Chapter 5: Modeling Users: Personas and Goals
Chapter 5: Modeling Users: Personas and Goals
Chapter 5: Modeling Users: Personas and Goals
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
108 Part I: Underst<strong>and</strong>ing Goal_Directed Design<br />
Notes<br />
,. Cooper, 1999<br />
2. Constantine <strong>and</strong> Lockwood, 2002<br />
3.<br />
Grudin <strong>and</strong> Pruitt, 2002<br />
Mikkelson, N., <strong>and</strong> Lee, W. 0., 2000<br />
4.<br />
5.<br />
Grudin <strong>and</strong> Pruitt, 2002<br />
6<br />
Grudin <strong>and</strong> Pruitt, 2002<br />
7.<br />
Constantine <strong>and</strong> Lockwood, 1999<br />
8<br />
Beyer <strong>and</strong> Holtzblatt, 1998<br />
9. Dillon, 2001<br />
10 Goodwin, 2001<br />
11. Goodwin, 2002, 2OO2a<br />
The F<br />
Scene<br />
f~ the two prey<br />
f10n about user'<br />
sis of user rese~<br />
clear picture of(<br />
of the whole nIl<br />
solutions that s~<br />
oals <strong>and</strong> techni,<br />
is chapter des<br />
~. It employs f<br />
Ive at design<br />
css has four<br />
ming ideal<br />
these requi.<br />
the product<br />
detail Th~<br />
te stories tt