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Essai Critiques / Review Essays Out of the Garden and Into the Mall

Essai Critiques / Review Essays Out of the Garden and Into the Mall

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312 ESSAIS CRITIQUES / REVIEW ESSAYS<br />

licensed characters (tied fur<strong>the</strong>r to <strong>the</strong> global <strong>and</strong> multiple cross-marketing<br />

networks through <strong>the</strong> food, clothing, toy, <strong>and</strong> fast-food industries), has all but<br />

eliminated from <strong>the</strong> small screen real children with real-life problems living in<br />

real communities. In Kline’s words: “Live drama has been all but banished from<br />

children’s television. Whereas drama once provided paths to <strong>the</strong> underst<strong>and</strong>ing<br />

<strong>of</strong> personal experience, fiction now only digs deeper channels to fantasy” (p.<br />

314).<br />

In <strong>the</strong> concluding chapter, Kline makes several important points particularly<br />

relevant for teacher educators <strong>and</strong> educational <strong>the</strong>orists. At <strong>the</strong> outset, Kline<br />

reminds us that we need to acknowledge that TV serves many different functions<br />

for children’s different social <strong>and</strong> maturational needs. Children’s TV programs<br />

<strong>and</strong> <strong>the</strong>ir spin-<strong>of</strong>f merch<strong>and</strong>ise have not displaced play or peer-group interaction,<br />

or eliminated children’s imagination <strong>and</strong> creativity. What TV <strong>and</strong> <strong>the</strong> toy industry<br />

have done, however, is to position TV as <strong>the</strong> entry point for children’s experience,<br />

<strong>and</strong> that entry point — that window into childhood — “promotes particular<br />

patterns <strong>of</strong> social underst<strong>and</strong>ing, attitudes <strong>and</strong> self-expression” (p. 317). And <strong>the</strong><br />

only representational form in which TV represents <strong>the</strong> social world to children<br />

is through <strong>the</strong> dramatic narrative or fantasy fiction. In o<strong>the</strong>r words, because<br />

merch<strong>and</strong>ise marketing is <strong>the</strong> root logic underlying <strong>the</strong> development <strong>of</strong> children’s<br />

programs, <strong>the</strong> dramatic narrative <strong>and</strong> fantasy formula has been <strong>the</strong> most successful<br />

conduit in connecting <strong>the</strong> child audience <strong>and</strong> consumer market via TV to<br />

<strong>the</strong> marketplace. O<strong>the</strong>r genres such as <strong>the</strong> documentary, news, magazine-format<br />

current affairs, educational programs, or even children’s soaps (such as Lassie<br />

or <strong>the</strong> Lone Ranger) cannot provide <strong>the</strong> kind <strong>of</strong> narrative terrain required to<br />

translate story-line into a vast array <strong>of</strong> consumer goods. As Kline reminds us, we<br />

have few insights into <strong>the</strong> long-term consequences <strong>of</strong> TV’s promotion <strong>of</strong> fiction<br />

<strong>and</strong> fantasy as a mode <strong>of</strong> consciousness influencing children’s experiences <strong>and</strong><br />

expressions.<br />

In response to decades <strong>of</strong> criticism <strong>of</strong> TV violence, <strong>the</strong> frequency <strong>of</strong><br />

aggressive <strong>and</strong> violent acts has indeed been reduced on children’s TV. In <strong>the</strong>ir<br />

place, however, has been an accentuation <strong>of</strong> narratives based on militaristic <strong>and</strong><br />

combative story-lines. Because <strong>the</strong>se scenarios take place primarily in <strong>the</strong><br />

fantasyl<strong>and</strong>s <strong>of</strong> hyperspace or mythic swamps <strong>and</strong> forests, <strong>the</strong> violence <strong>and</strong><br />

aggression which structure <strong>the</strong> characters <strong>and</strong> social relations are considered<br />

mythic, fantasy, fictional, <strong>and</strong> hence not “real-life.” But how children interpret,<br />

internalize, <strong>and</strong> apply TV’s imaginary worlds to <strong>the</strong>ir own social relations is<br />

something that teachers <strong>and</strong> parents tend to be quite clear about. Children do<br />

replicate <strong>the</strong> terminology, values, <strong>and</strong> actions <strong>of</strong> <strong>the</strong>ir TV heroes in <strong>the</strong>ir play at<br />

home, in <strong>the</strong> street, <strong>and</strong> in <strong>the</strong> schoolyard. TV-inspired discourses dominate<br />

children’s talk, play, games, <strong>and</strong> litany <strong>of</strong> wants <strong>and</strong> aspirations. In one <strong>of</strong><br />

Kline’s studies, for instance, he found that children’s play dialogues <strong>and</strong> dramatic<br />

imaginings were “thin <strong>and</strong> repetitious . . . rarely used comic or ironic narrative,

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