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WFTDA Rules 2.1 - Women's Flat Track Derby Association

WFTDA Rules 2.1 - Women's Flat Track Derby Association

WFTDA Rules 2.1 - Women's Flat Track Derby Association

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2.4 JAMS<br />

2.4.1 A period is divided into multiple Jams, which are races between the two teams to<br />

score points. There is no limit to the number of jams allowed each period.<br />

2.4.2 A jam may last up to two minutes.<br />

2.4.3 Between jams, a team has 30 seconds to get into formation.<br />

2.4.4 If all skaters are not ready to start the next jam after the allotted time, the jam will<br />

start without the missing skater(s) and the team will skate short or out of<br />

formation for that jam.<br />

2.4.4.1 Pivots and jammers are considered ready if they are on the track,<br />

stationary and are actively putting on their helmet covers when the first<br />

whistle of the jam blows (this is the whistle to start the pack rolling).<br />

2.4.4.2 Blockers are considered ready if they are on the track and stationary<br />

when the first whistle of the jam blows (this is the whistle to start the pack<br />

rolling).<br />

2.4.5 If a referee calls off a jam with four short whistle blasts, then the jam is over. The<br />

jam will not continue even if the whistle was inadvertent or incorrect.<br />

2.5 OVERTIME<br />

2.5.1 If the score is tied at the end of a bout, a final overtime jam will determine the<br />

winner. After one minute to regroup, the teams will skate a full two-minute jam.<br />

This jam will have no lead jammer, and penalties may be called. Jammers will<br />

begin accruing points on their first pass through the pack. The team with the<br />

most points at the end of the overtime jam is the bout winner. If the score is still<br />

tied, additional jams will be played until the tie is broken.<br />

2.6 TIMEOUTS<br />

2.6.1 Each team is allowed three one-minute timeouts per game.<br />

2.6.2 To take the timeout, the captain or designated alternate will signal the officials<br />

and make a T signal with her hands, to indicate that she is requesting a timeout.<br />

Referees will signal for the clock to stop.<br />

2.6.3 The timeout may only be taken between jams.<br />

2.6.4 Referees may call an officials timeout at any point. This will stop the clock so that<br />

referees have time to review a call or adjust the number of skaters on the floor.<br />

2.7 PENALTY BOX<br />

2.7.1 For each game, benches or seats must be provided to make up the “Penalty<br />

Box.” This is the designated area where major penalties will be served. The<br />

benches or seats must be capable of accommodating a total of five persons<br />

including the penalty timekeeper.<br />

2.7.2 The penalty benches must be situated in an easily accessible, neutral area close<br />

to the track. Teams may use separate penalty boxes.<br />

2.8 CLOCKS<br />

2.8.1 Each game will have separate penalty clocks, jam clocks and period clocks.<br />

2.8.2 Period Clock<br />

2.8.<strong>2.1</strong> The period clock starts on the first whistle of the first jam.<br />

2.8.2.2 The period clock does not stop between jams unless a timeout is called.<br />

The period clock will stop during the timeout.<br />

2.8.2.3 Referees must stop the period clock between jams when time exceeds<br />

30 seconds.<br />

2.8.3 Jam Clock<br />

2.8.3.1 The jam clock starts on the first whistle of the jam.<br />

2.8.3.2 The jam clock stops at the end of each jam (on the fourth whistle).<br />

2.8.4 Penalty Clocks<br />

2.8.4.1 Each game must have enough time clocks to track up to four penalties<br />

simultaneously. (see Section 6.5 for details on penalty timing<br />

procedures)<br />

2.8.4.2 The penalty clock stops between jams (see Section 6.5.3 for procedure)<br />

<strong>WFTDA</strong> <strong>Rules</strong> <strong>2.1</strong> Page 3<br />

© 2007 Women’s <strong>Flat</strong> <strong>Track</strong> <strong>Derby</strong> <strong>Association</strong>

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