand<strong>on</strong> Cornett [9]<br />

also points out that website usability and website marketing<br />

are closely related and cannot be separated. Before some<strong>on</strong>e<br />

can resp<strong>on</strong>d something to your website, he/she should be able<br />

to use your website first. Brinck et al. [10] also points out that<br />

a website that allow the users to finish their desired target<br />

quickly, efficiently and simply, then it is an usable website; he<br />

also defines the design principles <strong>of</strong> a good website, which is<br />

the website tally with simplicity, c<strong>on</strong>sistence and having focus.<br />

After the above relevant literature review, <strong>on</strong>e can know<br />

that many scholars and experts have already used different<br />

factors and dimensi<strong>on</strong>s to focus <strong>on</strong> website usability for<br />

analysis and evaluati<strong>on</strong>, am<strong>on</strong>g which a lot <strong>of</strong> studies use the<br />

same or relevant website usability factors to undertake the test<br />

and verificati<strong>on</strong> <strong>on</strong> relevant studies. This study also c<strong>on</strong>sults<br />

their relevant factors and dimensi<strong>on</strong>s, in order to categorize<br />

some website usability factors so as to undertake the<br />

assumpti<strong>on</strong>s and analysis for the study.<br />

C. <str<strong>on</strong>g>The</str<strong>on</strong>g> development <strong>of</strong> technology acceptance model<br />

Venkatesh et al. [11] proposes Unified <str<strong>on</strong>g>The</str<strong>on</strong>g>ory <strong>of</strong><br />

Acceptance and Use <strong>of</strong> Technology (UTAUT). <str<strong>on</strong>g>The</str<strong>on</strong>g><br />

development <strong>of</strong> UTAUT is based <strong>on</strong> the studies in 20 years<br />

and eight different acceptance models. Am<strong>on</strong>g them, these<br />

eight different acceptance models are theory <strong>of</strong> rati<strong>on</strong>al<br />

behavior, theory <strong>of</strong> planned behavior, technology acceptance<br />

model, innovati<strong>on</strong> diffusi<strong>on</strong> theory (IDT), social cognitive<br />

theory (SCT), motivati<strong>on</strong>al model (MM), combinati<strong>on</strong> <strong>of</strong><br />

technology acceptance model and theory <strong>of</strong> planned behavior<br />

(C-TAM-TPB) and model <strong>of</strong> PC utilizati<strong>on</strong> (MPCU)<br />

respectively. UTAUT mainly discusses the degree <strong>of</strong><br />

acceptance that individual user has towards informati<strong>on</strong><br />

technology. Its target lies in verifying and explaining the user<br />

intends to use informati<strong>on</strong> system and his use behavior<br />

afterwards, which includes four crucial factors, performance<br />

expectancy, effort expectancy, social influence and facilitating<br />

c<strong>on</strong>diti<strong>on</strong>s. Gender, age, experience and use intenti<strong>on</strong> are<br />

assumed as the external variables that would strike against the<br />

four crucial factors. Performance expectancy means the<br />

individual believes that after using that system, it would be<br />

helpful for him or her to obtain better performance at work.<br />

Effort expectancy refers to the degree <strong>of</strong> accessibility <strong>of</strong> using<br />

the system. Social influence refers to the degree that the<br />

individual is influenced by other important people and then<br />

uses the new system. Facilitating c<strong>on</strong>diti<strong>on</strong>s refer to the<br />

degree that the individual believes the existence <strong>of</strong><br />

infrastructure <strong>of</strong> the organizati<strong>on</strong> and technology can support<br />

the use <strong>of</strong> system. Up to now, a lot <strong>of</strong> relevant studies have<br />

already used UTAUT to undertake the analysis and<br />

measurement <strong>of</strong> the use <strong>of</strong> informati<strong>on</strong> technology, and the<br />

relevant evidence-based results generally obtain support<br />

[11][12].<br />

From the documents that are used in this study, <strong>on</strong>e can<br />

know that the use <strong>of</strong> UTAUT has become more extensive in<br />

recent years, it is no l<strong>on</strong>ger c<strong>on</strong>fined to the discussi<strong>on</strong> about<br />

the use <strong>of</strong> informati<strong>on</strong> system, such as computer system, email,<br />

<strong>on</strong>line tax report, wireless Internet and <strong>on</strong>line games, but<br />

it has not been used in the study and verificati<strong>on</strong> about<br />

usability or website usability yet at present. In view <strong>of</strong> this,<br />

this study will utilize UTAUT to discuss the influence that<br />

website usability has towards users.<br />

III. STUDY MODEL AND METHOD<br />

After the discussi<strong>on</strong> <strong>of</strong> relevant literature review, this<br />

study also c<strong>on</strong>sults UTAUT and generalizes the factors <strong>of</strong><br />

relevant website usability into four c<strong>on</strong>trol variables<br />

(Performance Expectancy (PE), Effort Expectancy (EE),<br />

Social <strong>Influence</strong> (SI), and Facilitating C<strong>on</strong>diti<strong>on</strong>s (FC)) so as<br />

to undertake the study analysis. In additi<strong>on</strong>, besides the four<br />

existing external variables (Gender, Age, Experience and<br />

Voluntariness <strong>of</strong> Use), the fifth external variables (Positi<strong>on</strong>) is<br />

added attempting to understand whether there is a difference<br />

<strong>on</strong> Use Behavior in different Positi<strong>on</strong> classificati<strong>on</strong>s. This<br />

study model is shown in Figure 1.<br />

Figure 1 –Study model<br />

IV. THE STUDY RESULT

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