TOURNAMENT RULES - You CAN Do the Rubik's Cube!
TOURNAMENT RULES - You CAN Do the Rubik's Cube!
TOURNAMENT RULES - You CAN Do the Rubik's Cube!
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Section 6<br />
SCRAMBLING<br />
SCRAMBLING:<br />
1. A Scrambler must apply <strong>the</strong> scramble sequences.<br />
2. Standard metric for scrambling and solving is Quarter Turn<br />
Metric (QTM).<br />
3. The number of moves to scramble a cube (a scramble sequence)<br />
from <strong>the</strong> solved state to scrambled state must be at least 25<br />
moves. A move is one 90˚ turn.<br />
4. <strong>Cube</strong>s must be scrambled with <strong>the</strong> white face on top and green on<br />
<strong>the</strong> front.<br />
5. <strong>Cube</strong>s must be scrambled before each round of a competition.<br />
Definition: Quarter Turn Metric = Where any turn of any face (i.e.<br />
any outer side of cube) by 90˚, clockwise or counterclockwise, counts<br />
as 1 move. A slice (i.e. inner or middle) turn counts as 2 moves for each<br />
90˚ turn.<br />
<strong>TOURNAMENT</strong> LAYOUT<br />
1<br />
2<br />
Scramble<br />
Table 1<br />
3 4<br />
5<br />
6<br />
8<br />
7<br />
1<br />
2<br />
Scramble<br />
Table 2<br />
3 4 5 6<br />
8<br />
7<br />
1<br />
2<br />
Scramble<br />
Table 3<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
Tea m<br />
Judge<br />
Tea m<br />
Judge<br />
Tea m<br />
Judge<br />
Teacher/C oach<br />
Timer<br />
Teacher/C oach<br />
Timer<br />
Teacher/C oach<br />
Timer<br />
Table 1<br />
Table 2<br />
Table 3<br />
1<br />
5<br />
1<br />
5<br />
1<br />
5<br />
2<br />
6<br />
2<br />
6<br />
2<br />
6<br />
3<br />
7<br />
3<br />
7<br />
3<br />
7<br />
4<br />
8<br />
4<br />
8<br />
4 8<br />
7<br />
A U D I E N C E