Table of Contents - Acacia Research Group
Table of Contents - Acacia Research Group
Table of Contents - Acacia Research Group
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Copyright © 2002. Sony Computer<br />
Entertainment Inc. All rights reserved.<br />
Additionally, new character animation tools,<br />
rigging for bipeds and quadrupeds, blending<br />
inverse and forward kinematic animation,<br />
simulating hair and fur dynamics, animation<br />
mixing, and more have been included in the<br />
new version. The product's particle system<br />
and accompanying tools have also been redesigned<br />
for version 3 to include new scripting<br />
options, support for intersecting volumes, new<br />
shaders, new emission controls, and several<br />
new particle tools. Version 3 ships with an<br />
updated cartoon rendering system featuring<br />
new materials and advanced controls <strong>of</strong><br />
shading parameters.<br />
The upgrade also <strong>of</strong>fers new tools and productivity improvements for game developers and<br />
interactive artists including support for programmable real-time shaders (also supported in the<br />
open dotXSI file format). Other features for developers include new and enhanced mesh<br />
modeling tools, improved UV texturing tools, and a new API and viewers for developers who<br />
want to work directly with the open dotXSI file format in their own products.<br />
Version 3 will be available in October <strong>of</strong> 2002, according to the company, but those that<br />
purchase between July 15, 2002 and the shipment date will be allowed to upgrade at no<br />
charge. Additionally, customers purchasing by September 15, 2002 will receive a temporary<br />
license (expires on November 16, 2002) to S<strong>of</strong>timage|XSI BatchUniversal, a processing and<br />
rendering solution incorporating mental ray version 3.<br />
Also shown at SIGGRAPH was a crowd simulation toolkit, which helps artists control the<br />
choreography <strong>of</strong> large groups <strong>of</strong> animated characters. The tools include a graphical editor for<br />
developing hierarchical finite state machines for controlling character actions, interactive<br />
previewing and recording <strong>of</strong> crowd scenes (the resulting animations are editable by the artist),<br />
and an IDE and debugger for building custom tools and libraries within the crowd simulation<br />
pipeline. Final packaging for the Crowd toolset will be announced shortly.<br />
A development kit for PlayStation®2 is planned.<br />
Alias|Wavefront<br />
Alias|Wavefront showed <strong>of</strong>f its latest version (4.5) <strong>of</strong> Maya in San Antonio, highlighting<br />
several advanced features including new integrated fluid volume and surface simulation,<br />
geometry conversion from subdivision surfaces to NURBS, new shaders, API enhancements,<br />
and workflow improvements such as notes, annotations, and more. Additionally, the company<br />
announced that it will shortly be releasing a free public beta <strong>of</strong> version 1.5 <strong>of</strong> its mental ray for<br />
Maya rendering solution – a plug-in rendering system based on mental images’ new mental<br />
ray 3.1 renderer.