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Christina_Coffin_Programming_SPU_Based_Deferred - Dice

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Past: Frostbite 1<br />

Tuesday, March 8, 2011<br />

Before getting into the lowlevel bits of <strong>SPU</strong> based deferred shading in the frostbite 2 engine, I want to briefly cover the motivations<br />

behind this.<br />

Past History:<br />

Frostbite 1 (Bad Company 2 / Medal of Honor MP)<br />

Forward rendered<br />

Limitations with Night time and indoor lighting<br />

Limited Light sources

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