27.10.2014 Views

Chapter 5: Modeling Users: Personas and Goals

Chapter 5: Modeling Users: Personas and Goals

Chapter 5: Modeling Users: Personas and Goals

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

108 Part I: Underst<strong>and</strong>ing Goal_Directed Design<br />

Notes<br />

,. Cooper, 1999<br />

2. Constantine <strong>and</strong> Lockwood, 2002<br />

3.<br />

Grudin <strong>and</strong> Pruitt, 2002<br />

Mikkelson, N., <strong>and</strong> Lee, W. 0., 2000<br />

4.<br />

5.<br />

Grudin <strong>and</strong> Pruitt, 2002<br />

6<br />

Grudin <strong>and</strong> Pruitt, 2002<br />

7.<br />

Constantine <strong>and</strong> Lockwood, 1999<br />

8<br />

Beyer <strong>and</strong> Holtzblatt, 1998<br />

9. Dillon, 2001<br />

10 Goodwin, 2001<br />

11. Goodwin, 2002, 2OO2a<br />

The F<br />

Scene<br />

f~ the two prey<br />

f10n about user'<br />

sis of user rese~<br />

clear picture of(<br />

of the whole nIl<br />

solutions that s~<br />

oals <strong>and</strong> techni,<br />

is chapter des<br />

~. It employs f<br />

Ive at design<br />

css has four<br />

ming ideal<br />

these requi.<br />

the product<br />

detail Th~<br />

te stories tt

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!