Berlin Case Study - Cities Institute
Berlin Case Study - Cities Institute
Berlin Case Study - Cities Institute
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
2. Creative industries<br />
<strong>Berlin</strong> has become the first German city to be appointed a City of Design<br />
by UNESCO. The organisation describes <strong>Berlin</strong> as an interface for and<br />
intersection between a variety of cultures, lifestyles, and traditions,<br />
making it an attractive location for imaginative minds and “a breeding<br />
ground for creative ideas” (UNESCO, 2006).<br />
2.1 Creative economy<br />
The award follows approximately six months after the<br />
city’s first Creative Industries in <strong>Berlin</strong> report was<br />
published (May 2005) that has inspired dialogues<br />
and discussions about the Creative Industries. The<br />
term is used to describe the cultural business sector<br />
and its relevance for <strong>Berlin</strong>. It was the first step to<br />
review the Creative Industries in <strong>Berlin</strong> in depth.<br />
An earlier national report had highlighted that Culture<br />
was an important factor in improving <strong>Berlin</strong>’s<br />
image in the world and in supporting economic<br />
growth in the capital (DWI, 2002). <strong>Berlin</strong>’s creative<br />
economy is estimated to account for 3.6% of<br />
Germany’s GDP (with Hamburg having the highest<br />
proportion of ‘cultural goods production’ of all German<br />
cities: 1.7% of GDP compared with 1.3% German<br />
average). The Enquete Commission of the House of<br />
Representatives in <strong>Berlin</strong> 3 drew the same conclusion<br />
in its May 2005 report and recommended that the<br />
Federal State of <strong>Berlin</strong> acknowledges the potential<br />
of the Creative Industries and of creativity as a major<br />
production factor in boosting economic growth. It<br />
suggests focusing on the development of a cultural<br />
cluster for <strong>Berlin</strong> as there is already evidence of creative<br />
clustering, but the report also came to the conclusion<br />
that more robust data about the Creative Industries<br />
is required.<br />
2.2 Creative enterprise and<br />
employment<br />
The Senate Department for Science, Research<br />
and Culture published in the same month its first<br />
joint report on the Creative Industries in <strong>Berlin</strong>,<br />
together with the Senate Department for Economy,<br />
Labour and Women. According to Tanja Mühlhans,<br />
Coordinator Creative Industries Initiative in the<br />
Senate’s Department for Economics, Labour and<br />
Women´s Issues, a second report is planned for<br />
2007/8. (communication with T.Mühlhans, 2006)<br />
For the purposes of this Senate review, the term<br />
Creative Industries refers to the following sectors:<br />
Art Market, Literature, Print and Publishing,<br />
Architecture, Advertising, Audiovisual Sector,<br />
Software and Telecommunications, Music Sector,<br />
Performing Arts and Entertainment (Appendix B).<br />
The enterprise and employment figures in the report<br />
conform to the NACE Classifications (Classification<br />
of Economic Activities in the European Union<br />
– Appendix B). The report is based on statistical data<br />
for the period 1998–2002 (updated to 2003, StaLA<br />
<strong>Berlin</strong>, 2006), and draws the following findings.<br />
In <strong>Berlin</strong>, more than 80,000 people are said to<br />
currently working in the different segments of the<br />
Creative Industries sector, which corresponds to<br />
3 The Commission includes representatives of all parties, and aims to formulate a position paper that reflects social trends<br />
<strong>Berlin</strong> <strong>Case</strong> <strong>Study</strong>/part two<br />
15