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Industry Perspective - PEO STRI - U.S. Army

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From Game to Training Tool<br />

• End user rapid development is key – keeps cost down!<br />

– Content (3D models and terrain)<br />

– Functionality (scripted systems)<br />

• Remember: ‘proprietary’ is necessary for game companies!<br />

– Proprietary != Evil<br />

• Compare total cost of VBS2 vs RealWorld<br />

– VBS2 has very similar capabilities, 1/20 th of the budget, avail now<br />

– The downsides:<br />

• 1) You don’t own VBS2 source code, 2) You have to buy licenses (!)<br />

– The upsides:<br />

• You can do almost anything through VBS2 tools and scripting anyway<br />

• BIA is the most qualified to maintain the game engine, at our cost<br />

• BI philosophy: exploit existing tech, don’t reinvent!<br />

– API for AI integration (AI Implant, Kynapse), TerraVista, Tactical<br />

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