wrestling tournament - Louisiana High School Wrestling Archives
wrestling tournament - Louisiana High School Wrestling Archives
wrestling tournament - Louisiana High School Wrestling Archives
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Slopping the match<br />
Reversal<br />
Near-Fall<br />
Time Out<br />
Indicating no control<br />
Technical Violation I<br />
Neutral Position<br />
Out-of-Bounds<br />
Interlocking Hands<br />
or Grasping Clothing<br />
GENERAL RULES OF WRESTLING<br />
Awarding Points ~x<br />
The championship matches are six minutes long, divided into three periods of two minutes each.<br />
The first two-minute period wiii start from a standing, neutral position. Second and third periods<br />
shall begin in the starting position on the mat, contestants interchanging positions of advantage<br />
each period, determined by the flip of coin or disc. Consolation matches are five minutes in length<br />
(1-2-2).<br />
Overtimes - In Tournament competition when there is a tie in points at the end of the regular<br />
match, the wrestlers will wrestle three extra one-minute periods. There shall be a one-minute rest<br />
between the regular match and the first overtirie period only.<br />
A Fall is decided when either wrestler has held his opponent's shoulders to the mat for a period of<br />
two consecutive seconds. This terminates the match.<br />
A Decision is awarded to the contestant who scores the greater number of points in a match<br />
where no fall occurs.<br />
A Major Decision is defined as one where the winner's score exceeds the loser's by at least 8 and<br />
fewer than 12 points and superior decision as one where the winner's score exceeds the loser's by<br />
12 or more points.<br />
INDIVIDUAL SCORING<br />
1. A Takedown occurs when the opponent is brought to the njat under control. A takedown scores<br />
2 points.<br />
2. An Escape occurs when the defensive wrestler gains a neutral position and scores 1 point,<br />
3. A Reversal occurs when the defensive wrestler comes from underneath and goes behind his<br />
opponent, thus scoring 2 points.<br />
4. A Near Fall is a position in which the offensive wrestler has control of his opponent in a pinning<br />
situation and one of the following occurs: (1) When both shoulders of the defensive wrestler are<br />
held momentarily (stopped) within four inches of the mat or less, or (2) When one shoulder of the<br />
defensive wrestler is touching the mat, and the other shoulder is held at an angle of 45 degrees or<br />
less with the mat. Two points shall be awarded for such near fall situations. A continuous rollthrough<br />
is not to be considered a near fall. The criteria for a near fall having been met uninterrupted<br />
for five seconds, three points shall be awarded.<br />
5. Penalty points are also awarded for infraction of the rules, by scoring 1 point for first panalty, 1<br />
point for the second penalty and 2 points for the third penalty. A warning is not considered a<br />
penalty<br />
Warning and indicating<br />
a Violation Stalemate<br />
Potentially Dangerous<br />
Hold<br />
egal Hold