Perceiving affordances in virtual reality: Influence of person ... - GMRV
Perceiving affordances in virtual reality: Influence of person ... - GMRV
Perceiving affordances in virtual reality: Influence of person ... - GMRV
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Confidence Judgment<br />
Confidence judgment<br />
8<br />
6<br />
4<br />
2<br />
0<br />
12 17 22 27 33 39 45<br />
Angle <strong>of</strong> Incl<strong>in</strong>ation (deg)<br />
Fig. 5 Mean confidence rat<strong>in</strong>g (1 <strong>in</strong>dicates not confident; 7 <strong>in</strong>dicates very confident) as a function<br />
<strong>of</strong> angle <strong>of</strong> <strong>in</strong>cl<strong>in</strong>ation. Bars represent SD.<br />
As <strong>in</strong> Fitzpatrick et al. (1994), the decrease <strong>of</strong> confidence near the transition po<strong>in</strong>t<br />
and its <strong>in</strong>crease on either side <strong>of</strong> the transition would be confirmed by a negative<br />
x term and a positive x² term <strong>in</strong> a significant polynomial regression. Results<br />
confirmed that participants were least confident <strong>in</strong> their perceptual responses<br />
the closer the presented angle was to the transition po<strong>in</strong>t: y = 7.47 - 0.248*x +<br />
0.0054*x², r² = 0.39, F(2,81) = 25.79, p < 0.001.<br />
4.6 Summary <strong>of</strong> Results<br />
As <strong>in</strong> the Fitzpatrick et al’s (1994) study conducted <strong>in</strong> real environment, results<br />
showed that participants were able to discrim<strong>in</strong>ate the <strong>in</strong>cl<strong>in</strong>ations that appeared<br />
to support upright stance and those that did not <strong>in</strong> VR. Moreover, the analysis<br />
revealed that the 50% po<strong>in</strong>t (or the critical angle for an upright posture) occurred<br />
at an angle <strong>of</strong> <strong>in</strong>cl<strong>in</strong>ation <strong>of</strong> 21.98° and the pattern <strong>of</strong> results for the response<br />
time and the confidence judgment was consistent with this result by show<strong>in</strong>g that<br />
participants took longer to answer and were less confident <strong>of</strong> their responses when<br />
the <strong>in</strong>cl<strong>in</strong>ation was close to the critical angle. Thus, these results revealed that the<br />
perception <strong>of</strong> <strong>affordances</strong> for stand<strong>in</strong>g on a slanted surface <strong>in</strong> VR is possible and<br />
comparable to previous studies conducted <strong>in</strong> real environments.<br />
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