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Segmentation & Constraints

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Matchmaker – Algorithm<br />

1. Input: 3D mesh + (V F , P F )<br />

2. Compute unconstrained<br />

2D embedding M<br />

3. Virtual boundary:<br />

1. Triangulate region between<br />

M and its bounding<br />

rectangle<br />

2. M*= M+new triangles<br />

mesh+V F<br />

P F<br />

3. Add boundary vertices to V F<br />

M<br />

M*

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