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<strong>Liber</strong> <strong>Fanatica</strong> - Volume IV: The Academic’s Handbook<br />

Alchemical Formulas<br />

by Dan White<br />

“There are two fountains springing with great<br />

power. The one water is hot and belongs to the<br />

boy; the other water is cold and is called the<br />

virgin’s fountain. Unite the two waters, that they<br />

may be one. This stream will possess the forces of<br />

both, mixed together, just as the fountain of<br />

Lamneth is simultaneously hot and cold.”<br />

– Bartholomew Jagielka, Gold Magister<br />

W<br />

hispers of the Philosopher’s Stone and the<br />

Philosopher’s Elixir are matters of gossip<br />

both inside and outside the Imperial Colleges of<br />

magic. Presented here for the first time are some<br />

of the terrible secrets that the Gold Order holds<br />

within its walls. For players who are Gold<br />

Magisters, this information can lead them to<br />

riches - or to an ignoble end in some forgotten<br />

part of the Empire, a rare component clutched in<br />

his cold, dead hands.<br />

Researching the Philosopher’s Stone is both a<br />

physical and a spiritual journey as the alchemist<br />

tries to purify his formulas. However, the esoteric<br />

nature of this discipline hides the real goal - to<br />

become rich! Lucky alchemists may stumble<br />

upon formulas that can alter the very nature of<br />

base metals, perhaps even transmuting them into<br />

Gold itself, the purest of metals.<br />

Pompous alchemists pursuing the Philosopher’s<br />

Elixir maintain that this is the truest use of<br />

alchemy. The alchemist’s goal here is both<br />

physical and spiritual purity; to transform his<br />

own body and soul, not just some lifeless hunk of<br />

metal. This doesn’t prevent practitioners of this<br />

art from striving to create formulas that might<br />

turn a profit from their sale, however.<br />

100 gc for a normally equipped laboratory (no<br />

skill test adjustment), 300 gc for a good<br />

laboratory (reduces all research times by 10%) or<br />

1000 gc for a best laboratory (reduces research<br />

time by 10% and gives +10% to all relevant skill<br />

tests). These values replace those found for<br />

laboratory equipment costs in Realms of Sorcery<br />

page 201, as those values do not account for the<br />

cost multipliers of poor, good or best items.<br />

Once the alchemist has a suitable laboratory at<br />

his disposal, he may start his research by poring<br />

over old treatises and tomes. See the ‘Library<br />

Research’ article for details. Each step of the<br />

formula should require at least one successful<br />

research cycle. This enables the alchemist to<br />

settle on a mixture of ingredients on which to<br />

experiment. He needs 1d10/2 ingredients from<br />

the Ingredients Table to start experimentation.<br />

Through intense study of esoteric lore, the<br />

alchemist strives to understand both the<br />

chemical and magical properties of his<br />

ingredients (see the ‘Sources of Magic’ article for<br />

sympathetic connections). Possession of some of<br />

the listed ingredients could attract accusations of<br />

Necromancy or Daemonology. The alchemist<br />

must be careful in his choice or risk the witch<br />

hunters’ pyres. Given the time involved in finding<br />

the best combination of ingredients, however, the<br />

alchemist cannot often afford to be choosy.<br />

Many of the ingredients in the tables will not be<br />

readily available and could require quests or<br />

adventures to obtain. If the alchemist is able to<br />

buy the needed ingredients, then 50 gc times the<br />

Alchemical Ingredients<br />

“Four brothers stand in a long row; the one to the<br />

right carries the weight of the earth, and the one to<br />

the left that of water. Those in-between carry the<br />

elements of air and fire. If you want all of them to<br />

die quickly, only kill one of them, and they will die<br />

together, since they are united by natural bonds.”<br />

- Balthazar Gelt<br />

The arduous road to be traversed in chasing the<br />

Philosopher’s Stone or Elixir requires the wizard<br />

to have a laboratory and a store of ingredients to<br />

hand. He has to burn, chill, distil, sublimate and<br />

solidify his mixtures in special glass and copper<br />

containers and retorts. This process costs money<br />

and utilises spells found in Alfred Nunuz’s<br />

alchemy article found at the Strike to Stun<br />

website (www.strike-to-stun.com).<br />

The alchemist must have access to a laboratory<br />

and its attendant equipment. This costs 50 gc for<br />

a poor laboratory (-10% to all relevant skill tests),<br />

45

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