ExHIbITION GuIDe - ACM Siggraph
ExHIbITION GuIDe - ACM Siggraph
ExHIbITION GuIDe - ACM Siggraph
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RapidMind, Inc.<br />
RapidMind: Accelerating<br />
Medical Imaging<br />
Applications<br />
Thursday, 6 August | 9:45 - 11:30 am<br />
Michael McCool, RapidMind Chief Scientist,<br />
discusses how many-core processors, including<br />
GPUs and emerging multi-core CPUs,<br />
promise to radically increase the computing<br />
power available to medical-imaging applications,<br />
such as reconstruction, enhancement,<br />
registration, segmentation, and analysis.<br />
These medical-imaging modalities depend<br />
instrinsically on computation to reconstruct<br />
volumetric images from projections or other<br />
indirect observations. Moreover, making sense<br />
of these volumes involves various forms of<br />
image enhancement and rendering, including<br />
both image-processing operations that generate<br />
new volumes or images and analysis algorithms<br />
that characterize a volume or identify<br />
structures. Improvements in the performance<br />
of these algorithms can have a direct impact<br />
on the quality of health care. This presentation<br />
surveys a number of algorithms in the<br />
medical-imaging domain and how many-core<br />
computing is applied to them.<br />
AMD<br />
Next-Generation Graphics:<br />
The Hardware and the APIs<br />
Thursday, 6 August | 1 - 2:30 pm<br />
Modern graphics APIs and the hardware that<br />
they expose continue to add flexibility and features<br />
to the developer’s toolkit. New OpenGL<br />
extensions promise to unlock the latest<br />
generation of hardware, including exposing<br />
new tessellation capabilities and more efficient<br />
access to generic data structures. This session<br />
demos and explains the latest in AMD’s<br />
GPU hardware and API capabilities.<br />
LOCATION<br />
Room 294<br />
NvIDIA<br />
Advances in GPU-Based<br />
Image Processing and<br />
Computer Vision<br />
Wednesday, 5 August | 8:30 - 9:30 am<br />
As a massively parallel processor, the GPU is<br />
well-suited for performing “per-pixel” operations<br />
in image processing and computer vision.<br />
However, new changes in hardware, software,<br />
and algorithm mappings allow entire vision algorithms<br />
to be performed solely on GPU. This<br />
session summarizes how GPU programming<br />
now goes beyond per-pixel mappings and is<br />
accelerating image-feature processing and<br />
handling, frequency domain processing, graph<br />
cuts segmentation, and more.<br />
James Fung<br />
NVIDIA Corporation<br />
3D Vision Technology -<br />
Develop, Design, Play in<br />
3D Stereo<br />
Wednesday, 5 August | 9:45 - 10:45 am<br />
A detailed technical overview of implementing<br />
a 3D stereo experience in your application.<br />
Specifically, this session addresses the use<br />
cases you must address to create compelling<br />
3D stereo applications, with an emphasis on<br />
some key technology challenges and how<br />
many of them are easily addressed by some<br />
basic implementation patterns. If you’re a 3D<br />
graphics developer, you will gain a complete<br />
set of knowledge on how to implement outstanding<br />
3D stereo applications.<br />
Samuel Gateau<br />
NVIDIA Corporation<br />
exHIBItOR<br />
SEsSIOnS<br />
Creating Immersive<br />
Environments With<br />
NVIDIA APEX<br />
Wednesday, 5 August | 11 am - 12:15 pm<br />
This talk introduces APEX, which greatly<br />
speeds up content development by providing<br />
artist-friendly tools as well as a framework<br />
that enables turn-key solutions without a lot<br />
of engineering effort. Find out about our newly<br />
expanded suite of APEX packages (Matrix-like<br />
destruction, cinematic smoke, free-flowing<br />
clothing, fully destructible forests, interactive<br />
leaves and other ground debris, and weaponimpact<br />
effects) and see real-world game<br />
examples in which artists were quickly able<br />
to convert static environments into dynamic<br />
Exhibitor Tech Talks<br />
ones. Discover how you can enhance your<br />
games and provide a truly immersive game<br />
experience.<br />
Jean Bordes<br />
Randy Fernando<br />
Monier Maher<br />
NVIDIA Corporation<br />
Alternative Rendering<br />
Pipelines on NVIDIA CUDA<br />
Wednesday, 5 August | 1:30 - 2:30 pm<br />
This session shows how NVIDIA CUDA can be<br />
used for solving complex graphics problems.<br />
Ray tracing and REYES are known for being<br />
hungry consumers of computational power,<br />
and CUDA is a perfect tool for increasing<br />
performance. The speakers present their<br />
approaches to implementing ray tracing and<br />
REYES on CUDA, and show how to use<br />
CUDA features to achieve interactive performance.<br />
Andrei Tatarinov<br />
Alexander Kharlamov<br />
NVIDIA Corporation<br />
Efficient Ray Tracing<br />
on NVIDIA GPUs<br />
Wednesday, 5 August | 2:45 - 3:45 pm<br />
Learn about a new general programming interface<br />
for conducting incredibly fast ray tracing<br />
on NVIDIA GPUs using C for CUDA. This new<br />
technology is valuable for anyone who wants<br />
to build a high-performance tracing renderer<br />
(interactive or off-line), accelerate an existing<br />
ray-tracing renderer, add ray-trace capabilities<br />
to raster renderers, or even perform generic<br />
ray-tracing functions.<br />
Steve Parker<br />
Phillip Miller<br />
NVIDIA Corporation<br />
Accelerating Realism With<br />
the NVIDIA Scene Graph<br />
Wednesday, 5 August | 4 - 5 pm<br />
The NVIDIA Scene Graph quietly powers<br />
many of the world’s most demanding real-time<br />
design environments. Learn how applications<br />
can adopt this technology to greatly increase<br />
their real-time performance, interactive scene<br />
size, and rendering realism through a highly<br />
tuned scene graph, distributed GPU rendering,<br />
CgFX, and now even ray tracing.<br />
Holger Kunz<br />
Phillip Miller<br />
NVIDIA Corporation<br />
Exhibition Guide 7