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HiG Issue 2 preview – Pdf (1.8 MB) - Hearts In Glorantha

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<strong>Hearts</strong> in <strong>Glorantha</strong> winter 2009<br />

whoserueisitanywa<br />

Happiness is<br />

Dragonewt Shaped<br />

An adventure for RuneQuest 3 by John Ossoway<br />

HeroQuest stats by Newt Newport<br />

I. <strong>In</strong>troduction<br />

Happiness is Dragonewt Shaped is a short RQ3<br />

adventure for a group of adventurers affiliated in<br />

some way with the elders of Arnstown, a small<br />

town located in Dragon Pass. The adventure is quite<br />

self-contained, and it should be easy to fit into an<br />

ongoing campaign, or run as a stand-alone piece.<br />

II. Arnstown<br />

Arnstown lies in Dragon Pass, approximately 10<br />

miles to the east of Iristhold. Populated mostly<br />

by tradesmen, farming folk and fishermen, the<br />

settlement occasionally sees trappers, travelling<br />

pilgrims and those seeking adventure pass through<br />

its muddy streets on their way to somewhere more<br />

interesting.<br />

Arnstown has a permanent population of about<br />

400, which grows during the week of the monthly<br />

pig market. To dissuade raiders from the Bush<br />

Range, the settlement is surrounded by a high<br />

earth rampart and a partially constructed wooden<br />

stockade.<br />

III. Adventure Background<br />

The people of Arnstown have always prided<br />

themselves on having good relations with the<br />

Dragonewts of Dragon Pass. Superstition has always<br />

caused the townsfolk to identify the prosperity of<br />

the town with frequent visits to a Dragonewt plinth<br />

in nearby Kos Grove by these inscrutable creatures.<br />

Two weeks ago, a group of bandits defiled the<br />

Kos Grove plinth. The leader of the group, a Lunar<br />

Shaman of Jakaleel the Witch called Fen Ella,<br />

performed some kind of ritual ceremony which<br />

caused a blight to start spreading from the plinth to<br />

the surrounding greenery. Already there are signs<br />

that the curse has spread beyond the grove. Last<br />

week a two headed pig was born at Jonrik’s farm,<br />

and only yesterday the corpse of a Broo was found<br />

in the river close to the settlement.<br />

Both the pig and the Broo have been burnt, just to<br />

be sure.<br />

It just so happens that the Player Characters (PCs)<br />

have been in Arnstown during this turbulent period,<br />

and are petitioned by the town elders to help put<br />

things right. Old Man Orlev, the trapper who first<br />

discovered the defilement of Kos Grove, arrived in<br />

town this very morning claiming to have tracked<br />

the perpetrators to a ruined hill fort two days to the<br />

north.<br />

The town elders implore the PCs to punish the<br />

bandits and help to bring good fortune back to<br />

Arnstown. To accomplish the latter, it is suggested<br />

they get Whee-Lee the Dragonewt Priest to bless<br />

Kos Grove and lift Fen Ella’s curse. According to<br />

the elders, Whee-Lee is unusually sociable for a<br />

Dragonewt, and at this time of year can often be<br />

found sitting on a hill to the north-east - called by<br />

some Whee-Lee’s Lookout.<br />

Of course the elders don’t expect the PCs to do all<br />

this for free. Provided the PCs bring back proof that<br />

the task has been completed, there is a reward.<br />

Arnstown is not a rich community, but the town<br />

elders have managed to scrape together what they<br />

can – this amounts to about 200 pennies and a<br />

dozen pigs. They will insist on the adventurers taking<br />

the pigs – to refuse will insult the pride of the poor<br />

farmers who donated them.<br />

IV. The Journey North<br />

Travel times in this adventure are based on the<br />

PCs being on foot, and being able to cover maybe<br />

20 miles on their first day, and 10 miles on the<br />

second day, as the snows of the late Dark Season<br />

and terrain of the Bush Range begin to slow their<br />

progress. If your PCs have horses, adjust travel times<br />

accordingly.<br />

The PCs have two possible routes to the ruined hill<br />

fort open to them, depending which river crossing<br />

they choose to use. Several sample encounters are<br />

included, but GMs should feel free to alter those<br />

listed, or include their own as they see fit.<br />

Salor Ford<br />

If the PCs decide on this route, their journey will take<br />

them close to the ruins of Salor, an old EWF city.<br />

Not much of Salor remains, save for the occasional<br />

10

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