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Unicon Language Reference Clinton L. Jeffery Shamim Mohamed ...

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IdentityMatrix(w) changes the current matrix to the identity matrix on 3D window w. The display<br />

list element is returned.<br />

Lower(w) : window<br />

Lower(w) moves window w to the bottom of the window stack.<br />

lower window<br />

MatrixMode(w, s) : record<br />

set matrix mode<br />

MatrixMode(w, s) changes the matrix mode to s on 3D window w. The string s must be either<br />

“projection” or “modelview”; otherwise this procedure fails. The display list element is returned.<br />

MultMatrix(w, L) : record<br />

multiply transformation matrix<br />

MultMatrix(w, L) multiplies the current transformation matrix used in 3D window w by the 4x4<br />

matrix represented as a list of 16 values L.<br />

NewColor(w, s) : integer<br />

allocate mutable color<br />

NewColor(w,s) allocates an entry in the color map and returns a small negative integer for this<br />

entry, usable in calls to routines that take a color specification, such as Fg(). If s is specified, the<br />

entry is initialized to the given color. NewColor() fails if it cannot allocate an entry.<br />

PaletteChars(w, s) : string<br />

pallete characters<br />

PaletteChars(w,s) produces a string containing each of the letters in palette s. The palletes “c1”<br />

through“c6”define different color encodings of images represented as string data; see [Griswold98].<br />

PaletteColor(w, p, s) : string<br />

PaletteColor(w,s) returns the color of key s in palette p in “r,g,b” format.<br />

PaletteKey(w, p, s) : integer<br />

PaletteKey(w,s) returns the key of closest color to s in palette p.<br />

pallete color<br />

pallete key<br />

Pattern(w, s) : w<br />

define stipple pattern<br />

Pattern(w,s) selects stipple pattern s for use during draw and fill operations. s may be either the<br />

name of a system-dependent pattern or a literal of the form width,bits. Patterns are only used<br />

when the fillstyle attribute is stippled or opaquestippled. Pattern() fails if a named pattern is not<br />

defined. An error occurs if Pattern() is given a malformed literal.<br />

Pending(w, x, ...) : L<br />

produce event queue<br />

Pending(w) produces the list of events waiting to be read from window w. If no events are<br />

available, the list is empty (its size is 0). Pending(w,x1,...,xn) adds x1 through xn to the end of<br />

w’s pending list in guaranteed consecutive order.<br />

Pixel(w, x:0, y:0, width:0, height:0) : i1...in<br />

generate window pixels<br />

Pixel(w,x,y,width,height) generates pixel contents from a rectangular area within window w. width<br />

* height results are generated starting from the upper-left corner and advancing down to the<br />

bottom of each column before the next one is visited. Pixels are returned in integer values;<br />

ordinary colors are encoded nonnegative integers, while mutable colors are negative integers that<br />

were previously returned by NewColor(). Ordinary colors are encoded with the most significant<br />

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