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DevlinGFS<br />
A QUICK HISTORY LESSON<br />
SEPTEMBER 2012 <strong>FORZA</strong> <strong>NATION</strong> 5<br />
A MESSAGE FROM THE<br />
EDITOR<br />
Forza 4 arrived to a slew of critical acclaim,<br />
brining with it a whole host of new features.<br />
Autovista, Rivals mode and of course the<br />
triumphant return of Car Clubs to name just<br />
a few. Forza 4 was more of what we loved with<br />
some added shine and more meat on the<br />
bone. For the Forza Faithful, Forza Motorsports<br />
is the first and last word in automotive racing &<br />
car culture. Being totally honest here though, I<br />
haven’t put as much time thus far into Forza 4.<br />
Maybe 200 hours or so, but with Forza 3 I had<br />
probably clocked up twice as many miles at<br />
this stage in the game. I love Forza, don’t get<br />
me wrong, but I think it’s a simple case of life<br />
getting in the way. Which, incidentally leads<br />
me on to my next point... Forza Nation. Just as<br />
we had started to gain a great following and<br />
shortly after issue 2, we had tons of content<br />
and issue 3 almost wrapped up. We even had<br />
a Forzatography special issue almost finished<br />
up and ready to go. It looked as though thing’s<br />
were really starting to motor (pun intended)<br />
along nicely, but sadly this was not the case.<br />
To anyone unfamiliar with Forza Nation we<br />
released two issues a couple of months apart<br />
and had tons of new things planned. We had<br />
a race series set up and running, lots of great<br />
ideas floating around and some amazing input<br />
from the Forza community.<br />
So where did it all go wrong? Well as I stated<br />
earlier mainly life. Forza Nation was such a<br />
time intensive project it started impacting<br />
on my gaming, work and home life. I did<br />
pretty much the whole design of the mag,<br />
pictures and lots of the articles. We had lot’s of<br />
contributors that did so on a casual basis and<br />
this obviously led to sometimes having blanks<br />
in the publication. Blanks I’d have to fill quickly<br />
myself, leading to some sloppy articles with<br />
mistakes. It’s so frustrating when you know you<br />
can do something well, and you want so much<br />
to achieve what you set out to accomplish. I<br />
took a year or so out, moved house 2 times and<br />
now have a different job. A lot has happened<br />
in the past year or so, some good; some bad.<br />
As my time in Forza 4 has declined I do feel<br />
Forza Nation is the reason. When working on<br />
an issue, I tinker with set ups, cars, tracks, photo<br />
mode and anything else I can think of to<br />
come up with articles and create the content.<br />
It enhances my enjoyment of the game<br />
immensely. It’s not just about playing the game,<br />
which of course I love, but also I get something<br />
tangible in the real world (as real as online /<br />
digital can be anyway) to show for it. So now I<br />
feel is the time to once again suit up, climb in<br />
and fire up the engine of Forza Nation. This time<br />
I’m asking for help and bringing some friends<br />
along for the ride.