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The Workspace Design approach: How users and ... - ResearchGate

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piping in the new facility, as the length of the pipes could be a critical factor due to a risk of<br />

hardening up of raw materials in the pipes.<br />

4. <strong>The</strong> WSD intervention<br />

<strong>The</strong> intervention by the WSD team was organized as two collaborative events, each consisting<br />

of two workshops. Each workshop had a duration of approximately three hours. <strong>The</strong> events<br />

were design games (Horgen et al., 1999; Johansson et al., 2002; Br<strong>and</strong>t & Messeter, 2004)<br />

aimed at staging the meeting between the production management, two consulting design<br />

engineers <strong>and</strong> three employees of the mixing plant. <strong>The</strong> design game format was aimed at<br />

facilitating a collaborative design process between these actors. In the first event the<br />

workshops were focusing on the layout of the new plant in which the new mixing machine<br />

was to be installed. In the second event the two workshops were organized as use scenarios,<br />

aiming at simulating work processes <strong>and</strong> ergonomics in the new plant.<br />

4.1 <strong>The</strong> layout design game<br />

<strong>The</strong> first event was a layout design game which took place in a meeting room in the company.<br />

<strong>The</strong> WSD team had produced game boards <strong>and</strong> gaming pieces. During the two workshops, the<br />

participants were sitting around a game board placed in the middle of the table. <strong>The</strong> game<br />

board was a sketch of the floor plan of the existing mixing plant <strong>and</strong> the adjacent hall in<br />

which the new mixing machine was to be placed. Coloured cardboard pieces represented<br />

different artefacts in the plant. A WSD team member was designated as game master, <strong>and</strong> he<br />

instructed the participants that the purpose of the design game was to set up a collaborative<br />

design process on the layout of the new mixing plant. He also stressed that the workshop was<br />

a sort of a ‘laboratory’ in which participants had the opportunity to explore different layout<br />

possibilities.<br />

In the first workshop the game board was based on the design engineers’ proposal for layout.<br />

This layout was printed to the game board <strong>and</strong> was not moveable. <strong>The</strong> coloured gaming<br />

pieces represented different issues in relation to workplace design, work tasks, <strong>and</strong><br />

equipment. <strong>The</strong>y were filled in by the participants during the game. In this way, all the<br />

participants could make enquiries to the design engineers’ proposal <strong>and</strong> this procedure<br />

resulted in a number of possible solution proposals to identified problems. At the end of the<br />

workshop homework was scheduled to the second workshop. <strong>The</strong> design engineers should<br />

check up on some machine features, the production manager <strong>and</strong> the OHS coordinator should<br />

investigate into regulations on fire <strong>and</strong> chemicals. Finally, the production manager suggested<br />

that the operators should work on a new proposal for layout.<br />

<strong>The</strong> second workshop started with reports from the production manager <strong>and</strong> the design<br />

engineers on their homework. Next, the operators presented their layout proposal step-by-step<br />

at a game board with moveable gaming pieces, each representing machines <strong>and</strong> equipment.<br />

During the game they explained their reasons <strong>and</strong> ideas <strong>and</strong> a collaborative design process<br />

started up. In the end, the game board was representing a layout including many of the<br />

operators’ proposals, but during the collaborative design process other things had been<br />

changed.<br />

In short, the outcome of the layout design game was a proposal for the layout of the new<br />

mixing plant which was quite different from the two proposals originally made by the two<br />

consulting design engineers. Especially, the work practice experience <strong>and</strong> ideas brought in by<br />

the employees had a profound influence on the new proposal for layout <strong>and</strong> also included<br />

important aspects of ergonomics. <strong>The</strong> employees were able to highlight things which had not

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