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Gaming Literacies: A Game Design Study in Action - MIT

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<strong>Gam<strong>in</strong>g</strong> <strong>Literacies</strong>: A <strong>Game</strong> <strong>Design</strong> <strong>Study</strong> <strong>in</strong> <strong>Action</strong> 321<br />

McGonigal, J. (2003). This is not a game: Immersive aesthetics & collective<br />

play. Digital Arts & Culture 2003, Conference Proceed<strong>in</strong>gs.<br />

Salen, K., & Zimmerman, E. (2005). <strong>Game</strong> design and mean<strong>in</strong>gful play. In Raessens<br />

J., Goldste<strong>in</strong>, J. (Eds.). Handbook of Computer <strong>Game</strong> Studies. Cambridge:<br />

<strong>MIT</strong> Press.<br />

Salen, K. (2007). <strong>Design</strong> dictionary. (Wörterbuch <strong>Design</strong>). Erlhoff, M. Marshall,<br />

t. (eds.), Birkhäuser Verlag.<br />

Salen, K., & Zimmerman, E. (2005). The game design reader: A rules of play<br />

Anthology. Cambridge: <strong>MIT</strong> Press.<br />

Salen, K. (2006). Dialogue 1: Power, play, participation. Everyday Now: Kids,<br />

<strong>Game</strong>s, and Learn<strong>in</strong>g. Onl<strong>in</strong>e dialogue posted to http://community.macfound.org/openforum<br />

Salen, K., & Zimmerman, E. (2003) Rules of Play: <strong>Game</strong> <strong>Design</strong> Fundamentals.<br />

Cambridge: <strong>MIT</strong> Press.<br />

Schön, D. (1983). The reflective practitioner: How professionals th<strong>in</strong>k <strong>in</strong> action.<br />

New York; Basic Books.<br />

Shaffer, D. W. (2005). Epistemic games. Innovate 1.6 http://www.<strong>in</strong>novateonl<strong>in</strong>e.<br />

<strong>in</strong>fo/<strong>in</strong>dex.phpview=article&id=81.<br />

Ste<strong>in</strong>kuehler, C. A. (2006). Massively multiplayer onl<strong>in</strong>e videogam<strong>in</strong>g as participation<br />

<strong>in</strong> a discourse. M<strong>in</strong>d, Culture, & Activity,13, 38-52.<br />

Taylor, T. L. (2006). Play between worlds: Explor<strong>in</strong>g onl<strong>in</strong>e game culture. Cambridge,<br />

MA: <strong>MIT</strong> Press.<br />

The New London Group (2000). A pedagogy of multiliteracies design<strong>in</strong>g social<br />

futures. Multiliteracies: Literacy Learn<strong>in</strong>g and the <strong>Design</strong> of Social Futures.<br />

Cope, B. & Kalantzis, (eds.). New York: Routledge.<br />

Notes<br />

1<br />

<strong>Game</strong>star Mechanic Project Team: Alex <strong>Game</strong>s, Jim Gee, Betty Hayes, Kyron<br />

Ramsey, Katie Salen, Eric Socolofsky, Greg Trefry.<br />

2<br />

There are several different <strong>in</strong>itiatives tak<strong>in</strong>g place worldwide focused on<br />

teach<strong>in</strong>g kids to make games. Some <strong>in</strong>clude work with the software <strong>Game</strong><br />

Maker® (www.gamemaker.nl), <strong>in</strong>clud<strong>in</strong>g work I have done with university<br />

level students (retroredux.parsons.edu; dt.parsons.edu/mobilegamemosh),<br />

the <strong>Game</strong> Mak<strong>in</strong>g <strong>in</strong> Education project <strong>in</strong> Australia (http://www.groups.<br />

edna.edu.au/course/view.phpid=81), as well as the Summer <strong>Game</strong> maker<br />

competition, run by Education World (http://www.education-world.com/<br />

At_Home/student/student029.shtml). The Mak<strong>in</strong>g <strong>Game</strong>s project, run out of<br />

the Centre for the <strong>Study</strong> of Children, Youth and Media by Carol<strong>in</strong>e Pelletier,<br />

Dr. Andrew Burn, Professor David Buck<strong>in</strong>gham, used a piece of custom designed<br />

game mak<strong>in</strong>g software. (www.lkl.ac.uk/research/pelletier.html)

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