Gaming Literacies: A Game Design Study in Action - MIT
Gaming Literacies: A Game Design Study in Action - MIT
Gaming Literacies: A Game Design Study in Action - MIT
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<strong>Gam<strong>in</strong>g</strong> <strong>Literacies</strong>: A <strong>Game</strong> <strong>Design</strong> <strong>Study</strong> <strong>in</strong> <strong>Action</strong> 321<br />
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<strong>MIT</strong> Press.<br />
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Anthology. Cambridge: <strong>MIT</strong> Press.<br />
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Cambridge: <strong>MIT</strong> Press.<br />
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<strong>in</strong> a discourse. M<strong>in</strong>d, Culture, & Activity,13, 38-52.<br />
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Notes<br />
1<br />
<strong>Game</strong>star Mechanic Project Team: Alex <strong>Game</strong>s, Jim Gee, Betty Hayes, Kyron<br />
Ramsey, Katie Salen, Eric Socolofsky, Greg Trefry.<br />
2<br />
There are several different <strong>in</strong>itiatives tak<strong>in</strong>g place worldwide focused on<br />
teach<strong>in</strong>g kids to make games. Some <strong>in</strong>clude work with the software <strong>Game</strong><br />
Maker® (www.gamemaker.nl), <strong>in</strong>clud<strong>in</strong>g work I have done with university<br />
level students (retroredux.parsons.edu; dt.parsons.edu/mobilegamemosh),<br />
the <strong>Game</strong> Mak<strong>in</strong>g <strong>in</strong> Education project <strong>in</strong> Australia (http://www.groups.<br />
edna.edu.au/course/view.phpid=81), as well as the Summer <strong>Game</strong> maker<br />
competition, run by Education World (http://www.education-world.com/<br />
At_Home/student/student029.shtml). The Mak<strong>in</strong>g <strong>Game</strong>s project, run out of<br />
the Centre for the <strong>Study</strong> of Children, Youth and Media by Carol<strong>in</strong>e Pelletier,<br />
Dr. Andrew Burn, Professor David Buck<strong>in</strong>gham, used a piece of custom designed<br />
game mak<strong>in</strong>g software. (www.lkl.ac.uk/research/pelletier.html)