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Volume 4 Issue 1 First Quarter 2008 Super ... - Hardcore Gamer

Volume 4 Issue 1 First Quarter 2008 Super ... - Hardcore Gamer

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layable Sonic hadn’t been wait-<br />

it at all.<br />

Just to rub salt in the wound, Subspace Emissary blatantly tly runs out of steam in its<br />

last couple of hours, dropping you into a goofy Metroidvania level and forcing you to<br />

seek and destroy shadow versions of all the playable characters. It feels like a last bit of<br />

busywork, especially after the eighteen hours it took to reach this point.<br />

While Subspace Emissary will make you a slightly better player,<br />

since it forces you to use the entire cast at one point or another,<br />

it’s just poorly designed. The engine is made for ghting<br />

other play-<br />

ers, and trying to make it work as a platformer is the kind<br />

of rookie error I<br />

never would’ve expected to see out of Nintendo.<br />

Of course, it is optional, but beating Subspace Emissary is<br />

Of course, it is optional, but beating Subspace Emissary is the fastest way there is to unlock<br />

all the extra characters and a good amount of the game’s music. It’s like a bizarre endurance<br />

test of your willingness to unlock certain characters. If playable Sonic hadn’t been wait-<br />

ing at the end, I don’t think we’d have nished it at all.<br />

s music. It’s like a bizarre endurance<br />

SCHOOL OF GAME DEVELOPMENT<br />

800.226.7625 <br />

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<br />

24_COVER FEATURE_ SUPER SMASH BROS. BRAWL<br />

HARDCORE GAMER MAGAZINE_VOLUME 4_ISSUE 1_FERVOROUS CLUSTERSNOGGIN’<br />

ONE OF THE TOP FIVE<br />

GAME PROGRAMS<br />

IN THE COUNTRY<br />

- Electronic Gaming Monthly<br />

fullsail.com

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