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THE EFFECTS OF A TIMER AND MYSTERY MOTIVATORS ON THE ...

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C r o s s 2<br />

Abstract<br />

A beat the clock game consisting of gradual reductions in time limits and contingent<br />

mystery rewards were used to improve the independent dressing habits of a four year old girl.<br />

The study was done in the participant’s home with her mother as the researcher and primary data<br />

collector. Five days of initial baseline data indicated that it took on average 17 minutes for the<br />

child to dress in the morning and a mean of 10.4 prompts were required to get her to do so. After<br />

baseline data stabilized, a changing criterion design was used to gradually reduce the amount of<br />

time allocated for dressing. On days when the child met pre-established criteria, she was<br />

allowed to color a square to possibly reveal an invisible letter. If the letter appeared, then she<br />

won a mystery prize. Results indicated that daily dressing time was reduced from 17 minutes to<br />

about five minutes and the number of required prompts dropped from 10 to about one per day.<br />

One- and two-week, follow- up data showed partial maintenance effects. Implications for future<br />

research and practice are provided.

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