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AMERICAN LIT STUDIES LEVANDER

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The Posthuman Turn 461<br />

nothing short of a pseudo - religious reincarnation. Gibson ’ s description of the virtual<br />

matrix clearly marks it as the successor to the science fi ction galaxies of old and sets<br />

it apart as the realm of a higher, extraordinary, almost transcendent experience. The<br />

software engineer Thomas A. Anderson (aka Neo), played by Keanu Reeves in the<br />

fi rst Matrix movie, has a similar experience of reincarnation and recognition when a<br />

band of rebels decouples him from the machine that keeps all humans connected to<br />

the matrix in this vision of the future, and decants him, in a process that visually<br />

resembles a literal birth, from the organic fl uids in which his body has been preserved.<br />

Yet all of Gibson ’ s assumptions are reversed in the Matrix scenario: the realm of the<br />

virtual is indistinguishable from ordinary experience and accessible to all humans<br />

– indeed, inescapable for most. Reincarnation here means becoming conscious again<br />

of the organic realities of a body that for all practical purposes had been relegated to<br />

the side in Gibson ’ s universe; it implies turning away from the lures of the virtual<br />

and encountering the “ desert of the real. ” Some critics have argued that precisely for<br />

this reason, the core philosophy of the fi rst Matrix fi lm is better described as a return<br />

to old - fashioned humanism than any kind of posthumanism (Bartlett and Byers).<br />

Maybe so – but the fascination of viewing the movie lies not in the real world the<br />

fi lm ideologically endorses but in the virtual realm it ideologically rejects, with the<br />

fantastic possibilities for perception, movement, and action that its purely simulated<br />

nature enables. By presenting this virtual realm as more adventurous and visually<br />

attractive than the devastated physical world, the Matrix movies do line up with the<br />

posthuman imaginary of the cyberpunk universe.<br />

The cyborg moment, then, marks out a rather different set of posthuman possibilities<br />

than the alien moment did. The encounter with the alien in speculative fi ction<br />

usually functions as a fi rst impulse or as the decisive step in humankind ’ s movement<br />

toward some kind of greater unity – minimally, global governance, but, in the more<br />

radical versions, the emergence of some kind of overmind, collective consciousness,<br />

or biologically and psychologically distinct form of species community. The cyborg<br />

moment, by contrast, emphasizes the potential for posthuman transformation that<br />

arises at the moment of fi ssion, either of community or of self. What the various<br />

modes of technological self - enhancement as well as the realm of virtuality offer is the<br />

possibility, even for a single individual, to live more than one life, assume more than<br />

one identity, and belong to various and contradictory communities. In typical postmodernist<br />

manner, this fracturing of community and self is not usually rejected as a<br />

“ fl aw ” in the self (as Jameson interprets it, wrongly in my view) but celebrated as a<br />

transformation into a new mode of human existence.<br />

This is particularly clear in Sterling ’ s novel Schismatrix (1985), which brings<br />

together in its very title the ideas of fracture and new patterns. In Sterling ’ s future,<br />

humankind has spread across the solar system, but does not live on other planets so<br />

much as in artifi cial habitats that are frequently prone to breakdown. Humans are<br />

divided between the Mechanists, who seek life extension by means of mechanical<br />

body prostheses and medico - physical technologies, and the Shapers, who procreate<br />

by carefully selected gene lines and psychologically condition their offspring. Under

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