Volume 4 Issue 1 First Quarter 2008 Super ... - Hardcore Gamer
Volume 4 Issue 1 First Quarter 2008 Super ... - Hardcore Gamer
Volume 4 Issue 1 First Quarter 2008 Super ... - Hardcore Gamer
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layable Sonic hadn’t been wait-<br />
it at all.<br />
Just to rub salt in the wound, Subspace Emissary blatantly tly runs out of steam in its<br />
last couple of hours, dropping you into a goofy Metroidvania level and forcing you to<br />
seek and destroy shadow versions of all the playable characters. It feels like a last bit of<br />
busywork, especially after the eighteen hours it took to reach this point.<br />
While Subspace Emissary will make you a slightly better player,<br />
since it forces you to use the entire cast at one point or another,<br />
it’s just poorly designed. The engine is made for ghting<br />
other play-<br />
ers, and trying to make it work as a platformer is the kind<br />
of rookie error I<br />
never would’ve expected to see out of Nintendo.<br />
Of course, it is optional, but beating Subspace Emissary is<br />
Of course, it is optional, but beating Subspace Emissary is the fastest way there is to unlock<br />
all the extra characters and a good amount of the game’s music. It’s like a bizarre endurance<br />
test of your willingness to unlock certain characters. If playable Sonic hadn’t been wait-<br />
ing at the end, I don’t think we’d have nished it at all.<br />
s music. It’s like a bizarre endurance<br />
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24_COVER FEATURE_ SUPER SMASH BROS. BRAWL<br />
HARDCORE GAMER MAGAZINE_VOLUME 4_ISSUE 1_FERVOROUS CLUSTERSNOGGIN’<br />
ONE OF THE TOP FIVE<br />
GAME PROGRAMS<br />
IN THE COUNTRY<br />
- Electronic Gaming Monthly<br />
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