Human Sensing
Human Sensing
Human Sensing
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SecondLab - Binding real sensor data to virtual worlds<br />
Third floor of ML built in<br />
Second Life<br />
ResEnv Lab rendered in<br />
detail - other areas currently<br />
derived from map<br />
QuickTime and a<br />
TIFF (Uncompressed) decompressor<br />
are needed to see this picture.<br />
Sensor data piped in and<br />
interpreted as real-time<br />
graphic phenomena<br />
Simple sensor apparitions to explore basic ideas<br />
- Energy use height of fire<br />
- Activity (sound, motion) whirlwinds<br />
- Active regions higher walls<br />
- “Ghost” face individual presence<br />
Josh Lifton - Building a virtual Media Lab in SecondLife