The Farscape Random Scenario Generator - Curufea
The Farscape Random Scenario Generator - Curufea
The Farscape Random Scenario Generator - Curufea
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Planet<br />
Roll<br />
Why did we<br />
land?<br />
00-18 To effect repairs<br />
19-36 For recreation<br />
37-57 To trade<br />
58-66<br />
67-75<br />
Answering distress<br />
call<br />
To help a sick<br />
crewman<br />
76-93 To rescue a crewman<br />
Roll Complications Episodes<br />
00-16 Backward society, items require searching 1.2 – I, E.T<br />
17-32 Bounty hunters, nefarious locals 1.11 – Till the blood runs clear<br />
33-48 Crewmember problem, nefarious locals 2.22 – Die me dichotomy<br />
49-64<br />
Trouble with authorities, unknown interested<br />
party<br />
3.7 – Thanks for sharing<br />
65-80 Traitor, authorities catch up 3.10 – Relativity<br />
81-99 Quarantine, authority with ulterior motives 4.10 – Coup by clam<br />
00-16 Controlled locals, authority with ulterior motives 1.6 – Thank god it’s Friday – again<br />
17-32 Time travel, split party 3.5 – Different destinations<br />
33-48 Crewmembers harvested, nefarious locals 3.13 – Scratch ‘n sniff<br />
49-64 Time travel, authorities catch up 4.2 – What was lost 1, Sacrifice<br />
65-80 Local criminals, new device 4.4 – Lava’s a many splendored thing<br />
81-99 Backward society, critter 4.13 – Terra firma<br />
00-14 Mystical superbeing, old enemy 1.8 – That old black magic<br />
15-28 Authority with ulterior motives, dodgy goods 1.9 – DNA mad scientist<br />
29-42<br />
94-96 To steal Dangerous money<br />
Authority with ulterior motives, crewmember<br />
framed<br />
2.1 – Dream a little dream<br />
43-56 Authority with ulterior motives, old enemy 2.10 – Look at the princess 1, A kiss is but a kiss<br />
57-70 Nefarious locals, new device 3.19 – I yensch, you yensch<br />
71-84 Nefarious locals, disguised enemy 4.9 – A prefect murder<br />
85-99 Enemy meeting, disguised enemy 4.16 – Bringing home the beacon<br />
00-25 Crewmember harvested, mystical problems 1.12 – Rhapsody in blue<br />
26-50 Locals with ulterior motives, authorities catch up 1.21 – Bone to be wild<br />
51-75 Mystical superbeing, ship problems 2.3 – Vitas mortis<br />
76-99 Betrayal, crewmember death 3.14 – Infinite possibilities 1, Daedalus demands<br />
00-33 Disguised friend, new enemy 1.19 – Nerve<br />
34-66 Hidden enemy, henchman with ulterior motives 3.1 – Season of death<br />
67-99 Enemy setup 3.17 – <strong>The</strong> choice<br />
00-16 Enemy betrayed 1.20 – <strong>The</strong> hidden memory<br />
17-32 Hostile natives 2.4 - Taking the stone<br />
33-48 Hostile allies, traitors, unexpected ally 2.21 - Liars, guns and money 3, Plan B<br />
49-64 Mind control 4.3 - What was lost 2, Ressurection<br />
65-80 Time travel, backward natives 4.12 - Kansas<br />
81-99 High level authorities, hidden assets 4.20 - We're so screwed 2, Hot to Katratzi<br />
2.19 - Liars, guns and money 1, A not so simple<br />
plan<br />
97-99 For training Old enemy 4.15 - Mental as anything