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D3DX Effects and the DirectX 9 High-Level Shading ... - Nvidia

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HLSL Data Types<br />

• Scalar data types<br />

– bool – TRUE or FALSE<br />

– int – 32-bit signed integer<br />

– half – 16-bit floating point value<br />

– float – 32-bit floating point value<br />

– double – 64-bit floating point value<br />

• Support of various types not<br />

guarantied <strong>and</strong> depends on hardware<br />

implementation

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