28.12.2013 Views

Archetype Notes.pdf

Archetype Notes.pdf

Archetype Notes.pdf

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Kruse/Westby- English I Pre-AP/GT<br />

<strong>Archetype</strong> <strong>Notes</strong><br />

An archetype is an image, a descriptive detail, a plot pattern, or a character type<br />

that occurs frequently in literature, mythology, and folklore.<br />

Character <strong>Archetype</strong>s:<br />

1. The Hero:<br />

(The hero may exhibit some or all of the following characteristics)<br />

o The circumstances of his birth are unusual<br />

o After birth, an attempt may be made on his life<br />

o Raised by foster parents<br />

o Little is known of his childhood<br />

o Upon reaching manhood he returns to his kingdom<br />

o After victory over the king or a beast, he comes king, marries a princess, and rules<br />

uneventfully<br />

o Loses favor with the gods and is driven from the city<br />

o Meets a mysterious death, often at the top of a hill<br />

o Body is not buried, but he has one or more burial vaults<br />

The hero can be female. In this case, she would be referred to as the heroine.<br />

2. The Young Man from the Provinces:<br />

This archetype refers specifically to the hero that is spirited away as a young man and reared by<br />

strangers. He later returns to his home and heritage where he is a stranger, able to see the<br />

problems faced by his new community and come up with solutions.<br />

3. The Initiates:<br />

These are young heroes or heroines who must endure some training and ceremony. They are<br />

innocent and often wear white.<br />

4. Mentors:<br />

These individuals serve as teachers or counselors to the initiates. They are role models and<br />

often serve as a father or mother figure.<br />

5. Mentor-Pupil Relationship:<br />

In this relationship, the mentor teaches the skills necessary to survive the quest.<br />

6. Father-Son Conflict:<br />

Tensions between father and son resulting from separation during childhood (or from some<br />

other external source).<br />

7. Hunting Group of Companions:<br />

Companions willing to face any number of perils in order to be together.<br />

8. Loyal Retainers:<br />

The duty of these individuals is to protect the hero and reflect the nobility of the hero. The loyal<br />

retainer is often, though not always, a servant to the hero.<br />

1


Kruse/Westby- English I Pre-AP/GT<br />

9. Friendly Beasts:<br />

An animal that is friendly to the hero. The relationship between a hero and friendly beast shows<br />

that nature is on the side of the hero.<br />

10. The Devil Figure:<br />

This character is the embodiment of evil. The devil figure offers worldly goods, fame, or<br />

knowledge to the protagonist in exchange for possession of his soul.<br />

11. The Evil Figure with the Ultimately Good Heart :<br />

A redeemable devil figure saved by the nobility or love of the hero.<br />

12. The Scapegoat:<br />

An animal or human whose death in a public ceremony makes amends for some taint or sin that<br />

has been visited upon a community. Their death often makes them a more powerful force in<br />

the society than when they lived.<br />

13. The Outcast:<br />

A figure that is banished from a social group for some crime (real or imagined) against his fellow<br />

man. The outcast is usually destined to become a wanderer from place to place.<br />

14. The Star-Crossed Lovers :<br />

These two characters are engaged in a love affair that is fated to end tragically due to the<br />

disapproval of their society, friends, or family, or because of some tragic situation.<br />

15. The Creature of Nightmare:<br />

A monster usually summoned from the deepest, darkest part of the human psyche to threaten<br />

the lives of the hero/heroine. Often it is a perversion or desecration of the human body.<br />

16. The Woman Figure:<br />

a. The Earth Mother – symbolic of fruition, abundance, and fertility, this character<br />

traditionally offers spiritual and emotional nourishment to those with whom she<br />

comes in contact. She is often depicted in earth colors and with large breasts and<br />

hips symbolic of her childbearing capabilities.<br />

b. The Temptress – Characterized by sensuous beauty, this woman is one to whom the<br />

protagonist is physically attracted and who ultimately brings about his downfall.<br />

c. The Platonic Ideal – This woman is a source of inspiration and a spiritual ideal, for<br />

whom the protagonist or author has an intellectual rather than a physical attraction.<br />

d. The Unfaithful Wife – A woman married to a man she sees as dull or distant and is<br />

attracted to a more virile or interesting man.<br />

e. The Damsel in Distress – The vulnerable woman who must be rescued by the hero.<br />

She is often used as bait to trap the unsuspecting hero.<br />

2


Kruse/Westby- English I Pre-AP/GT<br />

Situational <strong>Archetype</strong>s:<br />

1. The Quest – The search for someone or some talisman which, when found and brought back,<br />

will restore fertility to a wasted land.<br />

2. The Task – (NOT THE SAME AS THE QUEST) The superhuman deed a hero must perform in order<br />

to save the kingdom, to win a fair lady, or to prove himself so that he may reassume his rightful<br />

position.<br />

3. The Initiation –An initiation into adult life and maturity.<br />

4. The Journey – The journey sends the hero in search for some truth or information necessary to<br />

restore fertility to the kingdom. The hero descends into a real or psychological hell and is forced<br />

to discover the blackest truths, quite often concerning his own faults. Once the hero is at his<br />

lowest point, he must accept personal responsibility to return to the world of the living.<br />

A journey consists of:<br />

A quester (the person going on the journey)<br />

A place to go<br />

A stated reason to go there (why the quester thinks he is going on this journey)<br />

Challenges and trials on the way<br />

The real reason to go there - often involves gaining self-knowledge<br />

5. The Fall – A descent from a higher to a lower state of being. The experience involves defilement<br />

and/or a loss of innocence and bliss.<br />

6. Death and Rebirth – The most common of all situational archetypes, this motif grows out of the<br />

parallel between the cycle of nature and the cycle of life.<br />

a. Morning and springtime represent birth, youth, or rebirth<br />

b. Evening and winter suggest old age or death.<br />

7. Nature vs. the Mechanical World – Nature is good while science, technology, and society are<br />

often evil.<br />

8. Battle between Good and Evil<br />

9. The Unhealable Wound – This wound is either physical or psychological and cannot be healed<br />

fully. These wounds always ache and often drive the sufferer to desperate measures.<br />

10. The Ritual – The actual ceremonies the initiate experiences that will mark his rite of passage into<br />

another state.<br />

11. The Magic Weapon – A magic weapon that symbolizes the extraordinary quality of the hero<br />

because no one else can wield the weapon or use it to its full potential. It is usually given by a<br />

mentor figure.<br />

3


Kruse/Westby- English I Pre-AP/GT<br />

Symbolic <strong>Archetype</strong>s:<br />

1. Light vs. Darkness:<br />

Light usually suggests hope, renewal, or intellectual illumination<br />

Darkness implies the unknown, ignorance, or despair.<br />

2. Water vs. Desert: Because water is necessary to life and growth, it commonly appears as a birth or<br />

rebirth symbol. Water is used in baptismal services, which solemnize spiritual births. Similarly, the<br />

appearance of rain in a work of literature can suggest a character’s spiritual birth.<br />

3. Heaven and Hell: Man has traditionally associated parts of the universe not accessible to him with<br />

the dwelling places of the primitive forces that govern his world. The skies and mountaintops house<br />

his gods; the bowels of the earth contain the diabolic forces that inhabit his universe.<br />

4. Innate Wisdom vs. Educated Stupidity: Some characters exhibit wisdom and understanding of<br />

situations instinctively, as opposed to those supposedly in charge. Loyal retainers often exhibit this<br />

wisdom as they accompany the hero on the journey.<br />

5. Haven vs. Wilderness: Places of safety contrast sharply against the dangerous wilderness. Heroes<br />

are often sheltered for a time to regain health and resources.<br />

6. Supernatural Intervention: The gods intervene on the side of the hero and sometimes against him.<br />

7. Fire vs. Ice:<br />

Fire represents knowledge, light, life, and rebirth<br />

Ice, like desert, represents ignorance, darkness, sterility, and death.<br />

4

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!