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TOURNAMENT RULES - You CAN Do the Rubik's Cube!

TOURNAMENT RULES - You CAN Do the Rubik's Cube!

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Section 6<br />

SCRAMBLING<br />

SCRAMBLING:<br />

1. A Scrambler must apply <strong>the</strong> scramble sequences.<br />

2. Standard metric for scrambling and solving is Quarter Turn<br />

Metric (QTM).<br />

3. The number of moves to scramble a cube (a scramble sequence)<br />

from <strong>the</strong> solved state to scrambled state must be at least 25<br />

moves. A move is one 90˚ turn.<br />

4. <strong>Cube</strong>s must be scrambled with <strong>the</strong> white face on top and green on<br />

<strong>the</strong> front.<br />

5. <strong>Cube</strong>s must be scrambled before each round of a competition.<br />

Definition: Quarter Turn Metric = Where any turn of any face (i.e.<br />

any outer side of cube) by 90˚, clockwise or counterclockwise, counts<br />

as 1 move. A slice (i.e. inner or middle) turn counts as 2 moves for each<br />

90˚ turn.<br />

<strong>TOURNAMENT</strong> LAYOUT<br />

1<br />

2<br />

Scramble<br />

Table 1<br />

3 4<br />

5<br />

6<br />

8<br />

7<br />

1<br />

2<br />

Scramble<br />

Table 2<br />

3 4 5 6<br />

8<br />

7<br />

1<br />

2<br />

Scramble<br />

Table 3<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

Tea m<br />

Judge<br />

Tea m<br />

Judge<br />

Tea m<br />

Judge<br />

Teacher/C oach<br />

Timer<br />

Teacher/C oach<br />

Timer<br />

Teacher/C oach<br />

Timer<br />

Table 1<br />

Table 2<br />

Table 3<br />

1<br />

5<br />

1<br />

5<br />

1<br />

5<br />

2<br />

6<br />

2<br />

6<br />

2<br />

6<br />

3<br />

7<br />

3<br />

7<br />

3<br />

7<br />

4<br />

8<br />

4<br />

8<br />

4 8<br />

7<br />

A U D I E N C E

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