HiG Issue 2 preview â Pdf (1.8 MB) - Hearts In Glorantha
HiG Issue 2 preview â Pdf (1.8 MB) - Hearts In Glorantha
HiG Issue 2 preview â Pdf (1.8 MB) - Hearts In Glorantha
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<strong>Hearts</strong> in <strong>Glorantha</strong> winter 2009<br />
whoserueisitanywa<br />
Happiness is<br />
Dragonewt Shaped<br />
An adventure for RuneQuest 3 by John Ossoway<br />
HeroQuest stats by Newt Newport<br />
I. <strong>In</strong>troduction<br />
Happiness is Dragonewt Shaped is a short RQ3<br />
adventure for a group of adventurers affiliated in<br />
some way with the elders of Arnstown, a small<br />
town located in Dragon Pass. The adventure is quite<br />
self-contained, and it should be easy to fit into an<br />
ongoing campaign, or run as a stand-alone piece.<br />
II. Arnstown<br />
Arnstown lies in Dragon Pass, approximately 10<br />
miles to the east of Iristhold. Populated mostly<br />
by tradesmen, farming folk and fishermen, the<br />
settlement occasionally sees trappers, travelling<br />
pilgrims and those seeking adventure pass through<br />
its muddy streets on their way to somewhere more<br />
interesting.<br />
Arnstown has a permanent population of about<br />
400, which grows during the week of the monthly<br />
pig market. To dissuade raiders from the Bush<br />
Range, the settlement is surrounded by a high<br />
earth rampart and a partially constructed wooden<br />
stockade.<br />
III. Adventure Background<br />
The people of Arnstown have always prided<br />
themselves on having good relations with the<br />
Dragonewts of Dragon Pass. Superstition has always<br />
caused the townsfolk to identify the prosperity of<br />
the town with frequent visits to a Dragonewt plinth<br />
in nearby Kos Grove by these inscrutable creatures.<br />
Two weeks ago, a group of bandits defiled the<br />
Kos Grove plinth. The leader of the group, a Lunar<br />
Shaman of Jakaleel the Witch called Fen Ella,<br />
performed some kind of ritual ceremony which<br />
caused a blight to start spreading from the plinth to<br />
the surrounding greenery. Already there are signs<br />
that the curse has spread beyond the grove. Last<br />
week a two headed pig was born at Jonrik’s farm,<br />
and only yesterday the corpse of a Broo was found<br />
in the river close to the settlement.<br />
Both the pig and the Broo have been burnt, just to<br />
be sure.<br />
It just so happens that the Player Characters (PCs)<br />
have been in Arnstown during this turbulent period,<br />
and are petitioned by the town elders to help put<br />
things right. Old Man Orlev, the trapper who first<br />
discovered the defilement of Kos Grove, arrived in<br />
town this very morning claiming to have tracked<br />
the perpetrators to a ruined hill fort two days to the<br />
north.<br />
The town elders implore the PCs to punish the<br />
bandits and help to bring good fortune back to<br />
Arnstown. To accomplish the latter, it is suggested<br />
they get Whee-Lee the Dragonewt Priest to bless<br />
Kos Grove and lift Fen Ella’s curse. According to<br />
the elders, Whee-Lee is unusually sociable for a<br />
Dragonewt, and at this time of year can often be<br />
found sitting on a hill to the north-east - called by<br />
some Whee-Lee’s Lookout.<br />
Of course the elders don’t expect the PCs to do all<br />
this for free. Provided the PCs bring back proof that<br />
the task has been completed, there is a reward.<br />
Arnstown is not a rich community, but the town<br />
elders have managed to scrape together what they<br />
can – this amounts to about 200 pennies and a<br />
dozen pigs. They will insist on the adventurers taking<br />
the pigs – to refuse will insult the pride of the poor<br />
farmers who donated them.<br />
IV. The Journey North<br />
Travel times in this adventure are based on the<br />
PCs being on foot, and being able to cover maybe<br />
20 miles on their first day, and 10 miles on the<br />
second day, as the snows of the late Dark Season<br />
and terrain of the Bush Range begin to slow their<br />
progress. If your PCs have horses, adjust travel times<br />
accordingly.<br />
The PCs have two possible routes to the ruined hill<br />
fort open to them, depending which river crossing<br />
they choose to use. Several sample encounters are<br />
included, but GMs should feel free to alter those<br />
listed, or include their own as they see fit.<br />
Salor Ford<br />
If the PCs decide on this route, their journey will take<br />
them close to the ruins of Salor, an old EWF city.<br />
Not much of Salor remains, save for the occasional<br />
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