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Wave: March / April 2010 - Winnipeg in motion

Wave: March / April 2010 - Winnipeg in motion

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<strong>in</strong> <strong>motion</strong><br />

Deanna Betteridge<br />

Game on!<br />

New video games can help keep you active,<br />

but they’re no match for<br />

the real th<strong>in</strong>g<br />

2410 kj/h<br />

real sparr<strong>in</strong>g<br />

730 kj/h<br />

“active” video gam<strong>in</strong>g<br />

I’m not sure if I want to admit it, but<br />

it’s true. I have jo<strong>in</strong>ed the ever-grow<strong>in</strong>g<br />

population of “active gamers.”<br />

I received the Wii Sport & Fit this past<br />

Christmas and thought this could be a<br />

perfect opportunity to share my experience<br />

– as a “gamer” and as a health-pro<strong>motion</strong><br />

professional.<br />

We, at <strong>W<strong>in</strong>nipeg</strong> <strong>in</strong> <strong>motion</strong>, get asked<br />

quite often about the new generation of<br />

active video games – is it a good option for<br />

me, for my children, for my grandparents?<br />

Is it really a good workout? How similar is<br />

it to the real th<strong>in</strong>g?<br />

All are very good questions.<br />

This new generation of active video<br />

games has ga<strong>in</strong>ed tremendous popularity<br />

over the last few years as a way to get<br />

people up off the couch and active while<br />

play<strong>in</strong>g video games, which, traditionally,<br />

was a very sedentary activity. Active video<br />

games are everywhere – at traditional<br />

arcades, community recreation centres,<br />

seniors’ centres, fitness centres, and <strong>in</strong> your<br />

home (and m<strong>in</strong>e).<br />

I’ve really enjoyed <strong>in</strong>clud<strong>in</strong>g my Wii<br />

sports and activities <strong>in</strong>to my w<strong>in</strong>ter workout<br />

46 WAVE<br />

rout<strong>in</strong>e. W<strong>in</strong>ter can be a hard time for me<br />

to get my 30 to 60 m<strong>in</strong>utes of daily physical<br />

activity <strong>in</strong>. It gets dark outside so much<br />

earlier and the frigid temperatures make<br />

it very tempt<strong>in</strong>g to just stay <strong>in</strong>doors. And<br />

now with my Wii, I can still get <strong>in</strong> a yoga<br />

workout or a few games of tennis or box<strong>in</strong>g<br />

without leav<strong>in</strong>g my house. But aside from<br />

the short days and cold temperatures, I still<br />

prefer to head outdoors for a skate on the<br />

river, a walk around my neighbourhood,<br />

attend my favourite yoga studio, or try out<br />

a new activity – my new favourites be<strong>in</strong>g<br />

cross-country ski<strong>in</strong>g and ultimate frisbee.<br />

When active video games first came out,<br />

I was pretty hesitant to believe that they<br />

were as good as everyone was say<strong>in</strong>g. And,<br />

through my own experiences, my concerns<br />

have been justified. I play the Wii much<br />

differently than many of my friends and<br />

other “tech-savy” kids out there...I play very<br />

actively. Before I get started on my Wii,<br />

I move my couch back, my coffee table<br />

out of the room, and anyth<strong>in</strong>g breakable –<br />

look out! Whether it’s Wii tennis, box<strong>in</strong>g,<br />

baseball or some of the balance-board<br />

activities like hula-hoop<strong>in</strong>g – I am runn<strong>in</strong>g,<br />

jump<strong>in</strong>g and leap<strong>in</strong>g around the room with<br />

both arms stretched out for balance. So, for<br />

me, I feel the Wii is a decent alternative for<br />

gett<strong>in</strong>g some physical activity while stay<strong>in</strong>g<br />

<strong>in</strong>doors. But the Wii is not the answer for<br />

our country’s <strong>in</strong>activity crisis. Once you<br />

learn how to work the system, you are able<br />

to sit on the couch mov<strong>in</strong>g only your wrist<br />

to get the same results (or better) as I get<br />

runn<strong>in</strong>g, leap<strong>in</strong>g and jump<strong>in</strong>g around my<br />

liv<strong>in</strong>g room. For the record, I lost <strong>in</strong> tennis,<br />

curl<strong>in</strong>g, box<strong>in</strong>g and figure skat<strong>in</strong>g – and<br />

my opponent was sitt<strong>in</strong>g on the couch, not<br />

sweat<strong>in</strong>g at all. I, on the other hand, sweaty<br />

and exhausted – def<strong>in</strong>itely expended more<br />

energy than she did, so, really, I won!<br />

Unfortunately, the research doesn’t offer<br />

us any conclusive long-term health benefits<br />

or weight management for participat<strong>in</strong>g <strong>in</strong><br />

active gam<strong>in</strong>g systems, but it does lean towards<br />

some short-term positive outcomes.<br />

The evidence shows that, compared to<br />

traditional sedentary video games, “active”<br />

video gamers expend two to three times<br />

more energy (based on approximate calories<br />

burned). But, compared to participat<strong>in</strong>g<br />

<strong>in</strong> the real version of the activities, active<br />

video games don’t even come close.<br />

So, yes – active video games are better

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