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ExHIbITION GuIDe - ACM Siggraph

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RapidMind, Inc.<br />

RapidMind: Accelerating<br />

Medical Imaging<br />

Applications<br />

Thursday, 6 August | 9:45 - 11:30 am<br />

Michael McCool, RapidMind Chief Scientist,<br />

discusses how many-core processors, including<br />

GPUs and emerging multi-core CPUs,<br />

promise to radically increase the computing<br />

power available to medical-imaging applications,<br />

such as reconstruction, enhancement,<br />

registration, segmentation, and analysis.<br />

These medical-imaging modalities depend<br />

instrinsically on computation to reconstruct<br />

volumetric images from projections or other<br />

indirect observations. Moreover, making sense<br />

of these volumes involves various forms of<br />

image enhancement and rendering, including<br />

both image-processing operations that generate<br />

new volumes or images and analysis algorithms<br />

that characterize a volume or identify<br />

structures. Improvements in the performance<br />

of these algorithms can have a direct impact<br />

on the quality of health care. This presentation<br />

surveys a number of algorithms in the<br />

medical-imaging domain and how many-core<br />

computing is applied to them.<br />

AMD<br />

Next-Generation Graphics:<br />

The Hardware and the APIs<br />

Thursday, 6 August | 1 - 2:30 pm<br />

Modern graphics APIs and the hardware that<br />

they expose continue to add flexibility and features<br />

to the developer’s toolkit. New OpenGL<br />

extensions promise to unlock the latest<br />

generation of hardware, including exposing<br />

new tessellation capabilities and more efficient<br />

access to generic data structures. This session<br />

demos and explains the latest in AMD’s<br />

GPU hardware and API capabilities.<br />

LOCATION<br />

Room 294<br />

NvIDIA<br />

Advances in GPU-Based<br />

Image Processing and<br />

Computer Vision<br />

Wednesday, 5 August | 8:30 - 9:30 am<br />

As a massively parallel processor, the GPU is<br />

well-suited for performing “per-pixel” operations<br />

in image processing and computer vision.<br />

However, new changes in hardware, software,<br />

and algorithm mappings allow entire vision algorithms<br />

to be performed solely on GPU. This<br />

session summarizes how GPU programming<br />

now goes beyond per-pixel mappings and is<br />

accelerating image-feature processing and<br />

handling, frequency domain processing, graph<br />

cuts segmentation, and more.<br />

James Fung<br />

NVIDIA Corporation<br />

3D Vision Technology -<br />

Develop, Design, Play in<br />

3D Stereo<br />

Wednesday, 5 August | 9:45 - 10:45 am<br />

A detailed technical overview of implementing<br />

a 3D stereo experience in your application.<br />

Specifically, this session addresses the use<br />

cases you must address to create compelling<br />

3D stereo applications, with an emphasis on<br />

some key technology challenges and how<br />

many of them are easily addressed by some<br />

basic implementation patterns. If you’re a 3D<br />

graphics developer, you will gain a complete<br />

set of knowledge on how to implement outstanding<br />

3D stereo applications.<br />

Samuel Gateau<br />

NVIDIA Corporation<br />

exHIBItOR<br />

SEsSIOnS<br />

Creating Immersive<br />

Environments With<br />

NVIDIA APEX<br />

Wednesday, 5 August | 11 am - 12:15 pm<br />

This talk introduces APEX, which greatly<br />

speeds up content development by providing<br />

artist-friendly tools as well as a framework<br />

that enables turn-key solutions without a lot<br />

of engineering effort. Find out about our newly<br />

expanded suite of APEX packages (Matrix-like<br />

destruction, cinematic smoke, free-flowing<br />

clothing, fully destructible forests, interactive<br />

leaves and other ground debris, and weaponimpact<br />

effects) and see real-world game<br />

examples in which artists were quickly able<br />

to convert static environments into dynamic<br />

Exhibitor Tech Talks<br />

ones. Discover how you can enhance your<br />

games and provide a truly immersive game<br />

experience.<br />

Jean Bordes<br />

Randy Fernando<br />

Monier Maher<br />

NVIDIA Corporation<br />

Alternative Rendering<br />

Pipelines on NVIDIA CUDA<br />

Wednesday, 5 August | 1:30 - 2:30 pm<br />

This session shows how NVIDIA CUDA can be<br />

used for solving complex graphics problems.<br />

Ray tracing and REYES are known for being<br />

hungry consumers of computational power,<br />

and CUDA is a perfect tool for increasing<br />

performance. The speakers present their<br />

approaches to implementing ray tracing and<br />

REYES on CUDA, and show how to use<br />

CUDA features to achieve interactive performance.<br />

Andrei Tatarinov<br />

Alexander Kharlamov<br />

NVIDIA Corporation<br />

Efficient Ray Tracing<br />

on NVIDIA GPUs<br />

Wednesday, 5 August | 2:45 - 3:45 pm<br />

Learn about a new general programming interface<br />

for conducting incredibly fast ray tracing<br />

on NVIDIA GPUs using C for CUDA. This new<br />

technology is valuable for anyone who wants<br />

to build a high-performance tracing renderer<br />

(interactive or off-line), accelerate an existing<br />

ray-tracing renderer, add ray-trace capabilities<br />

to raster renderers, or even perform generic<br />

ray-tracing functions.<br />

Steve Parker<br />

Phillip Miller<br />

NVIDIA Corporation<br />

Accelerating Realism With<br />

the NVIDIA Scene Graph<br />

Wednesday, 5 August | 4 - 5 pm<br />

The NVIDIA Scene Graph quietly powers<br />

many of the world’s most demanding real-time<br />

design environments. Learn how applications<br />

can adopt this technology to greatly increase<br />

their real-time performance, interactive scene<br />

size, and rendering realism through a highly<br />

tuned scene graph, distributed GPU rendering,<br />

CgFX, and now even ray tracing.<br />

Holger Kunz<br />

Phillip Miller<br />

NVIDIA Corporation<br />

Exhibition Guide 7

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