Segmentation & Constraints
Segmentation & Constraints
Segmentation & Constraints
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Matchmaker – Algorithm<br />
1. Input: 3D mesh + (V F , P F )<br />
2. Compute unconstrained<br />
2D embedding M<br />
3. Virtual boundary:<br />
1. Triangulate region between<br />
M and its bounding<br />
rectangle<br />
2. M*= M+new triangles<br />
mesh+V F<br />
P F<br />
3. Add boundary vertices to V F<br />
M<br />
M*