16.11.2014 Views

The Game Design Document [.pdf]

The Game Design Document [.pdf]

The Game Design Document [.pdf]

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

player how to bring up different crops and wants to challenge them. <strong>The</strong> objective is to beat<br />

Stan's previous record in the country fair by producing bigger, better, juicier, etc. produce.<br />

To do that, you must make your crop grow perfectly, reducing factors such as birds (who<br />

may eat the crop), pollution (which makes it worth less, less tasty and such), and water<br />

(crops won't grow well with too much or too little water). A goal is set, the previous record,<br />

with the stakes being seeds for of Stan's other crops. In order to progress through the<br />

game, the player must be a better farmer than Stan and acquire his crops. <strong>The</strong> player's own<br />

records will stand in order for them to set and break their own former scores. <strong>The</strong> difficulty<br />

level determines how hard it is to bring the factors into balance and also how high the<br />

previous record is.<br />

Delivery System<br />

<strong>The</strong> game will be programmed in Python using the Py<strong>Game</strong> package. <strong>The</strong> game will be<br />

exclusively distributed over the internet with optional bundle to install Python and Pygame if<br />

the user does not have the interpreter.<br />

Interface<br />

Interaction with the game is meant to be simple. A isometric view of the world will show<br />

the farming area, simplified and scaled down in order to fit on one screen with no scrolling<br />

or other movement needed to see any part of your plot. Plants, trees, birds, pests, etc can<br />

all be seen in this main view. <strong>The</strong> main view will also display how well the environmental<br />

factors are doing: Too many pests will result in bugs appearing, too many birds and they<br />

will start to land on your crop.<br />

<strong>The</strong> player will be able to more accurately see each individual environmental factor in a<br />

bar along the left. A simple plus/minus/star system will represent how well the factor is<br />

being handled: Pluses mean you need more of that factor, minuses mean you need less,<br />

and up to three stars indicate how close to balanced the factor is. A tool bin next to the<br />

gauge allows the selection of tools to handle that environmental factor. For example, if<br />

there are too many pests, the player can click one of tool bin icons and activate a crop<br />

duster, which they can then direct with their mouse in order to cover the entire field. Money<br />

is, instead of a limited in-out factor in most games, a simple build up "power" factor to<br />

prevent the player from being able to just continually keep spraying pesticides and using<br />

irrigation, for example.<br />

Current crop yield and quality (score per yield) will be displayed as further gauges along<br />

the bottom left. <strong>The</strong> player starts off with no yield, a low quality crop, and a bit of money,<br />

which they must use to get their seedling crops above the ground. <strong>The</strong> player must continue<br />

to keep the crops in balance and quality high until harvest time, at which point the final<br />

score is taken and determined whether it beats last year's record.<br />

A secondary view will be of the nearby Town, in which players can help direct the politics<br />

and economics behind their farm. For example, they can at certain times request<br />

government money, which will allow the money factor to recharge faster, or lobby to keep<br />

major road projects away from the farm. <strong>The</strong>se concepts will be briefly explained by a<br />

narrator explaining the importance and will require little player involvement (simply

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!