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Human Sensing

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SecondLab - Binding real sensor data to virtual worlds<br />

Third floor of ML built in<br />

Second Life<br />

ResEnv Lab rendered in<br />

detail - other areas currently<br />

derived from map<br />

QuickTime and a<br />

TIFF (Uncompressed) decompressor<br />

are needed to see this picture.<br />

Sensor data piped in and<br />

interpreted as real-time<br />

graphic phenomena<br />

Simple sensor apparitions to explore basic ideas<br />

- Energy use height of fire<br />

- Activity (sound, motion) whirlwinds<br />

- Active regions higher walls<br />

- “Ghost” face individual presence<br />

Josh Lifton - Building a virtual Media Lab in SecondLife

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