D3DX Effects and the DirectX 9 High-Level Shading ... - Nvidia
D3DX Effects and the DirectX 9 High-Level Shading ... - Nvidia
D3DX Effects and the DirectX 9 High-Level Shading ... - Nvidia
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HLSL Data Types<br />
• Scalar data types<br />
– bool – TRUE or FALSE<br />
– int – 32-bit signed integer<br />
– half – 16-bit floating point value<br />
– float – 32-bit floating point value<br />
– double – 64-bit floating point value<br />
• Support of various types not<br />
guarantied <strong>and</strong> depends on hardware<br />
implementation