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Evaluating and managing cognitive load in educational games

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<strong>Evaluat<strong>in</strong>g</strong> <strong>and</strong> Manag<strong>in</strong>g Cognitive Load <strong>in</strong> Games<br />

FUTURE TRENDS: TOWARDS<br />

ADAPtIVE EDUcAtIONAL GAMING<br />

Build<strong>in</strong>g adaptive <strong>educational</strong> gam<strong>in</strong>g environments<br />

with optimized <strong>cognitive</strong> <strong>load</strong> based on<br />

flexible <strong>and</strong> learner-tailored support is an important<br />

future trend with clear <strong>educational</strong> benefits.<br />

There are different general approaches to build<strong>in</strong>g<br />

complex adaptive learn<strong>in</strong>g environments that<br />

could also be used <strong>in</strong> game-based learn<strong>in</strong>g. For<br />

example, Federico (1999) suggested comb<strong>in</strong><strong>in</strong>g a<br />

macro-treatment pre-tra<strong>in</strong><strong>in</strong>g adaptation approach<br />

based on pretest results with a micro-treatment<br />

approach based on with<strong>in</strong>-tra<strong>in</strong><strong>in</strong>g measures taken<br />

while students are <strong>in</strong> the <strong>in</strong>structional situation.<br />

Macro-treatments could be selected based on <strong>in</strong>itial<br />

pre-task measures, then <strong>in</strong>structional procedures<br />

could be ref<strong>in</strong>ed <strong>and</strong> optimized us<strong>in</strong>g micro-treatments<br />

based on cont<strong>in</strong>uous monitor<strong>in</strong>g of learn<strong>in</strong>g<br />

behavior. An approach proposed by Tennyson <strong>and</strong><br />

Table 1.<br />

SPATIAL SPLIT-ATTENTION<br />

Watch<strong>in</strong>g them all at the same time could be difficult.<br />

Confus<strong>in</strong>g, not sure what to do. A little hard to isolate th<strong>in</strong>gs.<br />

I didn’t pay attention to see the actual change on the graph.<br />

A lot of th<strong>in</strong>gs to look at at once.<br />

I look at the numbers, but try to look at the graph too.<br />

It’d be easier if there was one graph <strong>in</strong>stead of two, so I’d focus on it.<br />

A lot is go<strong>in</strong>g on at once, numbers are chang<strong>in</strong>g.<br />

TEMPORAL SPLIT-<br />

ATTENTION<br />

This is really hard. Pay<strong>in</strong>g attention to gas particles, <strong>and</strong> now try<strong>in</strong>g to pay attention to the graph.<br />

I must go back to see previous pressure results.<br />

Click<strong>in</strong>g⎯everyth<strong>in</strong>g that was before disappears.<br />

I forgot what I did at the previous one [step].<br />

Need to refer back to previous step to see the change.<br />

Diagram shows past trials, conta<strong>in</strong>er shows this moment.<br />

It would be easier if my old graphs stay on top of the screen.<br />

It’s difficult to keep track of previous simulation.<br />

I’m manipulat<strong>in</strong>g <strong>and</strong> see<strong>in</strong>g, but I keep stor<strong>in</strong>g it. It’s difficult to look back.<br />

REDUNDANCY<br />

EXCESSIVE INFORMATION<br />

I th<strong>in</strong>k I missed someth<strong>in</strong>g, I go back to see pressure-temperature relationship.<br />

Repetitions, I’ve already realized the relationship from first two [steps].<br />

Extra stuff; flames get <strong>in</strong> the way (no need to show six flames to show temperature ris<strong>in</strong>g).<br />

Everyth<strong>in</strong>g’s mov<strong>in</strong>g at the same time.<br />

It is difficult to figure out what’s happen<strong>in</strong>g.<br />

It’s difficult because of stor<strong>in</strong>g everyth<strong>in</strong>g <strong>in</strong> my m<strong>in</strong>d.<br />

I have to remember that I’m mov<strong>in</strong>g Temperature or Pressure [sliders].<br />

Lost track what I am do<strong>in</strong>g. A lot of th<strong>in</strong>gs.<br />

I checked the solution but did not remember. Look<strong>in</strong>g at text, not see<strong>in</strong>g visuals (so fast).<br />

SEARCH<br />

Too much go<strong>in</strong>g on the screen; extra th<strong>in</strong>gs, like a flashy show.<br />

I’m just pick<strong>in</strong>g numbers.<br />

731

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