Christina_Coffin_Programming_SPU_Based_Deferred - Dice
Christina_Coffin_Programming_SPU_Based_Deferred - Dice
Christina_Coffin_Programming_SPU_Based_Deferred - Dice
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Past: Frostbite 1<br />
Tuesday, March 8, 2011<br />
Before getting into the lowlevel bits of <strong>SPU</strong> based deferred shading in the frostbite 2 engine, I want to briefly cover the motivations<br />
behind this.<br />
Past History:<br />
Frostbite 1 (Bad Company 2 / Medal of Honor MP)<br />
Forward rendered<br />
Limitations with Night time and indoor lighting<br />
Limited Light sources