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FORZA NATION - Digital All Stars

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DevlinGFS<br />

A QUICK HISTORY LESSON<br />

SEPTEMBER 2012 <strong>FORZA</strong> <strong>NATION</strong> 5<br />

A MESSAGE FROM THE<br />

EDITOR<br />

Forza 4 arrived to a slew of critical acclaim,<br />

brining with it a whole host of new features.<br />

Autovista, Rivals mode and of course the<br />

triumphant return of Car Clubs to name just<br />

a few. Forza 4 was more of what we loved with<br />

some added shine and more meat on the<br />

bone. For the Forza Faithful, Forza Motorsports<br />

is the first and last word in automotive racing &<br />

car culture. Being totally honest here though, I<br />

haven’t put as much time thus far into Forza 4.<br />

Maybe 200 hours or so, but with Forza 3 I had<br />

probably clocked up twice as many miles at<br />

this stage in the game. I love Forza, don’t get<br />

me wrong, but I think it’s a simple case of life<br />

getting in the way. Which, incidentally leads<br />

me on to my next point... Forza Nation. Just as<br />

we had started to gain a great following and<br />

shortly after issue 2, we had tons of content<br />

and issue 3 almost wrapped up. We even had<br />

a Forzatography special issue almost finished<br />

up and ready to go. It looked as though thing’s<br />

were really starting to motor (pun intended)<br />

along nicely, but sadly this was not the case.<br />

To anyone unfamiliar with Forza Nation we<br />

released two issues a couple of months apart<br />

and had tons of new things planned. We had<br />

a race series set up and running, lots of great<br />

ideas floating around and some amazing input<br />

from the Forza community.<br />

So where did it all go wrong? Well as I stated<br />

earlier mainly life. Forza Nation was such a<br />

time intensive project it started impacting<br />

on my gaming, work and home life. I did<br />

pretty much the whole design of the mag,<br />

pictures and lots of the articles. We had lot’s of<br />

contributors that did so on a casual basis and<br />

this obviously led to sometimes having blanks<br />

in the publication. Blanks I’d have to fill quickly<br />

myself, leading to some sloppy articles with<br />

mistakes. It’s so frustrating when you know you<br />

can do something well, and you want so much<br />

to achieve what you set out to accomplish. I<br />

took a year or so out, moved house 2 times and<br />

now have a different job. A lot has happened<br />

in the past year or so, some good; some bad.<br />

As my time in Forza 4 has declined I do feel<br />

Forza Nation is the reason. When working on<br />

an issue, I tinker with set ups, cars, tracks, photo<br />

mode and anything else I can think of to<br />

come up with articles and create the content.<br />

It enhances my enjoyment of the game<br />

immensely. It’s not just about playing the game,<br />

which of course I love, but also I get something<br />

tangible in the real world (as real as online /<br />

digital can be anyway) to show for it. So now I<br />

feel is the time to once again suit up, climb in<br />

and fire up the engine of Forza Nation. This time<br />

I’m asking for help and bringing some friends<br />

along for the ride.

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