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The Farscape Random Scenario Generator - Curufea

The Farscape Random Scenario Generator - Curufea

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Planet<br />

Roll<br />

Why did we<br />

land?<br />

00-18 To effect repairs<br />

19-36 For recreation<br />

37-57 To trade<br />

58-66<br />

67-75<br />

Answering distress<br />

call<br />

To help a sick<br />

crewman<br />

76-93 To rescue a crewman<br />

Roll Complications Episodes<br />

00-16 Backward society, items require searching 1.2 – I, E.T<br />

17-32 Bounty hunters, nefarious locals 1.11 – Till the blood runs clear<br />

33-48 Crewmember problem, nefarious locals 2.22 – Die me dichotomy<br />

49-64<br />

Trouble with authorities, unknown interested<br />

party<br />

3.7 – Thanks for sharing<br />

65-80 Traitor, authorities catch up 3.10 – Relativity<br />

81-99 Quarantine, authority with ulterior motives 4.10 – Coup by clam<br />

00-16 Controlled locals, authority with ulterior motives 1.6 – Thank god it’s Friday – again<br />

17-32 Time travel, split party 3.5 – Different destinations<br />

33-48 Crewmembers harvested, nefarious locals 3.13 – Scratch ‘n sniff<br />

49-64 Time travel, authorities catch up 4.2 – What was lost 1, Sacrifice<br />

65-80 Local criminals, new device 4.4 – Lava’s a many splendored thing<br />

81-99 Backward society, critter 4.13 – Terra firma<br />

00-14 Mystical superbeing, old enemy 1.8 – That old black magic<br />

15-28 Authority with ulterior motives, dodgy goods 1.9 – DNA mad scientist<br />

29-42<br />

94-96 To steal Dangerous money<br />

Authority with ulterior motives, crewmember<br />

framed<br />

2.1 – Dream a little dream<br />

43-56 Authority with ulterior motives, old enemy 2.10 – Look at the princess 1, A kiss is but a kiss<br />

57-70 Nefarious locals, new device 3.19 – I yensch, you yensch<br />

71-84 Nefarious locals, disguised enemy 4.9 – A prefect murder<br />

85-99 Enemy meeting, disguised enemy 4.16 – Bringing home the beacon<br />

00-25 Crewmember harvested, mystical problems 1.12 – Rhapsody in blue<br />

26-50 Locals with ulterior motives, authorities catch up 1.21 – Bone to be wild<br />

51-75 Mystical superbeing, ship problems 2.3 – Vitas mortis<br />

76-99 Betrayal, crewmember death 3.14 – Infinite possibilities 1, Daedalus demands<br />

00-33 Disguised friend, new enemy 1.19 – Nerve<br />

34-66 Hidden enemy, henchman with ulterior motives 3.1 – Season of death<br />

67-99 Enemy setup 3.17 – <strong>The</strong> choice<br />

00-16 Enemy betrayed 1.20 – <strong>The</strong> hidden memory<br />

17-32 Hostile natives 2.4 - Taking the stone<br />

33-48 Hostile allies, traitors, unexpected ally 2.21 - Liars, guns and money 3, Plan B<br />

49-64 Mind control 4.3 - What was lost 2, Ressurection<br />

65-80 Time travel, backward natives 4.12 - Kansas<br />

81-99 High level authorities, hidden assets 4.20 - We're so screwed 2, Hot to Katratzi<br />

2.19 - Liars, guns and money 1, A not so simple<br />

plan<br />

97-99 For training Old enemy 4.15 - Mental as anything

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